diff --git a/block.go b/block.go index 9531365..d7d78dd 100644 --- a/block.go +++ b/block.go @@ -140,3 +140,23 @@ func (d *Block) chopOverflow(ps []Point) []Point { } return nps } + +func (b Block) InnerWidth() int { + return b.innerWidth +} + +func (b Block) InnerHeight() int { + return b.innerHeight +} + +func (b Block) InnerX() int { + return b.innerX +} + +func (b Block) InnerY() int { + return b.innerY +} + +func (b *Block) Align() { + b.align() +} diff --git a/example/tabs.go b/example/tabs.go index 14d57b7..5df2a77 100644 --- a/example/tabs.go +++ b/example/tabs.go @@ -1,15 +1,16 @@ package main import ( - "github.com/marigs/termui" + "github.com/gizak/termui" + "github.com/gizak/termui/extra" ) func main() { - err := termui.Init() - if err != nil { - panic(err) - } - defer termui.Close() + err := termui.Init() + if err != nil { + panic(err) + } + defer termui.Close() termui.UseTheme("helloworld") @@ -19,7 +20,7 @@ func main() { header.HasBorder = false header.TextBgColor = termui.ColorBlue - tab1 := termui.NewTab("pierwszy") + tab1 := extra.NewTab("pierwszy") par2 := termui.NewPar("Press q to quit\nPress j or k to switch tabs\n") par2.Height = 5 par2.Width = 37 @@ -28,7 +29,7 @@ func main() { par2.Border.FgColor = termui.ColorYellow tab1.AddBlocks(par2) - tab2 := termui.NewTab("drugi") + tab2 := extra.NewTab("drugi") bc := termui.NewBarChart() data := []int{3, 2, 5, 3, 9, 5, 3, 2, 5, 8, 3, 2, 4, 5, 3, 2, 5, 7, 5, 3, 2, 6, 7, 4, 6, 3, 6, 7, 8, 3, 6, 4, 5, 3, 2, 4, 6, 4, 8, 5, 9, 4, 3, 6, 5, 3, 6} bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"} @@ -42,24 +43,25 @@ func main() { bc.NumColor = termui.ColorYellow tab2.AddBlocks(bc) - tab3 := termui.NewTab("trzeci") - tab4 := termui.NewTab("żółw") - tab5 := termui.NewTab("four") - tab6 := termui.NewTab("five") + tab3 := extra.NewTab("trzeci") + tab4 := extra.NewTab("żółw") + tab5 := extra.NewTab("four") + tab6 := extra.NewTab("five") - tabpane := termui.NewTabpane() + tabpane := extra.NewTabpane() tabpane.Y = 1 - tabpane.Width = 30 - tabpane.HasBorder = true + tabpane.Width = 30 + tabpane.HasBorder = true - tabpane.SetTabs(*tab1, *tab2, *tab3, *tab4, *tab5, *tab6) - - termui.Render(header, tabpane) + tabpane.SetTabs(*tab1, *tab2, *tab3, *tab4, *tab5, *tab6) evt := termui.EventCh() + + termui.Render(header, tabpane) + for { select { - case e := <- evt: + case e := <-evt: if e.Type == termui.EventKey { switch e.Ch { case 'q': diff --git a/tabpane.go b/extra/tabpane.go similarity index 66% rename from tabpane.go rename to extra/tabpane.go index 7561bfe..dbfefe6 100644 --- a/tabpane.go +++ b/extra/tabpane.go @@ -1,51 +1,54 @@ - -package termui +package extra import ( "unicode/utf8" + + . "github.com/gizak/termui" ) type Tab struct { - Label string + Label string RuneLen int - Blocks []Bufferer + Blocks []Bufferer } func NewTab(label string) *Tab { - return &Tab { - Label: label, - RuneLen: utf8.RuneCount([]byte(label)) } + return &Tab{ + Label: label, + RuneLen: utf8.RuneCount([]byte(label))} } func (tab *Tab) AddBlocks(rs ...Bufferer) { - for _, r := range rs { - tab.Blocks = append(tab.Blocks, r) - } + for _, r := range rs { + tab.Blocks = append(tab.Blocks, r) + } } func (tab *Tab) Buffer() []Point { - points := []Point{} - for blockNum := 0; blockNum < len(tab.Blocks); blockNum++ { - b := &tab.Blocks[blockNum] - blockPoints := (*b).Buffer() - points = append(points, blockPoints...) - } - return points + points := []Point{} + for blockNum := 0; blockNum < len(tab.Blocks); blockNum++ { + b := &tab.Blocks[blockNum] + blockPoints := (*b).Buffer() + points = append(points, blockPoints...) + } + return points } type Tabpane struct { - Block - Tabs []Tab - activeTabIndex int - posTabText []int - offTabText int + Block + Tabs []Tab + activeTabIndex int + ActiveTabBg Attribute + posTabText []int + offTabText int } func NewTabpane() *Tabpane { - tp := Tabpane { - Block: *NewBlock(), + tp := Tabpane{ + Block: *NewBlock(), activeTabIndex: 0, - offTabText: 0} + offTabText: 0, + ActiveTabBg: Theme().TabActiveBg} return &tp } @@ -53,19 +56,19 @@ func (tp *Tabpane) SetTabs(tabs ...Tab) { tp.Tabs = make([]Tab, len(tabs)) tp.posTabText = make([]int, len(tabs)+1) off := 0 - for i :=0; i < len(tp.Tabs); i++ { + for i := 0; i < len(tp.Tabs); i++ { tp.Tabs[i] = tabs[i] tp.posTabText[i] = off - off += tp.Tabs[i].RuneLen+1 //+1 for space between tabs + off += tp.Tabs[i].RuneLen + 1 //+1 for space between tabs } - tp.posTabText[len(tabs)] = off-1 //total length of Tab's text + tp.posTabText[len(tabs)] = off - 1 //total length of Tab's text } func (tp *Tabpane) SetActiveLeft() { if tp.activeTabIndex == 0 { return } - tp.activeTabIndex -= 1 + tp.activeTabIndex -= 1 if tp.posTabText[tp.activeTabIndex] < tp.offTabText { tp.offTabText = tp.posTabText[tp.activeTabIndex] } @@ -75,10 +78,10 @@ func (tp *Tabpane) SetActiveRight() { if tp.activeTabIndex == len(tp.Tabs)-1 { return } - tp.activeTabIndex += 1 + tp.activeTabIndex += 1 endOffset := tp.posTabText[tp.activeTabIndex] + tp.Tabs[tp.activeTabIndex].RuneLen - if endOffset + tp.offTabText > tp.innerWidth { - tp.offTabText = endOffset - tp.innerWidth + if endOffset+tp.offTabText > tp.InnerWidth() { + tp.offTabText = endOffset - tp.InnerWidth() } } @@ -92,7 +95,7 @@ func (tp *Tabpane) checkAlignment() int { if tp.offTabText > 0 { ret = -1 } - if tp.offTabText + tp.innerWidth < tp.posTabText[len(tp.Tabs)] { + if tp.offTabText+tp.InnerWidth() < tp.posTabText[len(tp.Tabs)] { ret += 1 } return ret @@ -100,13 +103,14 @@ func (tp *Tabpane) checkAlignment() int { // Checks if all tabs fits innerWidth of Tabpane func (tp *Tabpane) fitsWidth() bool { - return tp.innerWidth >= tp.posTabText[len(tp.Tabs)] + return tp.InnerWidth() >= tp.posTabText[len(tp.Tabs)] } func (tp *Tabpane) align() { if !tp.fitsWidth() && !tp.HasBorder { - tp.innerWidth -= 2 - tp.innerX += 1 + tp.PaddingLeft += 1 + tp.PaddingRight += 1 + tp.Block.Align() } } @@ -114,11 +118,11 @@ func (tp *Tabpane) align() { // Point can be invisible if concatenation of Tab's texts is widther then // innerWidth of Tabpane func (tp *Tabpane) addPoint(ptab []Point, charOffset *int, oftX *int, points ...Point) []Point { - if *charOffset < tp.offTabText || tp.offTabText + tp.innerWidth < *charOffset { + if *charOffset < tp.offTabText || tp.offTabText+tp.InnerWidth() < *charOffset { *charOffset++ return ptab } - for _, p := range(points) { + for _, p := range points { p.X = *oftX ptab = append(ptab, p) } @@ -133,14 +137,14 @@ func (tp *Tabpane) drawPointWithBorder(p Point, ch rune, chbord rune, chdown run p.Ch = ch if tp.HasBorder { p.Ch = chdown - p.Y = tp.innerY-1 + p.Y = tp.InnerY() - 1 addp = append(addp, p) p.Ch = chup - p.Y = tp.innerY+1 + p.Y = tp.InnerY() + 1 addp = append(addp, p) p.Ch = chbord } - p.Y = tp.innerY + p.Y = tp.InnerY() return append(addp, p) } @@ -151,41 +155,41 @@ func (tp *Tabpane) Buffer() []Point { tp.Height = 1 } if tp.Width > tp.posTabText[len(tp.Tabs)]+2 { - tp.Width = tp.posTabText[len(tp.Tabs)]+2 + tp.Width = tp.posTabText[len(tp.Tabs)] + 2 } - ps := tp.Block.Buffer() + ps := tp.Block.Buffer() tp.align() - if tp.innerHeight <= 0 || tp.innerWidth <= 0 { + if tp.InnerHeight() <= 0 || tp.InnerWidth() <= 0 { return nil } - oftX := tp.innerX + oftX := tp.InnerX() charOffset := 0 pt := Point{Bg: tp.Border.BgColor, Fg: tp.Border.FgColor} for i, tab := range tp.Tabs { if i != 0 { pt.X = oftX - pt.Y = tp.innerY + pt.Y = tp.InnerY() addp := tp.drawPointWithBorder(pt, ' ', VERTICAL_LINE, HORIZONTAL_DOWN, HORIZONTAL_UP) ps = tp.addPoint(ps, &charOffset, &oftX, addp...) } if i == tp.activeTabIndex { - pt.Bg = theme.TabActiveBg + pt.Bg = tp.ActiveTabBg } - rs := str2runes(tab.Label) + rs := []rune(tab.Label) for k := 0; k < len(rs); k++ { addp := make([]Point, 0, 2) - if i == tp.activeTabIndex && tp.HasBorder { + if i == tp.activeTabIndex && tp.HasBorder { pt.Ch = ' ' - pt.Y = tp.innerY + 1 + pt.Y = tp.InnerY() + 1 pt.Bg = tp.Border.BgColor addp = append(addp, pt) - pt.Bg = theme.TabActiveBg + pt.Bg = tp.ActiveTabBg } - pt.Y = tp.innerY + pt.Y = tp.InnerY() pt.Ch = rs[k] addp = append(addp, pt) @@ -195,7 +199,7 @@ func (tp *Tabpane) Buffer() []Point { if !tp.fitsWidth() { all := tp.checkAlignment() - pt.X = tp.innerX-1 + pt.X = tp.InnerX() - 1 pt.Ch = '*' if tp.HasBorder { @@ -208,7 +212,7 @@ func (tp *Tabpane) Buffer() []Point { ps = append(ps, addp...) } - pt.X = tp.innerX + tp.innerWidth + pt.X = tp.InnerX() + tp.InnerWidth() pt.Ch = '*' if tp.HasBorder { pt.Ch = VERTICAL_LINE @@ -221,8 +225,8 @@ func (tp *Tabpane) Buffer() []Point { } //draw tab content below the Tabpane - if i == tp.activeTabIndex { - blockPoints := tab.Buffer() + if i == tp.activeTabIndex { + blockPoints := tab.Buffer() for i := 0; i < len(blockPoints); i++ { blockPoints[i].Y += tp.Height + tp.Y } @@ -232,4 +236,3 @@ func (tp *Tabpane) Buffer() []Point { return ps } -