diff --git a/widgets/list.go b/widgets/list.go index 5a25601..1623b23 100644 --- a/widgets/list.go +++ b/widgets/list.go @@ -96,26 +96,46 @@ func (self *List) ScrollDown() { } } +// Scrolls by amount given. If amount is < 0, then scroll up. +// There is no need to set self.topRow, as this will be set automatically when drawn, +// since if the selected item is off screen then the topRow variable will change accordingly. +func (self *List) scrollAmount(amount int) { + if len(self.Rows)-int(self.SelectedRow) <= amount { + self.SelectedRow = uint(len(self.Rows)-1) + } else if int(self.SelectedRow)+amount < 0 { + self.SelectedRow = 0 + } else { + self.SelectedRow += uint(amount) + } +} + // PageUp scrolls up one whole page. func (self *List) PageUp() { - // if on the first 'page' - if int(self.SelectedRow)-self.Inner.Dy() < 0 { - // go to the top - self.topRow = 0 + // If an item is selected below top row, then go to the top row. + if self.SelectedRow > self.topRow { + self.SelectedRow = self.topRow } else { - self.topRow = uint(MaxInt(int(self.topRow)-self.Inner.Dy(), 0)) + self.scrollAmount(-self.Inner.Dy()) } - self.SelectedRow = self.topRow } // PageDown scolls down one whole page. func (self *List) PageDown() { - // if on last 'page' - if len(self.Rows)-int(self.topRow) <= self.Inner.Dy() { - // select last item - self.SelectedRow = uint(len(self.Rows) - 1) - } else { - self.topRow += uint(self.Inner.Dy()) - self.SelectedRow = self.topRow - } + self.scrollAmount(self.Inner.Dy()) +} + +func (self *List) HalfPageUp() { + self.scrollAmount(-int(FloorFloat64(float64(self.Inner.Dy())/2))) +} + +func (self *List) HalfPageDown() { + self.scrollAmount(int(FloorFloat64(float64(self.Inner.Dy())/2))) +} + +func (self *List) ScrollTop() { + self.SelectedRow = 0 +} + +func (self *List) ScrollBottom() { + self.SelectedRow = uint(len(self.Rows)-1) }