// Copyright 2017 Zack Guo . All rights reserved. // Use of this source code is governed by a MIT license that can // be found in the LICENSE file. package termui import ( "strings" ) const ( tokenFg = "fg" tokenBg = "bg" tokenModifier = "mod" tokenItemSeparator = "," tokenValueSeparator = ":" tokenBeginStyledText = '[' tokenEndStyledText = ']' tokenBeginStyle = '(' tokenEndStyle = ')' ) type parserState uint const ( parserStateDefault parserState = iota parserStateStyleItems parserStateStyledText ) var colorMap = map[string]Color{ "red": ColorRed, "blue": ColorBlue, "black": ColorBlack, "cyan": ColorCyan, "yellow": ColorYellow, "white": ColorWhite, "clear": ColorClear, "green": ColorGreen, "magenta": ColorMagenta, } var modifierMap = map[string]Modifier{ "bold": ModifierBold, "underline": ModifierUnderline, "reverse": ModifierReverse, } // AddColorMap allows users to add/override the string to Color mapping func AddColorMap(str string, color Color) { colorMap[str] = color } // readStyle translates an []rune like `fg:red,mod:bold,bg:white` to a style func readStyle(runes []rune, defaultStyle Style) Style { style := defaultStyle split := strings.Split(string(runes), tokenItemSeparator) for _, item := range split { pair := strings.Split(item, tokenValueSeparator) if len(pair) == 2 { switch pair[0] { case tokenFg: style.Fg = colorMap[pair[1]] case tokenBg: style.Bg = colorMap[pair[1]] case tokenModifier: style.Modifier = modifierMap[pair[1]] } } } return style } // ParseText parses a string for embedded Styles and returns []Cell with the correct styling. // Uses defaultStyle for any text without an embedded style. // Syntax is of the form [text](fg:,mod:,bg:). // Ordering does not matter. All fields are optional. func ParseText(s string, defaultStyle Style) []Cell { cells := []Cell{} runes := []rune(s) state := parserStateDefault styledText := []rune{} styleItems := []rune{} squareCount := 0 reset := func() { styledText = []rune{} styleItems = []rune{} state = parserStateDefault squareCount = 0 } rollback := func() { cells = append(cells, RunesToStyledCells(styledText, defaultStyle)...) cells = append(cells, RunesToStyledCells(styleItems, defaultStyle)...) reset() } // chop first and last runes chop := func(s []rune) []rune { return s[1 : len(s)-1] } for i, _rune := range runes { switch state { case parserStateDefault: if _rune == tokenBeginStyledText { state = parserStateStyledText squareCount = 1 styledText = append(styledText, _rune) } else { cells = append(cells, Cell{_rune, defaultStyle}) } case parserStateStyledText: switch { case squareCount == 0: switch _rune { case tokenBeginStyle: state = parserStateStyleItems styleItems = append(styleItems, _rune) default: rollback() switch _rune { case tokenBeginStyledText: state = parserStateStyledText squareCount = 1 styleItems = append(styleItems, _rune) default: cells = append(cells, Cell{_rune, defaultStyle}) } } case len(runes) == i+1: rollback() styledText = append(styledText, _rune) case _rune == tokenBeginStyledText: squareCount++ styledText = append(styledText, _rune) case _rune == tokenEndStyledText: squareCount-- styledText = append(styledText, _rune) default: styledText = append(styledText, _rune) } case parserStateStyleItems: styleItems = append(styleItems, _rune) if _rune == tokenEndStyle { style := readStyle(chop(styleItems), defaultStyle) cells = append(cells, RunesToStyledCells(chop(styledText), style)...) reset() } else if len(runes) == i+1 { rollback() } } } return cells }