termui/textbuilder.go
Matt Ranney 606e1de924 256 color support
Expose termbox OutputMode so users can override the default.
addColorMap to extend textbuilder with custom colors
ColorRGB24 to convert from web to terminal colors
2018-08-16 19:02:36 -07:00

284 lines
6.3 KiB
Go

// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"regexp"
"strings"
"github.com/mitchellh/go-wordwrap"
)
// TextBuilder is a minimal interface to produce text []Cell using specific syntax (markdown).
type TextBuilder interface {
Build(s string, fg, bg Attribute) []Cell
}
// DefaultTxBuilder is set to be MarkdownTxBuilder.
var DefaultTxBuilder = NewMarkdownTxBuilder()
// MarkdownTxBuilder implements TextBuilder interface, using markdown syntax.
type MarkdownTxBuilder struct {
baseFg Attribute
baseBg Attribute
plainTx []rune
markers []marker
}
type marker struct {
st int
ed int
fg Attribute
bg Attribute
}
var colorMap = map[string]Attribute{
"red": ColorRed,
"blue": ColorBlue,
"black": ColorBlack,
"cyan": ColorCyan,
"yellow": ColorYellow,
"white": ColorWhite,
"default": ColorDefault,
"green": ColorGreen,
"magenta": ColorMagenta,
}
var attrMap = map[string]Attribute{
"bold": AttrBold,
"underline": AttrUnderline,
"reverse": AttrReverse,
}
// Allow users to add/override the string to attribute mapping
func AddColorMap(str string, attr Attribute) {
colorMap[str] = attr
}
func rmSpc(s string) string {
reg := regexp.MustCompile(`\s+`)
return reg.ReplaceAllString(s, "")
}
// readAttr translates strings like `fg-red,fg-bold,bg-white` to fg and bg Attribute
func (mtb MarkdownTxBuilder) readAttr(s string) (Attribute, Attribute) {
fg := mtb.baseFg
bg := mtb.baseBg
updateAttr := func(a Attribute, attrs []string) Attribute {
for _, s := range attrs {
// replace the color
if c, ok := colorMap[s]; ok {
a &= 0xFF00 // erase clr 0 ~ 8 bits
a |= c // set clr
}
// add attrs
if c, ok := attrMap[s]; ok {
a |= c
}
}
return a
}
ss := strings.Split(s, ",")
fgs := []string{}
bgs := []string{}
for _, v := range ss {
subs := strings.Split(v, "-")
if len(subs) > 1 {
if subs[0] == "fg" {
fgs = append(fgs, subs[1])
} else if subs[0] == "bg" {
bgs = append(bgs, subs[1])
}
// else maybe error somehow?
}
}
fg = updateAttr(fg, fgs)
bg = updateAttr(bg, bgs)
return fg, bg
}
func (mtb *MarkdownTxBuilder) reset() {
mtb.plainTx = []rune{}
mtb.markers = []marker{}
}
// parse streams and parses text into normalized text and render sequence.
func (mtb *MarkdownTxBuilder) parse(str string) {
rs := str2runes(str)
normTx := []rune{}
square := []rune{}
brackt := []rune{}
accSquare := false
accBrackt := false
cntSquare := 0
reset := func() {
square = []rune{}
brackt = []rune{}
accSquare = false
accBrackt = false
cntSquare = 0
}
// pipe stacks into normTx and clear
rollback := func() {
normTx = append(normTx, square...)
normTx = append(normTx, brackt...)
reset()
}
// chop first and last
chop := func(s []rune) []rune {
return s[1 : len(s)-1]
}
for i, r := range rs {
switch {
// stacking brackt
case accBrackt:
brackt = append(brackt, r)
if ')' == r {
fg, bg := mtb.readAttr(string(chop(brackt)))
st := len(normTx)
ed := len(normTx) + len(square) - 2
mtb.markers = append(mtb.markers, marker{st, ed, fg, bg})
normTx = append(normTx, chop(square)...)
reset()
} else if i+1 == len(rs) {
rollback()
}
// stacking square
case accSquare:
switch {
// squares closed and followed by a '('
case cntSquare == 0 && '(' == r:
accBrackt = true
brackt = append(brackt, '(')
// squares closed but not followed by a '('
case cntSquare == 0:
rollback()
if '[' == r {
accSquare = true
cntSquare = 1
brackt = append(brackt, '[')
} else {
normTx = append(normTx, r)
}
// hit the end
case i+1 == len(rs):
square = append(square, r)
rollback()
case '[' == r:
cntSquare++
square = append(square, '[')
case ']' == r:
cntSquare--
square = append(square, ']')
// normal char
default:
square = append(square, r)
}
// stacking normTx
default:
if '[' == r {
accSquare = true
cntSquare = 1
square = append(square, '[')
} else {
normTx = append(normTx, r)
}
}
}
mtb.plainTx = normTx
}
func wrapTx(cs []Cell, wl int) []Cell {
tmpCell := make([]Cell, len(cs))
copy(tmpCell, cs)
// get the plaintext
plain := CellsToStr(cs)
// wrap
plainWrapped := wordwrap.WrapString(plain, uint(wl))
// find differences and insert
finalCell := tmpCell // finalcell will get the inserts and is what is returned
plainRune := []rune(plain)
plainWrappedRune := []rune(plainWrapped)
trigger := "go"
plainRuneNew := plainRune
for trigger != "stop" {
plainRune = plainRuneNew
for i := range plainRune {
if plainRune[i] == plainWrappedRune[i] {
trigger = "stop"
} else if plainRune[i] != plainWrappedRune[i] && plainWrappedRune[i] == 10 {
trigger = "go"
cell := Cell{10, 0, 0}
j := i - 0
// insert a cell into the []Cell in correct position
tmpCell[i] = cell
// insert the newline into plain so we avoid indexing errors
plainRuneNew = append(plainRune, 10)
copy(plainRuneNew[j+1:], plainRuneNew[j:])
plainRuneNew[j] = plainWrappedRune[j]
// restart the inner for loop until plain and plain wrapped are
// the same; yeah, it's inefficient, but the text amounts
// should be small
break
} else if plainRune[i] != plainWrappedRune[i] &&
plainWrappedRune[i-1] == 10 && // if the prior rune is a newline
plainRune[i] == 32 { // and this rune is a space
trigger = "go"
// need to delete plainRune[i] because it gets rid of an extra
// space
plainRuneNew = append(plainRune[:i], plainRune[i+1:]...)
break
} else {
trigger = "stop" // stops the outer for loop
}
}
}
finalCell = tmpCell
return finalCell
}
// Build implements TextBuilder interface.
func (mtb MarkdownTxBuilder) Build(s string, fg, bg Attribute) []Cell {
mtb.baseFg = fg
mtb.baseBg = bg
mtb.reset()
mtb.parse(s)
cs := make([]Cell, len(mtb.plainTx))
for i := range cs {
cs[i] = Cell{Ch: mtb.plainTx[i], Fg: fg, Bg: bg}
}
for _, mrk := range mtb.markers {
for i := mrk.st; i < mrk.ed; i++ {
cs[i].Fg = mrk.fg
cs[i].Bg = mrk.bg
}
}
return cs
}
// NewMarkdownTxBuilder returns a TextBuilder employing markdown syntax.
func NewMarkdownTxBuilder() TextBuilder {
return MarkdownTxBuilder{}
}