bc325c986d
Fix some minor bugs Add default and helloworld themes Update README
103 lines
2.3 KiB
Go
103 lines
2.3 KiB
Go
package termui
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import "fmt"
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type BarChart struct {
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Block
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BarColor Attribute
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TextColor Attribute
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NumColor Attribute
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Data []int
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DataLabels []string
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BarWidth int
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BarGap int
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labels [][]rune
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dataNum [][]rune
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numBar int
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scale float64
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max int
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}
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func NewBarChart() *BarChart {
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bc := &BarChart{Block: *NewBlock()}
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bc.BarColor = theme.BarChartBar
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bc.NumColor = theme.BarChartNum
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bc.TextColor = theme.BarChartText
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bc.BarGap = 1
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bc.BarWidth = 3
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return bc
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}
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func (bc *BarChart) layout() {
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bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth)
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bc.labels = make([][]rune, bc.numBar)
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bc.dataNum = make([][]rune, len(bc.Data))
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for i := 0; i < bc.numBar && i < len(bc.DataLabels) && i < len(bc.Data); i++ {
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bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
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n := bc.Data[i]
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s := fmt.Sprint(n)
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bc.dataNum[i] = trimStr2Runes(s, bc.BarWidth)
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}
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bc.max = bc.Data[0] // what if Data is nil?
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for i := 0; i < len(bc.Data); i++ {
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if bc.max < bc.Data[i] {
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bc.max = bc.Data[i]
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}
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}
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bc.scale = float64(bc.max) / float64(bc.innerHeight-1)
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}
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func (bc *BarChart) Buffer() []Point {
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ps := bc.Block.Buffer()
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bc.layout()
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for i := 0; i < bc.numBar && i < len(bc.Data) && i < len(bc.DataLabels); i++ {
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h := int(float64(bc.Data[i]) / bc.scale)
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oftX := i * (bc.BarWidth + bc.BarGap)
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// plot bar
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for j := 0; j < bc.BarWidth; j++ {
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for k := 0; k < h; k++ {
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p := Point{}
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p.Ch = ' '
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p.Bg = bc.BarColor
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if bc.BarColor == ColorDefault { // when color is default, space char treated as transparent!
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p.Bg |= AttrReverse
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}
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p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j
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p.Y = bc.innerY + bc.innerHeight - 2 - k
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ps = append(ps, p)
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}
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}
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// plot text
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for j := 0; j < len(bc.labels[i]); j++ {
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p := Point{}
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p.Ch = bc.labels[i][j]
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p.Bg = bc.BgColor
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p.Fg = bc.TextColor
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p.Y = bc.innerY + bc.innerHeight - 1
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p.X = bc.innerX + oftX + j
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ps = append(ps, p)
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}
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// plot num
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for j := 0; j < len(bc.dataNum[i]); j++ {
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p := Point{}
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p.Ch = bc.dataNum[i][j]
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p.Fg = bc.NumColor
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p.Bg = bc.BarColor
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if bc.BarColor == ColorDefault { // the same as above
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p.Bg |= AttrReverse
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}
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if h == 0 {
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p.Bg = bc.BgColor
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}
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p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i]))/2 + j
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p.Y = bc.innerY + bc.innerHeight - 2
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ps = append(ps, p)
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}
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}
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return ps
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}
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