termui/grid.go
2015-03-19 12:00:38 -04:00

252 lines
3.8 KiB
Go

package termui
import tm "github.com/nsf/termbox-go"
/*
type container struct {
height int
width int
BgColor Attribute
Rows []Row
}
type Row []Col
type Col struct {
Blocks []ColumnBufferer
Offset int // 0 ~ 11
Span int // 1 ~ 12
}
type ColumnBufferer interface {
Bufferer
GetHeight() int
SetWidth(int)
SetX(int)
SetY(int)
}
func NewRow(cols ...Col) Row {
return cols
}
func NewCol(span, offset int, blocks ...ColumnBufferer) Col {
return Col{Blocks: blocks, Span: span, Offset: offset}
}
// Highest col is the height of a Row
func (r Row) GetHeight() int {
h := 0
for _, v := range r {
if nh := v.GetHeight(); nh > h {
h = nh
}
}
return h
}
// Set width according to its span
func (r Row) SetWidth(w int) {
for _, c := range r {
c.SetWidth(int(float64(w*c.Span) / 12.0))
}
}
// Set x y
func (r Row) SetX(x int) {
for i := range r {
r[i].SetX(x)
}
}
func (r Row) SetY(y int) {
for i := range r {
r[i].SetY(y)
}
}
// GetHeight recursively retrieves height of each children, then add them up.
func (c Col) GetHeight() int {
h := 0
for _, v := range c.Blocks {
h += c.GetHeight()
}
return h
}
func (c Col) GetWidth() int {
w := 0
for _, v := range c.Blocks {
if nw := v.GetWidth(); nw > w {
w = nw
}
}
return w
}
func (c Col) SetWidth(w int) {
for i := range c.Blocks {
c.SetWidth(w)
}
}
func (c container) Buffer() []Point {
ps := []Point{}
maxw, _ := tm.Size()
y := 0
for _, row := range c.Rows {
x := 0
maxHeight := 0
for _, col := range row {
if h := col.GetHeight(); h > maxHeight {
maxHeight = h
}
w := int(float64(maxw*(col.Span+col.Offset)) / 12.0)
if col.GetWidth() > w {
col.SetWidth(w)
}
col.SetY(y)
col.SetX(x)
ps = append(ps, col.Buffer()...)
x += w + int(float64(maxw*col.Offset)/12)
}
y += maxHeight
}
return ps
}
*/
type LayoutBufferer interface {
Bufferer
GetHeight() int
SetWidth(int)
SetX(int)
SetY(int)
}
// build a layout tree
type row struct {
Cols []*row
Widget LayoutBufferer // only leaves hold this
X int
Y int
Width int
Height int
Span int
Offset int
}
func newContainer() *row {
w, _ := tm.Size()
r := &row{Width: w, Span: 12, X: 0, Y: 0, Cols: []*row{}}
return r
}
func (r *row) layout() {
r.assignWidth(r.Width)
r.solveHeight()
r.assignX(r.X)
r.assignY(r.Y)
}
func (r *row) isLeaf() bool {
return r.Cols == nil || len(r.Cols) == 0
}
func (r *row) isRenderableLeaf() bool {
return r.isLeaf() && r.Widget != nil
}
func (r *row) assignWidth(w int) {
cw := int(float64(w*r.Span) / 12)
r.Width = cw
for i, _ := range r.Cols {
r.Cols[i].assignWidth(cw)
}
}
// bottom up
func (r *row) solveHeight() int {
if r.isRenderableLeaf() {
r.Height = r.Widget.GetHeight()
return r.Widget.GetHeight()
}
maxh := 0
if !r.isLeaf() {
for _, c := range r.Cols {
nh := c.solveHeight()
// when embed rows in Cols, row widgets stack up
if r.Widget != nil {
nh += r.Widget.GetHeight()
}
if nh > maxh {
maxh = nh
}
}
}
r.Height = maxh
return maxh
}
func (r *row) assignX(x int) {
if r.isRenderableLeaf() {
r.Widget.SetX(x)
}
if !r.isLeaf() {
acc := 0
for i, c := range r.Cols {
r.Cols[i].assignX(x + acc)
acc += c.Width
if c.Offset != 0 {
acc += int(float64(c.Offset*c.Width) / float64(12*c.Span))
}
}
}
r.X = x
}
func (r *row) assignY(y int) {
r.Y = y
if r.isRenderableLeaf() {
r.Widget.SetY(y)
return
}
for i := range r.Cols {
acc := 0
if r.Widget != nil {
acc = r.Widget.GetHeight()
}
r.Cols[i].assignY(y + acc)
}
}
// recursively merge all widgets buffer
func (r *row) Buffer() []Point {
merged := []Point{}
if r.isRenderableLeaf() {
return r.Widget.Buffer()
}
if !r.isLeaf() {
for _, c := range r.Cols {
merged = append(merged, c.Buffer()...)
}
}
return merged
}
//var Body container