Implemented TextRenderers to List.

This commit is contained in:
Matteo Kloiber 2015-04-05 21:55:29 +02:00
parent be167436b7
commit 6c168b2d04
1 changed files with 29 additions and 42 deletions

71
list.go
View File

@ -4,8 +4,6 @@
package termui
import "strings"
// List displays []string as its items,
// it has a Overflow option (default is "hidden"), when set to "hidden",
// the item exceeding List's width is truncated, but when set to "wrap",
@ -31,10 +29,11 @@ import "strings"
*/
type List struct {
Block
Items []string
Overflow string
ItemFgColor Attribute
ItemBgColor Attribute
Items []string
Overflow string
ItemFgColor Attribute
ItemBgColor Attribute
RendererFactory TextRendererFactory
}
// NewList returns a new *List with current theme.
@ -43,6 +42,7 @@ func NewList() *List {
l.Overflow = "hidden"
l.ItemFgColor = theme.ListItemFg
l.ItemBgColor = theme.ListItemBg
l.RendererFactory = NoopRendererFactory{}
return l
}
@ -51,29 +51,24 @@ func (l *List) Buffer() []Point {
ps := l.Block.Buffer()
switch l.Overflow {
case "wrap":
rs := str2runes(strings.Join(l.Items, "\n"))
i, j, k := 0, 0, 0
for i < l.innerHeight && k < len(rs) {
w := charWidth(rs[k])
if rs[k] == '\n' || j+w > l.innerWidth {
i++
j = 0
if rs[k] == '\n' {
k++
y := 0
for _, item := range l.Items {
x := 0
renderer := l.RendererFactory.TextRenderer(item)
sequence := renderer.Render(l.ItemFgColor, l.ItemBgColor)
for n := range []rune(sequence.NormalizedText) {
point, width := sequence.PointAt(n, x+l.innerX, y+l.innerY)
if width+x <= l.innerWidth {
ps = append(ps, point)
x += width
} else {
y++
x = 0
}
continue
}
pi := Point{}
pi.X = l.innerX + j
pi.Y = l.innerY + i
pi.Ch = rs[k]
pi.Bg = l.ItemBgColor
pi.Fg = l.ItemFgColor
ps = append(ps, pi)
k++
j++
y++
}
case "hidden":
@ -81,23 +76,15 @@ func (l *List) Buffer() []Point {
if len(trimItems) > l.innerHeight {
trimItems = trimItems[:l.innerHeight]
}
for i, v := range trimItems {
rs := trimStr2Runes(v, l.innerWidth)
j := 0
for _, vv := range rs {
w := charWidth(vv)
p := Point{}
p.X = l.innerX + j
p.Y = l.innerY + i
p.Ch = vv
p.Bg = l.ItemBgColor
p.Fg = l.ItemFgColor
ps = append(ps, p)
j += w
}
for y, item := range trimItems {
text := TrimStrIfAppropriate(item, l.innerWidth)
render := l.RendererFactory.TextRenderer(text)
sequence := render.RenderSequence(0, -1, l.ItemFgColor, l.ItemBgColor)
t, _ := sequence.Buffer(l.innerX, y+l.innerY)
ps = append(ps, t...)
}
}
return l.Block.chopOverflow(ps)
}