Merge pull request #127 from jsoref/spelling

Spelling fixes
This commit is contained in:
Zack Guo 2017-03-06 19:53:53 +08:00 committed by GitHub
commit 798ffb9cbb
7 changed files with 12 additions and 12 deletions

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@ -30,7 +30,7 @@ func main() {
} }
}) })
strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"} strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] interrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"}
list := ui.NewList() list := ui.NewList()
list.Items = strs list.Items = strs
list.ItemFgColor = ui.ColorYellow list.ItemFgColor = ui.ColorYellow

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@ -25,7 +25,7 @@ func main() {
p.Width = 50 p.Width = 50
p.BorderLabel = "Text Box" p.BorderLabel = "Text Box"
strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] iterrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"} strs := []string{"[0] gizak/termui", "[1] editbox.go", "[2] interrupt.go", "[3] keyboard.go", "[4] output.go", "[5] random_out.go", "[6] dashboard.go", "[7] nsf/termbox-go"}
list := ui.NewList() list := ui.NewList()
list.Items = strs list.Items = strs
list.BorderLabel = "List" list.BorderLabel = "List"

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@ -48,7 +48,7 @@ func (r *Row) assignWidth(w int) {
accW := 0 // acc span and offset accW := 0 // acc span and offset
calcW := make([]int, len(r.Cols)) // calculated width calcW := make([]int, len(r.Cols)) // calculated width
calcOftX := make([]int, len(r.Cols)) // computated start position of x calcOftX := make([]int, len(r.Cols)) // computed start position of x
for i, c := range r.Cols { for i, c := range r.Cols {
accW += c.Span + c.Offset accW += c.Span + c.Offset
@ -266,7 +266,7 @@ func (g *Grid) Align() {
} }
} }
// Buffer implments Bufferer interface. // Buffer implements Bufferer interface.
func (g Grid) Buffer() Buffer { func (g Grid) Buffer() Buffer {
buf := NewBuffer() buf := NewBuffer()

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@ -35,7 +35,7 @@ var braillePatterns = map[[2]int]rune{
var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'} var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'}
var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'} var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'}
// LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode, // LineChart has two modes: braille(default) and dot. Using braille gives 2x capacity as dot mode,
// because one braille char can represent two data points. // because one braille char can represent two data points.
/* /*
lc := termui.NewLineChart() lc := termui.NewLineChart()
@ -87,7 +87,7 @@ func NewLineChart() *LineChart {
} }
// one cell contains two data points // one cell contains two data points
// so the capicity is 2x as dot-mode // so the capacity is 2x as dot-mode
func (lc *LineChart) renderBraille() Buffer { func (lc *LineChart) renderBraille() Buffer {
buf := NewBuffer() buf := NewBuffer()

View File

@ -14,7 +14,7 @@ import "strings"
strs := []string{ strs := []string{
"[0] github.com/gizak/termui", "[0] github.com/gizak/termui",
"[1] editbox.go", "[1] editbox.go",
"[2] iterrupt.go", "[2] interrupt.go",
"[3] keyboard.go", "[3] keyboard.go",
"[4] output.go", "[4] output.go",
"[5] random_out.go", "[5] random_out.go",

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@ -8,7 +8,7 @@ import (
"fmt" "fmt"
) )
// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go // This is the implementation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
// Multi-Colored-BarChart creates multiple bars in a widget: // Multi-Colored-BarChart creates multiple bars in a widget:
/* /*
bc := termui.NewMBarChart() bc := termui.NewMBarChart()
@ -72,7 +72,7 @@ func (bc *MBarChart) layout() {
} }
bc.numStack = DataLen bc.numStack = DataLen
//We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs //We need to know what is the minimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
for i := 0; i < DataLen; i++ { for i := 0; i < DataLen; i++ {
if bc.minDataLen > len(bc.Data[i]) { if bc.minDataLen > len(bc.Data[i]) {
@ -90,13 +90,13 @@ func (bc *MBarChart) layout() {
for i := 0; i < bc.numStack; i++ { for i := 0; i < bc.numStack; i++ {
bc.dataNum[i] = make([][]rune, len(bc.Data[i])) bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
//For each stack of bar calcualte the rune //For each stack of bar calculate the rune
for j := 0; j < LabelLen && i < bc.numBar; j++ { for j := 0; j < LabelLen && i < bc.numBar; j++ {
n := bc.Data[i][j] n := bc.Data[i][j]
s := fmt.Sprint(n) s := fmt.Sprint(n)
bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth) bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
} }
//If color is not defined by default then populate a color that is different from the prevous bar //If color is not defined by default then populate a color that is different from the previous bar
if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault { if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
if i == 0 { if i == 0 {
bc.BarColor[i] = ColorBlack bc.BarColor[i] = ColorBlack

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@ -51,7 +51,7 @@ func NewSparkline() Sparkline {
LineColor: ThemeAttr("sparkline.line.fg")} LineColor: ThemeAttr("sparkline.line.fg")}
} }
// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later. // NewSparklines return a new *Sparklines with given Sparkline(s), you can always add a new Sparkline later.
func NewSparklines(ss ...Sparkline) *Sparklines { func NewSparklines(ss ...Sparkline) *Sparklines {
s := &Sparklines{Block: *NewBlock(), Lines: ss} s := &Sparklines{Block: *NewBlock(), Lines: ss}
return s return s