package termui import tm "github.com/nsf/termbox-go" const TOP_RIGHT = '┐' const VERTICAL_LINE = '│' const HORIZONTAL_LINE = '─' const TOP_LEFT = '┌' const BOTTOM_RIGHT = '┘' const BOTTOM_LEFT = '└' type Box struct { X int Y int Width int Height int FgColor tm.Attribute BgColor tm.Attribute } type HLine struct { X int Y int Length int FgColor tm.Attribute BgColor tm.Attribute } type VLine struct { X int Y int Length int FgColor tm.Attribute BgColor tm.Attribute } func (l HLine) Buffer() []Point { pts := make([]Point, l.Length) for i := 0; i < l.Length; i++ { pts[i].X = l.X + i pts[i].Y = l.Y pts[i].Code.Ch = HORIZONTAL_LINE pts[i].Code.Bg = l.BgColor pts[i].Code.Fg = l.FgColor } return pts } func (l VLine) Buffer() []Point { pts := make([]Point, l.Length) for i := 0; i < l.Length; i++ { pts[i].X = l.X pts[i].Y = l.Y + i pts[i].Code.Ch = VERTICAL_LINE pts[i].Code.Bg = l.BgColor pts[i].Code.Fg = l.FgColor } return pts } func (b Box) Buffer() []Point { if b.Width < 2 || b.Height < 2 { return nil } pts := make([]Point, 2*b.Width+2*b.Height-4) pts[0].X = b.X pts[0].Y = b.Y pts[0].Code.Fg = b.FgColor pts[0].Code.Bg = b.BgColor pts[0].Code.Ch = TOP_LEFT pts[1].X = b.X + b.Width - 1 pts[1].Y = b.Y pts[1].Code.Fg = b.FgColor pts[1].Code.Bg = b.BgColor pts[1].Code.Ch = TOP_RIGHT pts[2].X = b.X pts[2].Y = b.Y + b.Height - 1 pts[2].Code.Fg = b.FgColor pts[2].Code.Bg = b.BgColor pts[2].Code.Ch = BOTTOM_LEFT pts[3].X = b.X + b.Width - 1 pts[3].Y = b.Y + b.Height - 1 pts[3].Code.Fg = b.FgColor pts[3].Code.Bg = b.BgColor pts[3].Code.Ch = BOTTOM_RIGHT copy(pts[4:], (HLine{b.X + 1, b.Y, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+b.Width-2:], (HLine{b.X + 1, b.Y + b.Height - 1, b.Width - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+2*b.Width-4:], (VLine{b.X, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) copy(pts[4+2*b.Width-4+b.Height-2:], (VLine{b.X + b.Width - 1, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer()) return pts } type LabeledBox struct { Box Label string LabelFgColor tm.Attribute LabelBgColor tm.Attribute } func (lb LabeledBox) Buffer() []Point { ps := lb.Box.Buffer() maxTxtW := lb.Width - 2 rs := trimStr2Runes(lb.Label, maxTxtW) for i := 0; i < len(rs); i++ { p := Point{} p.X = lb.X + 1 + i p.Y = lb.Y p.Code.Ch = rs[i] p.Code.Fg = lb.LabelFgColor p.Code.Bg = lb.LabelBgColor ps = append(ps, p) } return ps }