Added support for gauges with custom labels.
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0f56f3acdd
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@ -47,7 +47,15 @@ func main() {
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g1.Border.FgColor = termui.ColorWhite
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g1.Border.LabelFgColor = termui.ColorMagenta
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termui.Render(g0, g1, g2)
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g3 := termui.NewGauge()
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g3.Percent = 50
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g3.Width = 50
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g3.Height = 3
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g3.Y = 11
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g3.Border.Label = "Gauge with custom label"
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g3.Label = "{{percent}}% (100MBs free)"
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termui.Render(g0, g1, g2, g3)
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<-termui.EventCh()
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}
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26
gauge.go
26
gauge.go
@ -4,7 +4,10 @@
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package termui
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import "strconv"
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import (
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"strconv"
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"strings"
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)
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// Gauge is a progress bar like widget.
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// A simple example:
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@ -22,6 +25,7 @@ type Gauge struct {
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Percent int
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BarColor Attribute
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PercentColor Attribute
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Label string
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}
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// NewGauge return a new gauge with current theme.
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@ -29,7 +33,10 @@ func NewGauge() *Gauge {
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g := &Gauge{
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Block: *NewBlock(),
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PercentColor: theme.GaugePercent,
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BarColor: theme.GaugeBar}
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BarColor: theme.GaugeBar,
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Label: "{{percent}}%",
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}
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g.Width = 12
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g.Height = 5
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return g
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@ -39,14 +46,8 @@ func NewGauge() *Gauge {
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func (g *Gauge) Buffer() []Point {
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ps := g.Block.Buffer()
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w := g.Percent * g.innerWidth / 100
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s := strconv.Itoa(g.Percent) + "%"
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rs := str2runes(s)
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prx := g.innerX + g.innerWidth/2 - 1
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pry := g.innerY + g.innerHeight/2
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// plot bar
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w := g.Percent * g.innerWidth / 100
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for i := 0; i < g.innerHeight; i++ {
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for j := 0; j < w; j++ {
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p := Point{}
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@ -62,13 +63,17 @@ func (g *Gauge) Buffer() []Point {
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}
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// plot percentage
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s := strings.Replace(g.Label, "{{percent}}", strconv.Itoa(g.Percent), -1)
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prx := g.innerX + (g.innerWidth-strWidth(s))/2
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pry := g.innerY + g.innerHeight/2
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rs := str2runes(s)
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for i, v := range rs {
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p := Point{}
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p.X = prx + i
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p.Y = pry
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p.Ch = v
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p.Fg = g.PercentColor
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if w > g.innerWidth/2-1+i {
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if w > (g.innerWidth-strWidth(s))/2+i {
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p.Bg = g.BarColor
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if p.Bg == ColorDefault {
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p.Bg |= AttrReverse
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@ -77,6 +82,7 @@ func (g *Gauge) Buffer() []Point {
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} else {
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p.Bg = g.Block.BgColor
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}
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ps = append(ps, p)
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}
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return g.Block.chopOverflow(ps)
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