// Copyright 2015 Zack Guo . All rights reserved. // Use of this source code is governed by a MIT license that can // be found in the LICENSE file. package termui // basic struct, consider it as css: display:block type Block struct { X int Y int Border labeledBorder IsDisplay bool HasBorder bool BgColor Attribute Width int Height int innerWidth int innerHeight int innerX int innerY int PaddingTop int PaddingBottom int PaddingLeft int PaddingRight int } func NewBlock() *Block { d := Block{} d.IsDisplay = true d.HasBorder = theme.HasBorder d.Border.BgColor = theme.BorderBg d.Border.FgColor = theme.BorderFg d.Border.LabelBgColor = theme.BorderLabelTextBg d.Border.LabelFgColor = theme.BorderLabelTextFg d.BgColor = theme.BlockBg d.Width = 2 d.Height = 2 return &d } // compute box model func (d *Block) align() { d.innerWidth = d.Width - d.PaddingLeft - d.PaddingRight d.innerHeight = d.Height - d.PaddingTop - d.PaddingBottom d.innerX = d.X + d.PaddingLeft d.innerY = d.Y + d.PaddingTop if d.HasBorder { d.innerHeight -= 2 d.innerWidth -= 2 d.Border.X = d.X d.Border.Y = d.Y d.Border.Width = d.Width d.Border.Height = d.Height d.innerX += 1 d.innerY += 1 } } func (d *Block) Buffer() []Point { d.align() ps := []Point{} if !d.IsDisplay { return ps } if d.HasBorder { ps = d.Border.Buffer() } for i := 0; i < d.innerWidth; i++ { for j := 0; j < d.innerHeight; j++ { p := Point{} p.X = d.X + 1 + i p.Y = d.Y + 1 + j p.Ch = ' ' p.Bg = d.BgColor ps = append(ps, p) } } return ps } func (d Block) GetHeight() int { return d.Height } func (d Block) GetWidth() int { return d.Width } func (d *Block) SetX(x int) { d.X = x } func (d *Block) SetY(y int) { d.Y = y } func (d *Block) SetWidth(w int) { d.Width = w }