package termui import ( "unicode/utf8" ) type Tab struct { Label string RuneLen int Blocks []Bufferer } func NewTab(label string) *Tab { return &Tab { Label: label, RuneLen: utf8.RuneCount([]byte(label)) } } func (tab *Tab) AddBlocks(rs ...Bufferer) { for _, r := range rs { tab.Blocks = append(tab.Blocks, r) } } func (tab *Tab) Buffer() []Point { points := []Point{} for blockNum := 0; blockNum < len(tab.Blocks); blockNum++ { b := &tab.Blocks[blockNum] blockPoints := (*b).Buffer() points = append(points, blockPoints...) } return points } type Tabpane struct { Block Tabs []Tab activeTabIndex int posTabText []int offTabText int } func NewTabpane() *Tabpane { tp := Tabpane { Block: *NewBlock(), activeTabIndex: 0, offTabText: 0} return &tp } func (tp *Tabpane) SetTabs(tabs ...Tab) { tp.Tabs = make([]Tab, len(tabs)) tp.posTabText = make([]int, len(tabs)+1) off := 0 for i :=0; i < len(tp.Tabs); i++ { tp.Tabs[i] = tabs[i] tp.posTabText[i] = off off += tp.Tabs[i].RuneLen+1 //+1 for space between tabs } tp.posTabText[len(tabs)] = off-1 //total length of Tab's text } func (tp *Tabpane) SetActiveLeft() { if tp.activeTabIndex == 0 { return } tp.activeTabIndex -= 1 if tp.posTabText[tp.activeTabIndex] < tp.offTabText { tp.offTabText = tp.posTabText[tp.activeTabIndex] } } func (tp *Tabpane) SetActiveRight() { if tp.activeTabIndex == len(tp.Tabs)-1 { return } tp.activeTabIndex += 1 endOffset := tp.posTabText[tp.activeTabIndex] + tp.Tabs[tp.activeTabIndex].RuneLen if endOffset + tp.offTabText > tp.innerWidth { tp.offTabText = endOffset - tp.innerWidth } } // Checks if left and right tabs are fully visible // if only left tabs are not visible return -1 // if only right tabs are not visible return 1 // if both return 0 // use only if fitsWidth() returns false func (tp *Tabpane) checkAlignment() int { ret := 0 if tp.offTabText > 0 { ret = -1 } if tp.offTabText + tp.innerWidth < tp.posTabText[len(tp.Tabs)] { ret += 1 } return ret } // Checks if all tabs fits innerWidth of Tabpane func (tp *Tabpane) fitsWidth() bool { return tp.innerWidth >= tp.posTabText[len(tp.Tabs)] } func (tp *Tabpane) align() { if !tp.fitsWidth() && !tp.HasBorder { tp.innerWidth -= 2 tp.innerX += 1 } } // Adds the point only if it is visible in Tabpane. // Point can be invisible if concatenation of Tab's texts is widther then // innerWidth of Tabpane func (tp *Tabpane) addPoint(ptab []Point, charOffset *int, oftX *int, points ...Point) []Point { if *charOffset < tp.offTabText || tp.offTabText + tp.innerWidth < *charOffset { *charOffset++ return ptab } for _, p := range(points) { p.X = *oftX ptab = append(ptab, p) } *oftX++ *charOffset++ return ptab } // Draws the point and redraws upper and lower border points (if it has one) func (tp *Tabpane) drawPointWithBorder(p Point, ch rune, chbord rune, chdown rune, chup rune) []Point { var addp []Point p.Ch = ch if tp.HasBorder { p.Ch = chdown p.Y = tp.innerY-1 addp = append(addp, p) p.Ch = chup p.Y = tp.innerY+1 addp = append(addp, p) p.Ch = chbord } p.Y = tp.innerY return append(addp, p) } func (tp *Tabpane) Buffer() []Point { if tp.HasBorder { tp.Height = 3 } else { tp.Height = 1 } if tp.Width > tp.posTabText[len(tp.Tabs)]+2 { tp.Width = tp.posTabText[len(tp.Tabs)]+2 } ps := tp.Block.Buffer() tp.align() if tp.innerHeight <= 0 || tp.innerWidth <= 0 { return nil } oftX := tp.innerX charOffset := 0 pt := Point{Bg: tp.Border.BgColor, Fg: tp.Border.FgColor} for i, tab := range tp.Tabs { if i != 0 { pt.X = oftX pt.Y = tp.innerY addp := tp.drawPointWithBorder(pt, ' ', VERTICAL_LINE, HORIZONTAL_DOWN, HORIZONTAL_UP) ps = tp.addPoint(ps, &charOffset, &oftX, addp...) } if i == tp.activeTabIndex { pt.Bg = theme.TabActiveBg } rs := str2runes(tab.Label) for k := 0; k < len(rs); k++ { addp := make([]Point, 0, 2) if i == tp.activeTabIndex && tp.HasBorder { pt.Ch = ' ' pt.Y = tp.innerY + 1 pt.Bg = tp.Border.BgColor addp = append(addp, pt) pt.Bg = theme.TabActiveBg } pt.Y = tp.innerY pt.Ch = rs[k] addp = append(addp, pt) ps = tp.addPoint(ps, &charOffset, &oftX, addp...) } pt.Bg = tp.Border.BgColor if !tp.fitsWidth() { all := tp.checkAlignment() pt.X = tp.innerX-1 pt.Ch = '*' if tp.HasBorder { pt.Ch = VERTICAL_LINE } ps = append(ps, pt) if all <= 0 { addp := tp.drawPointWithBorder(pt, '<', '«', HORIZONTAL_LINE, HORIZONTAL_LINE) ps = append(ps, addp...) } pt.X = tp.innerX + tp.innerWidth pt.Ch = '*' if tp.HasBorder { pt.Ch = VERTICAL_LINE } ps = append(ps, pt) if all >= 0 { addp := tp.drawPointWithBorder(pt, '>', '»', HORIZONTAL_LINE, HORIZONTAL_LINE) ps = append(ps, addp...) } } //draw tab content below the Tabpane if i == tp.activeTabIndex { blockPoints := tab.Buffer() for i := 0; i < len(blockPoints); i++ { blockPoints[i].Y += tp.Height + tp.Y } ps = append(ps, blockPoints...) } } return ps }