// Copyright 2017 Zack Guo . All rights reserved. // Use of this source code is governed by a MIT license that can // be found in the LICENSE file. package widgets import ( "image" rw "github.com/mattn/go-runewidth" . "git.tebitea.media/sashakoshka/termui/v3" ) type List struct { Block Rows []string WrapText bool TextStyle Style SelectedRow int topRow int SelectedRowStyle Style } func NewList() *List { return &List{ Block: *NewBlock(), TextStyle: Theme.List.Text, SelectedRowStyle: Theme.List.Text, } } func (self *List) Draw(buf *Buffer) { self.Block.Draw(buf) point := self.Inner.Min // adjusts view into widget if self.SelectedRow >= self.Inner.Dy()+self.topRow { self.topRow = self.SelectedRow - self.Inner.Dy() + 1 } else if self.SelectedRow < self.topRow { self.topRow = self.SelectedRow } // draw rows for row := self.topRow; row < len(self.Rows) && point.Y < self.Inner.Max.Y; row++ { cells := ParseStyles(self.Rows[row], self.TextStyle) if self.WrapText { cells = WrapCells(cells, uint(self.Inner.Dx())) } for j := 0; j < len(cells) && point.Y < self.Inner.Max.Y; j++ { style := cells[j].Style if row == self.SelectedRow { style = self.SelectedRowStyle } if cells[j].Rune == '\n' { point = image.Pt(self.Inner.Min.X, point.Y+1) } else { if point.X+1 == self.Inner.Max.X+1 && len(cells) > self.Inner.Dx() { buf.SetCell(NewCell(ELLIPSES, style), point.Add(image.Pt(-1, 0))) break } else { buf.SetCell(NewCell(cells[j].Rune, style), point) point = point.Add(image.Pt(rw.RuneWidth(cells[j].Rune), 0)) } } } point = image.Pt(self.Inner.Min.X, point.Y+1) } // draw UP_ARROW if needed if self.topRow > 0 { buf.SetCell( NewCell(UP_ARROW, NewStyle(ColorWhite)), image.Pt(self.Inner.Max.X-1, self.Inner.Min.Y), ) } // draw DOWN_ARROW if needed if len(self.Rows) > int(self.topRow)+self.Inner.Dy() { buf.SetCell( NewCell(DOWN_ARROW, NewStyle(ColorWhite)), image.Pt(self.Inner.Max.X-1, self.Inner.Max.Y-1), ) } } // ScrollAmount scrolls by amount given. If amount is < 0, then scroll up. // There is no need to set self.topRow, as this will be set automatically when drawn, // since if the selected item is off screen then the topRow variable will change accordingly. func (self *List) ScrollAmount(amount int) { if len(self.Rows)-int(self.SelectedRow) <= amount { self.SelectedRow = len(self.Rows) - 1 } else if int(self.SelectedRow)+amount < 0 { self.SelectedRow = 0 } else { self.SelectedRow += amount } } func (self *List) ScrollUp() { self.ScrollAmount(-1) } func (self *List) ScrollDown() { self.ScrollAmount(1) } func (self *List) ScrollPageUp() { // If an item is selected below top row, then go to the top row. if self.SelectedRow > self.topRow { self.SelectedRow = self.topRow } else { self.ScrollAmount(-self.Inner.Dy()) } } func (self *List) ScrollPageDown() { self.ScrollAmount(self.Inner.Dy()) } func (self *List) ScrollHalfPageUp() { self.ScrollAmount(-int(FloorFloat64(float64(self.Inner.Dy()) / 2))) } func (self *List) ScrollHalfPageDown() { self.ScrollAmount(int(FloorFloat64(float64(self.Inner.Dy()) / 2))) } func (self *List) ScrollTop() { self.SelectedRow = 0 } func (self *List) ScrollBottom() { self.SelectedRow = len(self.Rows) - 1 }