Make scrollAmount public and refactor previous scrolling methods
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013ef15209
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@ -78,28 +78,10 @@ func (self *List) Draw(buf *Buffer) {
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}
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}
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func (self *List) ScrollUp() {
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if self.SelectedRow > 0 {
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self.SelectedRow--
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if self.SelectedRow < self.topRow {
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self.topRow--
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}
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}
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}
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func (self *List) ScrollDown() {
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if self.SelectedRow < uint(len(self.Rows))-1 {
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self.SelectedRow++
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if self.SelectedRow-self.topRow > uint(self.Inner.Dy()-1) {
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self.topRow++
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}
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}
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}
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// Scrolls by amount given. If amount is < 0, then scroll up.
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// ScrollAmount scrolls by amount given. If amount is < 0, then scroll up.
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// There is no need to set self.topRow, as this will be set automatically when drawn,
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// since if the selected item is off screen then the topRow variable will change accordingly.
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func (self *List) scrollAmount(amount int) {
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func (self *List) ScrollAmount(amount int) {
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if len(self.Rows)-int(self.SelectedRow) <= amount {
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self.SelectedRow = uint(len(self.Rows) - 1)
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} else if int(self.SelectedRow)+amount < 0 {
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@ -109,27 +91,35 @@ func (self *List) scrollAmount(amount int) {
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}
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}
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func (self *List) ScrollUp() {
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self.ScrollAmount(-1)
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}
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func (self *List) ScrollDown() {
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self.ScrollAmount(1)
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}
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// PageUp scrolls up one whole page.
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func (self *List) PageUp() {
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// If an item is selected below top row, then go to the top row.
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if self.SelectedRow > self.topRow {
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self.SelectedRow = self.topRow
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} else {
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self.scrollAmount(-self.Inner.Dy())
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self.ScrollAmount(-self.Inner.Dy())
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}
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}
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// PageDown scolls down one whole page.
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func (self *List) PageDown() {
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self.scrollAmount(self.Inner.Dy())
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self.ScrollAmount(self.Inner.Dy())
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}
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func (self *List) HalfPageUp() {
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self.scrollAmount(-int(FloorFloat64(float64(self.Inner.Dy())/2)))
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self.ScrollAmount(-int(FloorFloat64(float64(self.Inner.Dy()) / 2)))
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}
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func (self *List) HalfPageDown() {
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self.scrollAmount(int(FloorFloat64(float64(self.Inner.Dy())/2)))
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self.ScrollAmount(int(FloorFloat64(float64(self.Inner.Dy()) / 2)))
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}
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func (self *List) ScrollTop() {
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