// Copyright 2017 Zack Guo . All rights reserved. // Use of this source code is governed by a MIT license that can // be found in the LICENSE file. package termui type gridItemType uint const ( col gridItemType = 0 row gridItemType = 1 ) type Grid struct { Block Items []*GridItem } // GridItem represents either a Row or Column in a grid and holds sizing information and other GridItems or widgets type GridItem struct { Type gridItemType XRatio float64 YRatio float64 WidthRatio float64 HeightRatio float64 Entry interface{} // Entry.type == GridBufferer if IsLeaf else []GridItem IsLeaf bool ratio float64 } func NewGrid() *Grid { g := &Grid{ Block: *NewBlock(), } g.Border = false return g } // NewCol takes a height percentage and either a widget or a Row or Column func NewCol(ratio float64, i ...interface{}) GridItem { _, ok := i[0].(Drawable) entry := i[0] if !ok { entry = i } return GridItem{ Type: col, Entry: entry, IsLeaf: ok, ratio: ratio, } } // NewRow takes a width percentage and either a widget or a Row or Column func NewRow(ratio float64, i ...interface{}) GridItem { _, ok := i[0].(Drawable) entry := i[0] if !ok { entry = i } return GridItem{ Type: row, Entry: entry, IsLeaf: ok, ratio: ratio, } } // Set is used to add Columns and Rows to the grid. // It recursively searches the GridItems, adding leaves to the grid and calculating the dimensions of the leaves. func (self *Grid) Set(entries ...interface{}) { entry := GridItem{ Type: row, Entry: entries, IsLeaf: false, ratio: 1.0, } self.setHelper(entry, 1.0, 1.0) } func (self *Grid) setHelper(item GridItem, parentWidthRatio, parentHeightRatio float64) { var HeightRatio float64 var WidthRatio float64 switch item.Type { case col: HeightRatio = 1.0 WidthRatio = item.ratio case row: HeightRatio = item.ratio WidthRatio = 1.0 } item.WidthRatio = parentWidthRatio * WidthRatio item.HeightRatio = parentHeightRatio * HeightRatio if item.IsLeaf { self.Items = append(self.Items, &item) } else { XRatio := 0.0 YRatio := 0.0 cols := false rows := false children := InterfaceSlice(item.Entry) for i := 0; i < len(children); i++ { if children[i] == nil { continue } child, _ := children[i].(GridItem) child.XRatio = item.XRatio + (item.WidthRatio * XRatio) child.YRatio = item.YRatio + (item.HeightRatio * YRatio) switch child.Type { case col: cols = true XRatio += child.ratio if rows { item.HeightRatio /= 2 } case row: rows = true YRatio += child.ratio if cols { item.WidthRatio /= 2 } } self.setHelper(child, item.WidthRatio, item.HeightRatio) } } } func (self *Grid) Draw(buf *Buffer) { width := float64(self.Dx()) + 1 height := float64(self.Dy()) + 1 for _, item := range self.Items { entry, _ := item.Entry.(Drawable) x := int(width*item.XRatio) + self.Min.X y := int(height*item.YRatio) + self.Min.Y w := int(width * item.WidthRatio) h := int(height * item.HeightRatio) if x+w > self.Dx() { w-- } if y+h > self.Dy() { h-- } entry.SetRect(x, y, x+w, y+h) entry.Draw(buf) } }