Bugfixes and refactoring

Bugfixes:

 - Fixes a bug which placed the tree dots (…) for overflown list on the wrong position.

Refactoring

 - Renamed `TextRender` to `TextRenderer`
 - Renamed `NoopRenderer` to `PlainRenderer`
 - Renamed `NoopRendererFactory` to `PlainRendererFactory`
This commit is contained in:
Matteo Kloiber 2015-04-06 00:15:11 +02:00
parent 769ce01ae8
commit 3c08053c57
4 changed files with 65 additions and 60 deletions

View File

@ -19,8 +19,8 @@ func commonList() *termui.List {
list := termui.NewList() list := termui.NewList()
list.Items = strs list.Items = strs
list.Height = 20 list.Height = 15
list.Width = 25 list.Width = 26
list.RendererFactory = termui.MarkdownTextRendererFactory{} list.RendererFactory = termui.MarkdownTextRendererFactory{}
return list return list

63
list.go
View File

@ -42,49 +42,54 @@ func NewList() *List {
l.Overflow = "hidden" l.Overflow = "hidden"
l.ItemFgColor = theme.ListItemFg l.ItemFgColor = theme.ListItemFg
l.ItemBgColor = theme.ListItemBg l.ItemBgColor = theme.ListItemBg
l.RendererFactory = NoopRendererFactory{} l.RendererFactory = PlainRendererFactory{}
return l return l
} }
// Buffer implements Bufferer interface. // Buffer implements Bufferer interface.
func (l *List) Buffer() []Point { func (l *List) Buffer() []Point {
ps := l.Block.Buffer() buffer := l.Block.Buffer()
switch l.Overflow {
case "wrap":
y := 0
for _, item := range l.Items {
x := 0
renderer := l.RendererFactory.TextRenderer(item) breakLoop := func(y int) bool {
sequence := renderer.Render(l.ItemFgColor, l.ItemBgColor) return y+1 > l.innerHeight
for n := range []rune(sequence.NormalizedText) { }
point, width := sequence.PointAt(n, x+l.innerX, y+l.innerY) y := 0
if width+x <= l.innerWidth { MainLoop:
ps = append(ps, point) for _, item := range l.Items {
x += width x := 0
} else { bg, fg := l.ItemFgColor, l.ItemBgColor
renderer := l.RendererFactory.TextRenderer(item)
sequence := renderer.Render(bg, fg)
for n := range []rune(sequence.NormalizedText) {
point, width := sequence.PointAt(n, x+l.innerX, y+l.innerY)
if width+x <= l.innerWidth {
buffer = append(buffer, point)
x += width
} else {
if l.Overflow == "wrap" {
y++ y++
if breakLoop(y) {
break MainLoop
}
x = 0 x = 0
} else {
dotR := []rune(dot)[0]
dotX := l.innerWidth + l.innerX - charWidth(dotR)
p := newPointWithAttrs(dotR, dotX, y+l.innerY, bg, fg)
buffer = append(buffer, p)
break
} }
} }
y++
} }
case "hidden": y++
trimItems := l.Items if breakLoop(y) {
if len(trimItems) > l.innerHeight { break MainLoop
trimItems = trimItems[:l.innerHeight]
}
for y, item := range trimItems {
text := TrimStrIfAppropriate(item, l.innerWidth)
render := l.RendererFactory.TextRenderer(text)
sequence := render.RenderSequence(0, -1, l.ItemFgColor, l.ItemBgColor)
t, _ := sequence.Buffer(l.innerX, y+l.innerY)
ps = append(ps, t...)
} }
} }
return l.Block.chopOverflow(ps) return l.Block.chopOverflow(buffer)
} }

View File

@ -5,8 +5,8 @@ import (
"strings" "strings"
) )
// TextRender adds common methods for rendering a text on screeen. // TextRenderer adds common methods for rendering a text on screeen.
type TextRender interface { type TextRenderer interface {
NormalizedText() string NormalizedText() string
Render(lastColor, background Attribute) RenderedSequence Render(lastColor, background Attribute) RenderedSequence
RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence