package termui import "strings" /* table := termui.NewTable() table.Rows = rows table.FgColor = termui.ColorWhite table.BgColor = termui.ColorDefault table.Height = 7 table.Width = 62 table.Y = 0 table.X = 0 table.Border = true */ type Table struct { Block Rows [][]string CellWidth []int FgColor Attribute BgColor Attribute FgColors []Attribute BgColors []Attribute Seperator bool TextAlign string } func NewTable() *Table { table := &Table{Block: *NewBlock()} table.FgColor = ColorWhite table.BgColor = ColorDefault table.TextAlign = "left" table.Seperator = true return table } func (table *Table) Analysis() { length := len(table.Rows) if length < 1 { return } if len(table.FgColors) == 0 { table.FgColors = make([]Attribute, len(table.Rows)) } if len(table.BgColors) == 0 { table.BgColors = make([]Attribute, len(table.Rows)) } row_width := len(table.Rows[0]) cellWidthes := make([]int, row_width) for index, row := range table.Rows { for i, str := range row { if cellWidthes[i] < len(str) { cellWidthes[i] = len(str) } } if table.FgColors[index] == 0 { table.FgColors[index] = table.FgColor } if table.BgColors[index] == 0 { table.BgColors[index] = table.BgColor } } table.CellWidth = cellWidthes //width_sum := 2 //for i, width := range cellWidthes { // width_sum += (width + 2) // for u, row := range table.Rows { // switch table.TextAlign { // case "right": // row[i] = fmt.Sprintf(" %*s ", width, table.Rows[u][i]) // case "center": // word_width := len(table.Rows[u][i]) // offset := (width - word_width) / 2 // row[i] = fmt.Sprintf(" %*s ", width, fmt.Sprintf("%-*s", offset+word_width, table.Rows[u][i])) // default: // left // row[i] = fmt.Sprintf(" %-*s ", width, table.Rows[u][i]) // } // } //} //if table.Width == 0 { // table.Width = width_sum //} } func (table *Table) SetSize() { length := len(table.Rows) if table.Seperator { table.Height = length*2 + 1 } else { table.Height = length + 2 } table.Width = 2 if length != 0 { for _, cell_width := range table.CellWidth { table.Width += cell_width + 3 } } } func (table *Table) CalculatePosition(x int, y int, x_coordinate *int, y_coordibate *int, cell_beginning *int) { if table.Seperator { *y_coordibate = table.innerArea.Min.Y + y*2 } else { *y_coordibate = table.innerArea.Min.Y + y } if x == 0 { *cell_beginning = table.innerArea.Min.X } else { *cell_beginning += table.CellWidth[x-1] + 3 } if table.TextAlign == "right" { *x_coordinate = *cell_beginning + (table.CellWidth[x] - len(table.Rows[y][x])) + 2 } else if table.TextAlign == "center" { *x_coordinate = *cell_beginning + (table.CellWidth[x]-len(table.Rows[y][x]))/2 + 2 } else { *x_coordinate = *cell_beginning + 2 } } func (table *Table) Buffer() Buffer { buffer := table.Block.Buffer() table.Analysis() pointer_x := table.innerArea.Min.X + 2 pointer_y := table.innerArea.Min.Y border_pointer_x := table.innerArea.Min.X for y, row := range table.Rows { for x, cell := range row { table.CalculatePosition(x, y, &pointer_x, &pointer_y, &border_pointer_x) backgraound := DefaultTxBuilder.Build(strings.Repeat(" ", table.CellWidth[x]+2), table.BgColors[y], table.BgColors[y]) cells := DefaultTxBuilder.Build(cell, table.FgColors[y], table.BgColors[y]) for i, back := range backgraound { buffer.Set(border_pointer_x+i, pointer_y, back) } coordinate_x := pointer_x for _, printer := range cells { buffer.Set(coordinate_x, pointer_y, printer) coordinate_x += printer.Width() } if x != 0 { devidors := DefaultTxBuilder.Build("|", table.FgColors[y], table.BgColors[y]) for _, devidor := range devidors { buffer.Set(border_pointer_x, pointer_y, devidor) } } } if table.Seperator { border := DefaultTxBuilder.Build(strings.Repeat("─", table.Width-2), table.FgColor, table.BgColor) for i, cell := range border { buffer.Set(i+1, pointer_y+1, cell) } } } return buffer }