163 lines
3.2 KiB
Go
163 lines
3.2 KiB
Go
// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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// Block is a base struct for all other upper level widgets,
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// consider it as css: display:block.
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// Normally you do not need to create it manually.
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type Block struct {
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X int
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Y int
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Border labeledBorder
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IsDisplay bool
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HasBorder bool
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BgColor Attribute
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Width int
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Height int
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innerWidth int
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innerHeight int
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innerX int
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innerY int
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PaddingTop int
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PaddingBottom int
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PaddingLeft int
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PaddingRight int
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}
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// NewBlock returns a *Block which inherits styles from current theme.
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func NewBlock() *Block {
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d := Block{}
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d.IsDisplay = true
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d.HasBorder = theme.HasBorder
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d.Border.BgColor = theme.BorderBg
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d.Border.FgColor = theme.BorderFg
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d.Border.LabelBgColor = theme.BorderLabelTextBg
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d.Border.LabelFgColor = theme.BorderLabelTextFg
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d.BgColor = theme.BlockBg
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d.Width = 2
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d.Height = 2
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return &d
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}
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// compute box model
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func (d *Block) align() {
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d.innerWidth = d.Width - d.PaddingLeft - d.PaddingRight
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d.innerHeight = d.Height - d.PaddingTop - d.PaddingBottom
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d.innerX = d.X + d.PaddingLeft
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d.innerY = d.Y + d.PaddingTop
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if d.HasBorder {
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d.innerHeight -= 2
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d.innerWidth -= 2
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d.Border.X = d.X
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d.Border.Y = d.Y
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d.Border.Width = d.Width
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d.Border.Height = d.Height
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d.innerX++
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d.innerY++
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}
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if d.innerHeight < 0 {
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d.innerHeight = 0
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}
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if d.innerWidth < 0 {
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d.innerWidth = 0
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}
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}
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// InnerBounds returns the internal bounds of the block after aligning and
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// calculating the padding and border, if any.
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func (d *Block) InnerBounds() (x, y, width, height int) {
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d.align()
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return d.innerX, d.innerY, d.innerWidth, d.innerHeight
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}
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// Buffer implements Bufferer interface.
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// Draw background and border (if any).
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func (d *Block) Buffer() []Point {
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d.align()
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ps := []Point{}
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if !d.IsDisplay {
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return ps
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}
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if d.HasBorder {
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ps = d.Border.Buffer()
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}
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for i := 0; i < d.innerWidth; i++ {
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for j := 0; j < d.innerHeight; j++ {
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p := Point{}
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p.X = d.X + 1 + i
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p.Y = d.Y + 1 + j
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p.Ch = ' '
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p.Bg = d.BgColor
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ps = append(ps, p)
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}
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}
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return ps
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}
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// GetHeight implements GridBufferer.
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// It returns current height of the block.
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func (d Block) GetHeight() int {
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return d.Height
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}
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// SetX implements GridBufferer interface, which sets block's x position.
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func (d *Block) SetX(x int) {
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d.X = x
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}
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// SetY implements GridBufferer interface, it sets y position for block.
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func (d *Block) SetY(y int) {
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d.Y = y
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}
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// SetWidth implements GridBuffer interface, it sets block's width.
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func (d *Block) SetWidth(w int) {
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d.Width = w
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}
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// chop the overflow parts
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func (d *Block) chopOverflow(ps []Point) []Point {
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nps := make([]Point, 0, len(ps))
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x := d.X
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y := d.Y
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w := d.Width
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h := d.Height
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for _, v := range ps {
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if v.X >= x &&
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v.X < x+w &&
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v.Y >= y &&
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v.Y < y+h {
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nps = append(nps, v)
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}
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}
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return nps
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}
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func (b Block) InnerWidth() int {
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return b.innerWidth
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}
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func (b Block) InnerHeight() int {
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return b.innerHeight
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}
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func (b Block) InnerX() int {
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return b.innerX
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}
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func (b Block) InnerY() int {
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return b.innerY
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}
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func (b *Block) Align() {
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b.align()
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}
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