205 lines
4.8 KiB
Go
205 lines
4.8 KiB
Go
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package widgets
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import (
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"image"
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"image/color"
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. "github.com/gizak/termui"
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)
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type Image struct {
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Block
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Image image.Image
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Monochrome bool
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MonochromeThreshold uint8
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MonochromeInvert bool
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}
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func NewImage(img image.Image) *Image {
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return &Image{
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Block: *NewBlock(),
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MonochromeThreshold: 128,
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Image: img,
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}
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}
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func (self *Image) Draw(buf *Buffer) {
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self.Block.Draw(buf)
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if self.Image == nil {
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return
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}
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bufWidth := self.Inner.Dx()
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bufHeight := self.Inner.Dy()
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imageWidth := self.Image.Bounds().Dx()
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imageHeight := self.Image.Bounds().Dy()
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if self.Monochrome {
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if bufWidth > imageWidth/2 {
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bufWidth = imageWidth / 2
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}
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if bufHeight > imageHeight/2 {
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bufHeight = imageHeight / 2
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}
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for bx := 0; bx < bufWidth; bx++ {
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for by := 0; by < bufHeight; by++ {
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ul := self.colorAverage(
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2*bx*imageWidth/bufWidth/2,
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(2*bx+1)*imageWidth/bufWidth/2,
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2*by*imageHeight/bufHeight/2,
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(2*by+1)*imageHeight/bufHeight/2,
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)
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ur := self.colorAverage(
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(2*bx+1)*imageWidth/bufWidth/2,
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(2*bx+2)*imageWidth/bufWidth/2,
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2*by*imageHeight/bufHeight/2,
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(2*by+1)*imageHeight/bufHeight/2,
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)
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ll := self.colorAverage(
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2*bx*imageWidth/bufWidth/2,
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(2*bx+1)*imageWidth/bufWidth/2,
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(2*by+1)*imageHeight/bufHeight/2,
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(2*by+2)*imageHeight/bufHeight/2,
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)
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lr := self.colorAverage(
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(2*bx+1)*imageWidth/bufWidth/2,
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(2*bx+2)*imageWidth/bufWidth/2,
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(2*by+1)*imageHeight/bufHeight/2,
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(2*by+2)*imageHeight/bufHeight/2,
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)
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buf.SetCell(
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NewCell(blocksChar(ul, ur, ll, lr, self.MonochromeThreshold, self.MonochromeInvert)),
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image.Pt(self.Inner.Min.X+bx, self.Inner.Min.Y+by),
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)
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}
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}
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} else {
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if bufWidth > imageWidth {
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bufWidth = imageWidth
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}
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if bufHeight > imageHeight {
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bufHeight = imageHeight
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}
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for bx := 0; bx < bufWidth; bx++ {
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for by := 0; by < bufHeight; by++ {
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c := self.colorAverage(
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bx*imageWidth/bufWidth,
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(bx+1)*imageWidth/bufWidth,
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by*imageHeight/bufHeight,
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(by+1)*imageHeight/bufHeight,
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)
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buf.SetCell(
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NewCell(c.ch(), NewStyle(c.fgColor(), ColorBlack)),
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image.Pt(self.Inner.Min.X+bx, self.Inner.Min.Y+by),
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)
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}
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}
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}
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}
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func (self *Image) colorAverage(x0, x1, y0, y1 int) colorAverager {
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var c colorAverager
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for x := x0; x < x1; x++ {
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for y := y0; y < y1; y++ {
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c = c.add(
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self.Image.At(
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x+self.Image.Bounds().Min.X,
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y+self.Image.Bounds().Min.Y,
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),
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)
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}
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}
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return c
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}
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type colorAverager struct {
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rsum, gsum, bsum, asum, count uint64
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}
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func (self colorAverager) add(col color.Color) colorAverager {
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r, g, b, a := col.RGBA()
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return colorAverager{
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rsum: self.rsum + uint64(r),
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gsum: self.gsum + uint64(g),
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bsum: self.bsum + uint64(b),
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asum: self.asum + uint64(a),
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count: self.count + 1,
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}
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}
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func (self colorAverager) RGBA() (uint32, uint32, uint32, uint32) {
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if self.count == 0 {
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return 0, 0, 0, 0
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}
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return uint32(self.rsum/self.count) & 0xffff,
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uint32(self.gsum/self.count) & 0xffff,
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uint32(self.bsum/self.count) & 0xffff,
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uint32(self.asum/self.count) & 0xffff
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}
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func (self colorAverager) fgColor() Color {
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return palette.Convert(self).(paletteColor).attribute
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}
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func (self colorAverager) ch() rune {
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gray := color.GrayModel.Convert(self).(color.Gray).Y
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switch {
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case gray < 51:
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return SHADED_BLOCKS[0]
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case gray < 102:
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return SHADED_BLOCKS[1]
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case gray < 153:
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return SHADED_BLOCKS[2]
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case gray < 204:
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return SHADED_BLOCKS[3]
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default:
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return SHADED_BLOCKS[4]
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}
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}
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func (self colorAverager) monochrome(threshold uint8, invert bool) bool {
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return self.count != 0 && (color.GrayModel.Convert(self).(color.Gray).Y < threshold != invert)
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}
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type paletteColor struct {
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rgba color.RGBA
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attribute Color
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}
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func (self paletteColor) RGBA() (uint32, uint32, uint32, uint32) {
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return self.rgba.RGBA()
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}
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var palette = color.Palette([]color.Color{
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paletteColor{color.RGBA{0, 0, 0, 255}, ColorBlack},
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paletteColor{color.RGBA{255, 0, 0, 255}, ColorRed},
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paletteColor{color.RGBA{0, 255, 0, 255}, ColorGreen},
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paletteColor{color.RGBA{255, 255, 0, 255}, ColorYellow},
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paletteColor{color.RGBA{0, 0, 255, 255}, ColorBlue},
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paletteColor{color.RGBA{255, 0, 255, 255}, ColorMagenta},
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paletteColor{color.RGBA{0, 255, 255, 255}, ColorCyan},
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paletteColor{color.RGBA{255, 255, 255, 255}, ColorWhite},
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})
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func blocksChar(ul, ur, ll, lr colorAverager, threshold uint8, invert bool) rune {
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index := 0
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if ul.monochrome(threshold, invert) {
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index |= 1
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}
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if ur.monochrome(threshold, invert) {
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index |= 2
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}
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if ll.monochrome(threshold, invert) {
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index |= 4
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}
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if lr.monochrome(threshold, invert) {
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index |= 8
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}
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return IRREGULAR_BLOCKS[index]
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}
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