Basic stdio Wordle game
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85
src/main.zig
85
src/main.zig
@@ -1,5 +1,86 @@
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const std = @import("std");
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const Wordle = @import("wordle.zig");
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const Dict = @import("dict.zig");
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pub fn main() void {
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std.debug.print("Hello, {s}!\n", .{"World"});
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pub fn main() !void {
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// acquire stdout writer
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var stdoutBuf: [1024]u8 = undefined;
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var stdoutFile = std.fs.File.stdout().writer(&stdoutBuf);
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if (stdoutFile.err) |err| return err;
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const stdout = &stdoutFile.interface;
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// acquire stdin reader
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var stdinBuf: [1024]u8 = undefined;
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var stdinFile = std.fs.File.stdin().reader(&stdinBuf);
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if (stdinFile.err) |err| return err;
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const stdin = &stdinFile.interface;
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// select a random dictionary word as the solution
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const dict = Dict.getDictionary();
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const solutionIdx = std.crypto.random.intRangeAtMost(usize, 0, dict.len);
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// create a game with the chosen solution
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var game: Wordle.Game = .{ .solution = dict[solutionIdx] };
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// play game until over
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while (!game.isOver()) {
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// display guess prompt
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try stdout.writeAll("Guess: ");
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try stdout.flush();
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// read next guess
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const input = try stdin.takeDelimiter('\n') orelse continue;
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// assert that input is correct size
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if (input.len != Wordle.WordLen) {
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try stdout.writeAll("Guess is wrong length.\n");
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try stdout.flush();
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continue;
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}
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// convert to word
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var guess: Wordle.Word = undefined;
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@memcpy(&guess, input);
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// test if guess is valid
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if (!Dict.isInDictionary(guess)) {
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try stdout.writeAll("Guess is not in dictionary.\n");
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try stdout.flush();
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continue;
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}
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// display clues
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const clues = Wordle.checkGuess(guess, game.solution);
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try writeClues(stdout, clues);
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// add guess
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try game.addGuess(guess);
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}
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// display message win/lose
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if (game.isWon()) {
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try stdout.writeAll("You win!\n");
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} else {
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try stdout.writeAll("You lose :(\n");
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}
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// display spoilered guesses
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for (game.guesses()) |guess| {
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try writeClues(stdout, Wordle.checkGuess(guess, game.solution));
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}
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// flush stdout
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try stdout.flush();
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}
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pub fn writeClues(out: *std.io.Writer, clues: Wordle.Clues) !void {
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for (clues) |clue| {
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try out.writeAll(switch (clue) {
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Wordle.Clue.Gray => "⬛",
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Wordle.Clue.Yellow => "🟨",
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Wordle.Clue.Green => "🟩",
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});
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}
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try out.writeAll("\n");
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}
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