package termui const TOP_RIGHT = '┐' const VERTICAL_LINE = '│' const HORIZONTAL_LINE = '─' const TOP_LEFT = '┌' const BOTTOM_RIGHT = '┘' const BOTTOM_LEFT = '└' type border struct { X int Y int Width int Height int FgColor Attribute BgColor Attribute } type hline struct { X int Y int Length int FgColor Attribute BgColor Attribute } type vline struct { X int Y int Length int FgColor Attribute BgColor Attribute } func (l hline) Buffer() []Point { pts := make([]Point, l.Length) for i := 0; i < l.Length; i++ { pts[i].X = l.X + i pts[i].Y = l.Y pts[i].Code.Ch = HORIZONTAL_LINE pts[i].Code.Bg = toTmAttr(l.BgColor) pts[i].Code.Fg = toTmAttr(l.FgColor) } return pts } func (l vline) Buffer() []Point { pts := make([]Point, l.Length) for i := 0; i < l.Length; i++ { pts[i].X = l.X pts[i].Y = l.Y + i pts[i].Code.Ch = VERTICAL_LINE pts[i].Code.Bg = toTmAttr(l.BgColor) pts[i].Code.Fg = toTmAttr(l.FgColor) } return pts } func (b border) Buffer() []Point { if b.Width < 2 || b.Height < 2 { return nil } pts := make([]Point, 2*b.Width+2*b.Height-4) pts[0].X = b.X pts[0].Y = b.Y pts[0].Code.Fg = toTmAttr(b.FgColor) pts[0].Code.Bg = toTmAttr(b.BgColor) pts[0].Code.Ch = TOP_LEFT pts[1].X = b.X + b.Width - 1 pts[1].Y = b.Y pts[1].Code.Fg = toTmAttr(b.FgColor) pts[1].Code.Bg = toTmAttr(b.BgColor) pts[1].Code.Ch = TOP_RIGHT pts[2].X = b.X pts[2].Y = b.Y + b.Height - 1 pts[2].Code.Fg = toTmAttr(b.FgColor) pts[2].Code.Bg = toTmAttr(b.BgColor) pts[2].Code.Ch = BOTTOM_LEFT pts[3].X = b.X + b.Width - 1 pts[3].Y = b.Y + b.Height - 1 pts[3].Code.Fg = toTmAttr(b.FgColor) pts[3].Code.Bg = toTmAttr(b.BgColor) pts[3].Code.Ch = BOTTOM_RIGHT copy(pts[4:], (hline{b.X + 1, b.Y, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+b.Width-2:], (hline{b.X + 1, b.Y + b.Height - 1, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+2*b.Width-4:], (vline{b.X, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+2*b.Width-4+b.Height-2:], (vline{b.X + b.Width - 1, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) return pts } type labeledBorder struct { border Label string LabelFgColor Attribute LabelBgColor Attribute } func (lb labeledBorder) Buffer() []Point { ps := lb.border.Buffer() maxTxtW := lb.Width - 2 rs := trimStr2Runes(lb.Label, maxTxtW) for i := 0; i < len(rs); i++ { p := Point{} p.X = lb.X + 1 + i p.Y = lb.Y p.Code.Ch = rs[i] p.Code.Fg = toTmAttr(lb.LabelFgColor) p.Code.Bg = toTmAttr(lb.LabelBgColor) ps = append(ps, p) } return ps }