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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
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To protect your rights, we need to prevent others from denying you
|
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|
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certain responsibilities if you distribute copies of the software, or if
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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changed, so that their problems will not be attributed erroneously to
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|
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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infringement under applicable copyright law, except executing it on a
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distribution (with or without modification), making available to the
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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||||
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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||||
The Corresponding Source need not include anything that users
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||||
Source.
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||||
|
||||
The Corresponding Source for a work in source code form is that
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||||
same work.
|
||||
|
||||
2. Basic Permissions.
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||||
|
||||
All rights granted under this License are granted for the term of
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||||
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||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
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||||
covered work is covered by this License only if the output, given its
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||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
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||||
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||||
You may make, run and propagate covered works that you do not
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||||
convey, without conditions so long as your license otherwise remains
|
||||
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|
||||
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||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
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|
||||
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||||
Conveying under any other circumstances is permitted solely under
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||||
the conditions stated below. Sublicensing is not allowed; section 10
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||||
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||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
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||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
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||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
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||||
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|
||||
the covered work, and you disclaim any intention to limit operation or
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||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
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||||
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||||
4. Conveying Verbatim Copies.
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||||
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||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
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||||
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||||
You may charge any price or no price for each copy that you convey,
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||||
and you may offer support or warranty protection for a fee.
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||||
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||||
5. Conveying Modified Source Versions.
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||||
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||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
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||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
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||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
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||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
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||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
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||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
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||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
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||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
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||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
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||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
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Source of the work are being offered to the general public at no
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||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
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||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
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||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
3
README.md
Normal file
3
README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# art
|
||||
|
||||
Art is a simple 2D software drawing library used by Tomo.
|
62
artutil/util.go
Normal file
62
artutil/util.go
Normal file
@ -0,0 +1,62 @@
|
||||
// Package artutil provides utility functions for working with art's interfaces.
|
||||
package artutil
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
import "art/shatter"
|
||||
import "image/color"
|
||||
|
||||
// Fill fills the destination canvas with the given pattern.
|
||||
func Fill (destination art.Canvas, source art.Pattern) (updated image.Rectangle) {
|
||||
source.Draw(destination, destination.Bounds())
|
||||
return destination.Bounds()
|
||||
}
|
||||
|
||||
// DrawClip lets you draw several subsets of a pattern at once.
|
||||
func DrawClip (
|
||||
destination art.Canvas,
|
||||
source art.Pattern,
|
||||
bounds image.Rectangle,
|
||||
subsets ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
for _, subset := range subsets {
|
||||
source.Draw(art.Cut(destination, subset), bounds)
|
||||
updatedRegion = updatedRegion.Union(subset)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// DrawShatter is like an inverse of DrawClip, drawing nothing in the areas
|
||||
// specified by "rocks".
|
||||
func DrawShatter (
|
||||
destination art.Canvas,
|
||||
source art.Pattern,
|
||||
bounds image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
tiles := shatter.Shatter(bounds, rocks...)
|
||||
return DrawClip(destination, source, bounds, tiles...)
|
||||
}
|
||||
|
||||
// AllocateSample returns a new canvas containing the result of a pattern. The
|
||||
// resulting canvas can be sourced from shape drawing functions. I beg of you
|
||||
// please do not call this every time you need to draw a shape with a pattern on
|
||||
// it because that is horrible and cruel to the computer.
|
||||
func AllocateSample (source art.Pattern, width, height int) art.Canvas {
|
||||
allocated := art.NewBasicCanvas(width, height)
|
||||
Fill(allocated, source)
|
||||
return allocated
|
||||
}
|
||||
|
||||
// Hex creates a color.RGBA value from an RGBA integer value.
|
||||
func Hex (color uint32) (c color.RGBA) {
|
||||
c.A = uint8(color)
|
||||
c.B = uint8(color >> 8)
|
||||
c.G = uint8(color >> 16)
|
||||
c.R = uint8(color >> 24)
|
||||
return
|
||||
}
|
111
canvas.go
Normal file
111
canvas.go
Normal file
@ -0,0 +1,111 @@
|
||||
package art
|
||||
|
||||
import "image"
|
||||
import "image/draw"
|
||||
import "image/color"
|
||||
|
||||
// Image represents an immutable canvas.
|
||||
type Image interface {
|
||||
image.Image
|
||||
RGBAAt (x, y int) color.RGBA
|
||||
}
|
||||
|
||||
// Canvas is like draw.Image but is also able to return a raw pixel buffer for
|
||||
// more efficient drawing. This interface can be easily satisfied using a
|
||||
// BasicCanvas struct.
|
||||
type Canvas interface {
|
||||
draw.Image
|
||||
Buffer () (data []color.RGBA, stride int)
|
||||
}
|
||||
|
||||
// BasicCanvas is a general purpose implementation of tomo.Canvas.
|
||||
type BasicCanvas struct {
|
||||
pix []color.RGBA
|
||||
stride int
|
||||
rect image.Rectangle
|
||||
}
|
||||
|
||||
// NewBasicCanvas creates a new basic canvas with the specified width and
|
||||
// height, allocating a buffer for it.
|
||||
func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
|
||||
canvas.pix = make([]color.RGBA, height * width)
|
||||
canvas.stride = width
|
||||
canvas.rect = image.Rect(0, 0, width, height)
|
||||
return
|
||||
}
|
||||
|
||||
// FromImage creates a new BasicCanvas from an image.Image.
|
||||
func FromImage (img image.Image) (canvas BasicCanvas) {
|
||||
bounds := img.Bounds()
|
||||
canvas = NewBasicCanvas(bounds.Dx(), bounds.Dy())
|
||||
point := image.Point { }
|
||||
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||
canvasPoint := point.Sub(bounds.Min)
|
||||
canvas.Set (
|
||||
canvasPoint.X, canvasPoint.Y,
|
||||
img.At(point.X, point.Y))
|
||||
}}
|
||||
return
|
||||
}
|
||||
|
||||
// you know what it do
|
||||
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
|
||||
return canvas.rect
|
||||
}
|
||||
|
||||
// you know what it do
|
||||
func (canvas BasicCanvas) At (x, y int) (color.Color) {
|
||||
if !image.Pt(x, y).In(canvas.rect) { return nil }
|
||||
return canvas.pix[x + y * canvas.stride]
|
||||
}
|
||||
|
||||
// you know what it do
|
||||
func (canvas BasicCanvas) ColorModel () (model color.Model) {
|
||||
return color.RGBAModel
|
||||
}
|
||||
|
||||
// you know what it do
|
||||
func (canvas BasicCanvas) Set (x, y int, c color.Color) {
|
||||
if !image.Pt(x, y).In(canvas.rect) { return }
|
||||
r, g, b, a := c.RGBA()
|
||||
canvas.pix[x + y * canvas.stride] = color.RGBA {
|
||||
R: uint8(r >> 8),
|
||||
G: uint8(g >> 8),
|
||||
B: uint8(b >> 8),
|
||||
A: uint8(a >> 8),
|
||||
}
|
||||
}
|
||||
|
||||
// you know what it do
|
||||
func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
|
||||
return canvas.pix, canvas.stride
|
||||
}
|
||||
|
||||
// Reallocate efficiently reallocates the canvas. The data within will be
|
||||
// garbage. This method will do nothing if this is a cut image.
|
||||
func (canvas *BasicCanvas) Reallocate (width, height int) {
|
||||
if canvas.rect.Min != (image.Point { }) { return }
|
||||
|
||||
previousLen := len(canvas.pix)
|
||||
newLen := width * height
|
||||
bigger := newLen > previousLen
|
||||
smaller := newLen < previousLen / 2
|
||||
if bigger || smaller {
|
||||
canvas.pix = make (
|
||||
[]color.RGBA,
|
||||
((height * width) / 4096) * 4096 + 4096)
|
||||
}
|
||||
canvas.stride = width
|
||||
canvas.rect = image.Rect(0, 0, width, height)
|
||||
}
|
||||
|
||||
// Cut returns a sub-canvas of a given canvas.
|
||||
func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
|
||||
// println(canvas.Bounds().String(), bounds.String())
|
||||
bounds = bounds.Intersect(canvas.Bounds())
|
||||
if bounds.Empty() { return }
|
||||
reduced.rect = bounds
|
||||
reduced.pix, reduced.stride = canvas.Buffer()
|
||||
return
|
||||
}
|
2
doc.go
Normal file
2
doc.go
Normal file
@ -0,0 +1,2 @@
|
||||
// Package art provides a simple 2D drawing library.
|
||||
package art
|
13
icon.go
Normal file
13
icon.go
Normal file
@ -0,0 +1,13 @@
|
||||
package art
|
||||
|
||||
import "image"
|
||||
import "image/color"
|
||||
|
||||
type Icon interface {
|
||||
// Draw draws the icon to the destination canvas at the specified point,
|
||||
// using the specified color (if the icon is monochrome).
|
||||
Draw (destination Canvas, color color.RGBA, at image.Point)
|
||||
|
||||
// Bounds returns the bounds of the icon.
|
||||
Bounds () image.Rectangle
|
||||
}
|
82
inset.go
Normal file
82
inset.go
Normal file
@ -0,0 +1,82 @@
|
||||
package art
|
||||
|
||||
import "image"
|
||||
|
||||
// Side represents one side of a rectangle.
|
||||
type Side int; const (
|
||||
SideTop Side = iota
|
||||
SideRight
|
||||
SideBottom
|
||||
SideLeft
|
||||
)
|
||||
|
||||
// Inset represents an inset amount for all four sides of a rectangle. The top
|
||||
// side is at index zero, the right at index one, the bottom at index two, and
|
||||
// the left at index three. These values may be negative.
|
||||
type Inset [4]int
|
||||
|
||||
// I allows you to create an inset in a CSS-ish way:
|
||||
//
|
||||
// - One argument: all sides are set to this value
|
||||
// - Two arguments: the top and bottom sides are set to the first value, and
|
||||
// the left and right sides are set to the second value.
|
||||
// - Three arguments: the top side is set by the first value, the left and
|
||||
// right sides are set by the second vaue, and the bottom side is set by the
|
||||
// third value.
|
||||
// - Four arguments: each value corresponds to a side.
|
||||
//
|
||||
// This function will panic if an argument count that isn't one of these is
|
||||
// given.
|
||||
func I (sides ...int) Inset {
|
||||
switch len(sides) {
|
||||
case 1: return Inset { sides[0], sides[0], sides[0], sides[0] }
|
||||
case 2: return Inset { sides[0], sides[1], sides[0], sides[1] }
|
||||
case 3: return Inset { sides[0], sides[1], sides[2], sides[1] }
|
||||
case 4: return Inset { sides[0], sides[1], sides[2], sides[3] }
|
||||
default: panic("I: illegal argument count.")
|
||||
}
|
||||
}
|
||||
|
||||
// Apply returns the given rectangle, shrunk on all four sides by the given
|
||||
// inset. If a measurment of the inset is negative, that side will instead be
|
||||
// expanded outward. If the rectangle's dimensions cannot be reduced any
|
||||
// further, an empty rectangle near its center will be returned.
|
||||
func (inset Inset) Apply (bigger image.Rectangle) (smaller image.Rectangle) {
|
||||
smaller = bigger
|
||||
if smaller.Dx() < inset[3] + inset[1] {
|
||||
smaller.Min.X = (smaller.Min.X + smaller.Max.X) / 2
|
||||
smaller.Max.X = smaller.Min.X
|
||||
} else {
|
||||
smaller.Min.X += inset[3]
|
||||
smaller.Max.X -= inset[1]
|
||||
}
|
||||
|
||||
if smaller.Dy() < inset[0] + inset[2] {
|
||||
smaller.Min.Y = (smaller.Min.Y + smaller.Max.Y) / 2
|
||||
smaller.Max.Y = smaller.Min.Y
|
||||
} else {
|
||||
smaller.Min.Y += inset[0]
|
||||
smaller.Max.Y -= inset[2]
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Inverse returns a negated version of the inset.
|
||||
func (inset Inset) Inverse () (prime Inset) {
|
||||
return Inset {
|
||||
inset[0] * -1,
|
||||
inset[1] * -1,
|
||||
inset[2] * -1,
|
||||
inset[3] * -1,
|
||||
}
|
||||
}
|
||||
|
||||
// Horizontal returns the sum of SideRight and SideLeft.
|
||||
func (inset Inset) Horizontal () int {
|
||||
return inset[SideRight] + inset[SideLeft]
|
||||
}
|
||||
|
||||
// Vertical returns the sum of SideTop and SideBottom.
|
||||
func (inset Inset) Vertical () int {
|
||||
return inset[SideTop] + inset[SideBottom]
|
||||
}
|
13
pattern.go
Normal file
13
pattern.go
Normal file
@ -0,0 +1,13 @@
|
||||
package art
|
||||
|
||||
import "image"
|
||||
|
||||
// Pattern is capable of drawing to a canvas within the bounds of a given
|
||||
// clipping rectangle.
|
||||
type Pattern interface {
|
||||
// Draw draws the pattern onto the destination canvas, using the
|
||||
// specified bounds. The given bounds can be smaller or larger than the
|
||||
// bounds of the destination canvas. The destination canvas can be cut
|
||||
// using canvas.Cut() to draw only a specific subset of a pattern.
|
||||
Draw (destination Canvas, bounds image.Rectangle)
|
||||
}
|
89
patterns/border.go
Normal file
89
patterns/border.go
Normal file
@ -0,0 +1,89 @@
|
||||
package patterns
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
|
||||
// Border is a pattern that behaves similarly to border-image in CSS. It divides
|
||||
// a source canvas into nine sections...
|
||||
//
|
||||
// Inset[1]
|
||||
// ┌──┴──┐
|
||||
// ┌─┌─────┬─────┬─────┐
|
||||
// Inset[0]─┤ │ 0 │ 1 │ 2 │
|
||||
// └─├─────┼─────┼─────┤
|
||||
// │ 3 │ 4 │ 5 │
|
||||
// ├─────┼─────┼─────┤─┐
|
||||
// │ 6 │ 7 │ 8 │ ├─Inset[2]
|
||||
// └─────┴─────┴─────┘─┘
|
||||
// └──┬──┘
|
||||
// Inset[3]
|
||||
//
|
||||
// ... Where the bounds of section 4 are defined as the application of the
|
||||
// pattern's inset to the canvas's bounds. The bounds of the other eight
|
||||
// sections are automatically sized around it.
|
||||
//
|
||||
// When drawn to a destination canvas, the bounds of sections 1, 3, 4, 5, and 7
|
||||
// are expanded or contracted to fit the given drawing bounds. All sections are
|
||||
// rendered as if they are Texture patterns, meaning these flexible sections
|
||||
// will repeat to fill in any empty space.
|
||||
//
|
||||
// This pattern can be used to make a static image texture into something that
|
||||
// responds well to being resized.
|
||||
type Border struct {
|
||||
art.Canvas
|
||||
art.Inset
|
||||
}
|
||||
|
||||
// Draw draws the border pattern onto the destination canvas within the given
|
||||
// bounds.
|
||||
func (pattern Border) Draw (destination art.Canvas, bounds image.Rectangle) {
|
||||
drawBounds := bounds.Canon().Intersect(destination.Bounds())
|
||||
if drawBounds.Empty() { return }
|
||||
|
||||
srcSections := nonasect(pattern.Bounds(), pattern.Inset)
|
||||
srcTextures := [9]Texture { }
|
||||
for index, section := range srcSections {
|
||||
srcTextures[index].Canvas = art.Cut(pattern, section)
|
||||
}
|
||||
|
||||
dstSections := nonasect(bounds, pattern.Inset)
|
||||
for index, section := range dstSections {
|
||||
srcTextures[index].Draw(destination, section)
|
||||
}
|
||||
}
|
||||
|
||||
func nonasect (bounds image.Rectangle, inset art.Inset) [9]image.Rectangle {
|
||||
center := inset.Apply(bounds)
|
||||
return [9]image.Rectangle {
|
||||
// top
|
||||
image.Rectangle {
|
||||
bounds.Min,
|
||||
center.Min },
|
||||
image.Rect (
|
||||
center.Min.X, bounds.Min.Y,
|
||||
center.Max.X, center.Min.Y),
|
||||
image.Rect (
|
||||
center.Max.X, bounds.Min.Y,
|
||||
bounds.Max.X, center.Min.Y),
|
||||
|
||||
// center
|
||||
image.Rect (
|
||||
bounds.Min.X, center.Min.Y,
|
||||
center.Min.X, center.Max.Y),
|
||||
center,
|
||||
image.Rect (
|
||||
center.Max.X, center.Min.Y,
|
||||
bounds.Max.X, center.Max.Y),
|
||||
|
||||
// bottom
|
||||
image.Rect (
|
||||
bounds.Min.X, center.Max.Y,
|
||||
center.Min.X, bounds.Max.Y),
|
||||
image.Rect (
|
||||
center.Min.X, center.Max.Y,
|
||||
center.Max.X, bounds.Max.Y),
|
||||
image.Rect (
|
||||
center.Max.X, center.Max.Y,
|
||||
bounds.Max.X, bounds.Max.Y),
|
||||
}
|
||||
}
|
3
patterns/doc.go
Normal file
3
patterns/doc.go
Normal file
@ -0,0 +1,3 @@
|
||||
// Package patterns provides a basic set of types that satisfy the Pattern
|
||||
// interface.
|
||||
package patterns
|
77
patterns/texture.go
Normal file
77
patterns/texture.go
Normal file
@ -0,0 +1,77 @@
|
||||
package patterns
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
|
||||
// Texture is a pattern that tiles the content of a canvas both horizontally and
|
||||
// vertically.
|
||||
type Texture struct {
|
||||
art.Canvas
|
||||
}
|
||||
|
||||
// Draw tiles the pattern's canvas within the given bounds. The minimum
|
||||
// point of the pattern's canvas will be lined up with the minimum point of the
|
||||
// bounding rectangle.
|
||||
func (pattern Texture) Draw (destination art.Canvas, bounds image.Rectangle) {
|
||||
dstBounds := bounds.Canon().Intersect(destination.Bounds())
|
||||
if dstBounds.Empty() { return }
|
||||
|
||||
dstData, dstStride := destination.Buffer()
|
||||
srcData, srcStride := pattern.Buffer()
|
||||
srcBounds := pattern.Bounds()
|
||||
|
||||
// offset is a vector that is added to points in destination space to
|
||||
// convert them to points in source space
|
||||
offset := srcBounds.Min.Sub(bounds.Min)
|
||||
|
||||
// calculate the starting position in source space
|
||||
srcPoint := dstBounds.Min.Add(offset)
|
||||
srcPoint.X = wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X)
|
||||
srcPoint.Y = wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y)
|
||||
srcStartPoint := srcPoint
|
||||
|
||||
// for each row
|
||||
dstPoint := image.Point { }
|
||||
for dstPoint.Y = dstBounds.Min.Y; dstPoint.Y < dstBounds.Max.Y; dstPoint.Y ++ {
|
||||
srcPoint.X = srcStartPoint.X
|
||||
dstPoint.X = dstBounds.Min.X
|
||||
dstYComponent := dstPoint.Y * dstStride
|
||||
srcYComponent := srcPoint.Y * srcStride
|
||||
|
||||
// for each pixel in the row
|
||||
for {
|
||||
// draw pixel
|
||||
dstIndex := dstYComponent + dstPoint.X
|
||||
srcIndex := srcYComponent + srcPoint.X
|
||||
dstData[dstIndex] = srcData[srcIndex]
|
||||
|
||||
// increment X in source space. wrap to start if out of
|
||||
// bounds.
|
||||
srcPoint.X ++
|
||||
if srcPoint.X >= srcBounds.Max.X {
|
||||
srcPoint.X = srcBounds.Min.X
|
||||
}
|
||||
|
||||
// increment X in destination space. stop drawing this
|
||||
// row if out of bounds.
|
||||
dstPoint.X ++
|
||||
if dstPoint.X >= dstBounds.Max.X {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// increment row in source space. wrap to start if out of
|
||||
// bounds.
|
||||
srcPoint.Y ++
|
||||
if srcPoint.Y >= srcBounds.Max.Y {
|
||||
srcPoint.Y = srcBounds.Min.Y
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func wrap (value, min, max int) int {
|
||||
difference := max - min
|
||||
value = (value - min) % difference
|
||||
if value < 0 { value += difference }
|
||||
return value + min
|
||||
}
|
20
patterns/uniform.go
Normal file
20
patterns/uniform.go
Normal file
@ -0,0 +1,20 @@
|
||||
package patterns
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
import "art/shapes"
|
||||
import "art/artutil"
|
||||
import "image/color"
|
||||
|
||||
// Uniform is a pattern that draws a solid color.
|
||||
type Uniform color.RGBA
|
||||
|
||||
// Draw fills the bounding rectangle with the pattern's color.
|
||||
func (pattern Uniform) Draw (destination art.Canvas, bounds image.Rectangle) {
|
||||
shapes.FillColorRectangle(destination, color.RGBA(pattern), bounds)
|
||||
}
|
||||
|
||||
// Uhex creates a new Uniform pattern from an RGBA integer value.
|
||||
func Uhex (color uint32) (uniform Uniform) {
|
||||
return Uniform(artutil.Hex(color))
|
||||
}
|
11
shapes/doc.go
Normal file
11
shapes/doc.go
Normal file
@ -0,0 +1,11 @@
|
||||
// Package shapes provides some basic shape drawing routines.
|
||||
//
|
||||
// A word about using patterns with shape routines:
|
||||
//
|
||||
// Most drawing routines have a version that samples from other canvases, and a
|
||||
// version that samples from a solid color. None of these routines can use
|
||||
// patterns directly, but it is entirely possible to have a pattern draw to an
|
||||
// off-screen canvas and then draw a shape based on that canvas. As a little
|
||||
// bonus, you can save the canvas for later so you don't have to render the
|
||||
// pattern again when you need to redraw the shape.
|
||||
package shapes
|
231
shapes/ellipse.go
Normal file
231
shapes/ellipse.go
Normal file
@ -0,0 +1,231 @@
|
||||
package shapes
|
||||
|
||||
import "art"
|
||||
import "math"
|
||||
import "image"
|
||||
import "image/color"
|
||||
|
||||
// TODO: redo fill ellipse, stroke ellipse, etc. so that it only takes in
|
||||
// destination and source, using the bounds of destination as the bounds of the
|
||||
// ellipse and the bounds of source as the "clipping rectangle". Line up the Min
|
||||
// of both canvases.
|
||||
|
||||
func FillEllipse (
|
||||
destination art.Canvas,
|
||||
source art.Canvas,
|
||||
bounds image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
dstData, dstStride := destination.Buffer()
|
||||
srcData, srcStride := source.Buffer()
|
||||
|
||||
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||
drawBounds :=
|
||||
source.Bounds().Sub(offset).
|
||||
Intersect(destination.Bounds()).
|
||||
Intersect(bounds)
|
||||
if bounds.Empty() { return }
|
||||
updatedRegion = bounds
|
||||
|
||||
point := image.Point { }
|
||||
for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
|
||||
for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
|
||||
if inEllipse(point, bounds) {
|
||||
offsetPoint := point.Add(offset)
|
||||
dstIndex := point.X + point.Y * dstStride
|
||||
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
|
||||
dstData[dstIndex] = srcData[srcIndex]
|
||||
}
|
||||
}}
|
||||
return
|
||||
}
|
||||
|
||||
func StrokeEllipse (
|
||||
destination art.Canvas,
|
||||
source art.Canvas,
|
||||
bounds image.Rectangle,
|
||||
weight int,
|
||||
) {
|
||||
if weight < 1 { return }
|
||||
|
||||
dstData, dstStride := destination.Buffer()
|
||||
srcData, srcStride := source.Buffer()
|
||||
|
||||
drawBounds := destination.Bounds().Inset(weight - 1)
|
||||
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||
if drawBounds.Empty() { return }
|
||||
|
||||
context := ellipsePlottingContext {
|
||||
plottingContext: plottingContext {
|
||||
dstData: dstData,
|
||||
dstStride: dstStride,
|
||||
srcData: srcData,
|
||||
srcStride: srcStride,
|
||||
weight: weight,
|
||||
offset: offset,
|
||||
bounds: bounds,
|
||||
},
|
||||
radii: image.Pt(drawBounds.Dx() / 2, drawBounds.Dy() / 2),
|
||||
}
|
||||
context.center = drawBounds.Min.Add(context.radii)
|
||||
context.plotEllipse()
|
||||
}
|
||||
|
||||
type ellipsePlottingContext struct {
|
||||
plottingContext
|
||||
radii image.Point
|
||||
center image.Point
|
||||
}
|
||||
|
||||
func (context ellipsePlottingContext) plotEllipse () {
|
||||
x := float64(0)
|
||||
y := float64(context.radii.Y)
|
||||
|
||||
// region 1 decision parameter
|
||||
decision1 :=
|
||||
float64(context.radii.Y * context.radii.Y) -
|
||||
float64(context.radii.X * context.radii.X * context.radii.Y) +
|
||||
(0.25 * float64(context.radii.X) * float64(context.radii.X))
|
||||
decisionX := float64(2 * context.radii.Y * context.radii.Y * int(x))
|
||||
decisionY := float64(2 * context.radii.X * context.radii.X * int(y))
|
||||
|
||||
// draw region 1
|
||||
for decisionX < decisionY {
|
||||
points := []image.Point {
|
||||
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
|
||||
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
|
||||
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
|
||||
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
|
||||
}
|
||||
if context.srcData == nil {
|
||||
context.plotColor(points[0])
|
||||
context.plotColor(points[1])
|
||||
context.plotColor(points[2])
|
||||
context.plotColor(points[3])
|
||||
} else {
|
||||
context.plotSource(points[0])
|
||||
context.plotSource(points[1])
|
||||
context.plotSource(points[2])
|
||||
context.plotSource(points[3])
|
||||
}
|
||||
|
||||
if (decision1 < 0) {
|
||||
x ++
|
||||
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||
decision1 += decisionX + float64(context.radii.Y * context.radii.Y)
|
||||
} else {
|
||||
x ++
|
||||
y --
|
||||
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||
decision1 +=
|
||||
decisionX - decisionY +
|
||||
float64(context.radii.Y * context.radii.Y)
|
||||
}
|
||||
}
|
||||
|
||||
// region 2 decision parameter
|
||||
decision2 :=
|
||||
float64(context.radii.Y * context.radii.Y) * (x + 0.5) * (x + 0.5) +
|
||||
float64(context.radii.X * context.radii.X) * (y - 1) * (y - 1) -
|
||||
float64(context.radii.X * context.radii.X * context.radii.Y * context.radii.Y)
|
||||
|
||||
// draw region 2
|
||||
for y >= 0 {
|
||||
points := []image.Point {
|
||||
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
|
||||
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
|
||||
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
|
||||
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
|
||||
}
|
||||
if context.srcData == nil {
|
||||
context.plotColor(points[0])
|
||||
context.plotColor(points[1])
|
||||
context.plotColor(points[2])
|
||||
context.plotColor(points[3])
|
||||
} else {
|
||||
context.plotSource(points[0])
|
||||
context.plotSource(points[1])
|
||||
context.plotSource(points[2])
|
||||
context.plotSource(points[3])
|
||||
}
|
||||
|
||||
if decision2 > 0 {
|
||||
y --
|
||||
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||
decision2 += float64(context.radii.X * context.radii.X) - decisionY
|
||||
} else {
|
||||
y --
|
||||
x ++
|
||||
decisionX += float64(2 * context.radii.Y * context.radii.Y)
|
||||
decisionY -= float64(2 * context.radii.X * context.radii.X)
|
||||
decision2 +=
|
||||
decisionX - decisionY +
|
||||
float64(context.radii.X * context.radii.X)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FillColorEllipse fills an ellipse within the destination canvas with a solid
|
||||
// color.
|
||||
func FillColorEllipse (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
bounds image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
dstData, dstStride := destination.Buffer()
|
||||
|
||||
realBounds := bounds
|
||||
bounds = bounds.Intersect(destination.Bounds()).Canon()
|
||||
if bounds.Empty() { return }
|
||||
updatedRegion = bounds
|
||||
|
||||
point := image.Point { }
|
||||
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
|
||||
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
|
||||
if inEllipse(point, realBounds) {
|
||||
dstData[point.X + point.Y * dstStride] = color
|
||||
}
|
||||
}}
|
||||
return
|
||||
}
|
||||
|
||||
// StrokeColorEllipse is similar to FillColorEllipse, but it draws an inset
|
||||
// outline of an ellipse instead.
|
||||
func StrokeColorEllipse (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
bounds image.Rectangle,
|
||||
weight int,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
if weight < 1 { return }
|
||||
|
||||
dstData, dstStride := destination.Buffer()
|
||||
insetBounds := bounds.Inset(weight - 1)
|
||||
|
||||
context := ellipsePlottingContext {
|
||||
plottingContext: plottingContext {
|
||||
dstData: dstData,
|
||||
dstStride: dstStride,
|
||||
color: color,
|
||||
weight: weight,
|
||||
bounds: bounds.Intersect(destination.Bounds()),
|
||||
},
|
||||
radii: image.Pt(insetBounds.Dx() / 2, insetBounds.Dy() / 2),
|
||||
}
|
||||
context.center = insetBounds.Min.Add(context.radii)
|
||||
context.plotEllipse()
|
||||
return
|
||||
}
|
||||
|
||||
func inEllipse (point image.Point, bounds image.Rectangle) bool {
|
||||
point = point.Sub(bounds.Min)
|
||||
x := (float64(point.X) + 0.5) / float64(bounds.Dx()) - 0.5
|
||||
y := (float64(point.Y) + 0.5) / float64(bounds.Dy()) - 0.5
|
||||
return math.Hypot(x, y) <= 0.5
|
||||
}
|
110
shapes/line.go
Normal file
110
shapes/line.go
Normal file
@ -0,0 +1,110 @@
|
||||
package shapes
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
import "image/color"
|
||||
|
||||
// ColorLine draws a line from one point to another with the specified weight
|
||||
// and color.
|
||||
func ColorLine (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
weight int,
|
||||
min image.Point,
|
||||
max image.Point,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
|
||||
updatedRegion.Max.X ++
|
||||
updatedRegion.Max.Y ++
|
||||
|
||||
data, stride := destination.Buffer()
|
||||
bounds := destination.Bounds()
|
||||
context := linePlottingContext {
|
||||
plottingContext: plottingContext {
|
||||
dstData: data,
|
||||
dstStride: stride,
|
||||
color: color,
|
||||
weight: weight,
|
||||
bounds: bounds,
|
||||
},
|
||||
min: min,
|
||||
max: max,
|
||||
}
|
||||
|
||||
if abs(max.Y - min.Y) < abs(max.X - min.X) {
|
||||
if max.X < min.X { context.swap() }
|
||||
context.lineLow()
|
||||
|
||||
} else {
|
||||
if max.Y < min.Y { context.swap() }
|
||||
context.lineHigh()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type linePlottingContext struct {
|
||||
plottingContext
|
||||
min image.Point
|
||||
max image.Point
|
||||
}
|
||||
|
||||
func (context *linePlottingContext) swap () {
|
||||
temp := context.max
|
||||
context.max = context.min
|
||||
context.min = temp
|
||||
}
|
||||
|
||||
func (context linePlottingContext) lineLow () {
|
||||
deltaX := context.max.X - context.min.X
|
||||
deltaY := context.max.Y - context.min.Y
|
||||
yi := 1
|
||||
|
||||
if deltaY < 0 {
|
||||
yi = -1
|
||||
deltaY *= -1
|
||||
}
|
||||
|
||||
D := (2 * deltaY) - deltaX
|
||||
point := context.min
|
||||
|
||||
for ; point.X < context.max.X; point.X ++ {
|
||||
context.plotColor(point)
|
||||
if D > 0 {
|
||||
D += 2 * (deltaY - deltaX)
|
||||
point.Y += yi
|
||||
} else {
|
||||
D += 2 * deltaY
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (context linePlottingContext) lineHigh () {
|
||||
deltaX := context.max.X - context.min.X
|
||||
deltaY := context.max.Y - context.min.Y
|
||||
xi := 1
|
||||
|
||||
if deltaX < 0 {
|
||||
xi = -1
|
||||
deltaX *= -1
|
||||
}
|
||||
|
||||
D := (2 * deltaX) - deltaY
|
||||
point := context.min
|
||||
|
||||
for ; point.Y < context.max.Y; point.Y ++ {
|
||||
context.plotColor(point)
|
||||
if D > 0 {
|
||||
point.X += xi
|
||||
D += 2 * (deltaX - deltaY)
|
||||
} else {
|
||||
D += 2 * deltaX
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func abs (n int) int {
|
||||
if n < 0 { n *= -1}
|
||||
return n
|
||||
}
|
47
shapes/plot.go
Normal file
47
shapes/plot.go
Normal file
@ -0,0 +1,47 @@
|
||||
package shapes
|
||||
|
||||
import "image"
|
||||
import "image/color"
|
||||
|
||||
// FIXME? drawing a ton of overlapping squares might be a bit wasteful.
|
||||
|
||||
type plottingContext struct {
|
||||
dstData []color.RGBA
|
||||
dstStride int
|
||||
srcData []color.RGBA
|
||||
srcStride int
|
||||
color color.RGBA
|
||||
weight int
|
||||
offset image.Point
|
||||
bounds image.Rectangle
|
||||
}
|
||||
|
||||
func (context plottingContext) square (center image.Point) (square image.Rectangle) {
|
||||
return image.Rect(0, 0, context.weight, context.weight).
|
||||
Sub(image.Pt(context.weight / 2, context.weight / 2)).
|
||||
Add(center).
|
||||
Intersect(context.bounds)
|
||||
}
|
||||
|
||||
func (context plottingContext) plotColor (center image.Point) {
|
||||
square := context.square(center)
|
||||
for y := square.Min.Y; y < square.Max.Y; y ++ {
|
||||
for x := square.Min.X; x < square.Max.X; x ++ {
|
||||
context.dstData[x + y * context.dstStride] = context.color
|
||||
}}
|
||||
}
|
||||
|
||||
func (context plottingContext) plotSource (center image.Point) {
|
||||
square := context.square(center)
|
||||
for y := square.Min.Y; y < square.Max.Y; y ++ {
|
||||
for x := square.Min.X; x < square.Max.X; x ++ {
|
||||
// we offset srcIndex here because we have already applied the
|
||||
// offset to the square, and we need to reverse that to get the
|
||||
// proper source coordinates.
|
||||
srcIndex :=
|
||||
x + context.offset.X +
|
||||
(y + context.offset.Y) * context.dstStride
|
||||
dstIndex := x + y * context.dstStride
|
||||
context.dstData[dstIndex] = context.srcData [srcIndex]
|
||||
}}
|
||||
}
|
130
shapes/rectangle.go
Normal file
130
shapes/rectangle.go
Normal file
@ -0,0 +1,130 @@
|
||||
package shapes
|
||||
|
||||
import "art"
|
||||
import "image"
|
||||
import "art/shatter"
|
||||
import "image/color"
|
||||
|
||||
// TODO: return updatedRegion for all routines in this package
|
||||
|
||||
func FillRectangle (
|
||||
destination art.Canvas,
|
||||
source art.Canvas,
|
||||
bounds image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
dstData, dstStride := destination.Buffer()
|
||||
srcData, srcStride := source.Buffer()
|
||||
|
||||
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
|
||||
drawBounds :=
|
||||
source.Bounds().Sub(offset).
|
||||
Intersect(destination.Bounds()).
|
||||
Intersect(bounds)
|
||||
if drawBounds.Empty() { return }
|
||||
updatedRegion = drawBounds
|
||||
|
||||
point := image.Point { }
|
||||
for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
|
||||
for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
|
||||
offsetPoint := point.Add(offset)
|
||||
dstIndex := point.X + point.Y * dstStride
|
||||
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
|
||||
dstData[dstIndex] = srcData[srcIndex]
|
||||
}}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func StrokeRectangle (
|
||||
destination art.Canvas,
|
||||
source art.Canvas,
|
||||
bounds image.Rectangle,
|
||||
weight int,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
insetBounds := bounds.Inset(weight)
|
||||
if insetBounds.Empty() {
|
||||
return FillRectangle(destination, source, bounds)
|
||||
}
|
||||
return FillRectangleShatter(destination, source, bounds, insetBounds)
|
||||
}
|
||||
|
||||
// FillRectangleShatter is like FillRectangle, but it does not draw in areas
|
||||
// specified in "rocks".
|
||||
func FillRectangleShatter (
|
||||
destination art.Canvas,
|
||||
source art.Canvas,
|
||||
bounds image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
tiles := shatter.Shatter(bounds, rocks...)
|
||||
for _, tile := range tiles {
|
||||
FillRectangle (
|
||||
art.Cut(destination, tile),
|
||||
source, tile)
|
||||
updatedRegion = updatedRegion.Union(tile)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// FillColorRectangle fills a rectangle within the destination canvas with a
|
||||
// solid color.
|
||||
func FillColorRectangle (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
bounds image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
dstData, dstStride := destination.Buffer()
|
||||
bounds = bounds.Canon().Intersect(destination.Bounds())
|
||||
if bounds.Empty() { return }
|
||||
|
||||
updatedRegion = bounds
|
||||
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
|
||||
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
|
||||
dstData[x + y * dstStride] = color
|
||||
}}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// FillColorRectangleShatter is like FillColorRectangle, but it does not draw in
|
||||
// areas specified in "rocks".
|
||||
func FillColorRectangleShatter (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
bounds image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
tiles := shatter.Shatter(bounds, rocks...)
|
||||
for _, tile := range tiles {
|
||||
FillColorRectangle(destination, color, tile)
|
||||
updatedRegion = updatedRegion.Union(tile)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// StrokeColorRectangle is similar to FillColorRectangle, but it draws an inset
|
||||
// outline of the given rectangle instead.
|
||||
func StrokeColorRectangle (
|
||||
destination art.Canvas,
|
||||
color color.RGBA,
|
||||
bounds image.Rectangle,
|
||||
weight int,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
insetBounds := bounds.Inset(weight)
|
||||
if insetBounds.Empty() {
|
||||
return FillColorRectangle(destination, color, bounds)
|
||||
}
|
||||
return FillColorRectangleShatter(destination, color, bounds, insetBounds)
|
||||
}
|
97
shatter/shatter.go
Normal file
97
shatter/shatter.go
Normal file
@ -0,0 +1,97 @@
|
||||
// Package shatter provides boolean operations for image.Rectangle.
|
||||
package shatter
|
||||
|
||||
import "image"
|
||||
|
||||
// Shatter takes in a bounding rectangle, and several rectangles to be
|
||||
// subtracted from it. It returns a slice of rectangles that tile together to
|
||||
// make up the difference between them. This is intended to be used for figuring
|
||||
// out which areas of a container element's background are covered by other
|
||||
// elements so it doesn't waste CPU cycles drawing to those areas.
|
||||
func Shatter (
|
||||
glass image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
tiles []image.Rectangle,
|
||||
) {
|
||||
// in this function, the metaphor of throwing several rocks at a sheet
|
||||
// of glass is used to illustrate the concept.
|
||||
|
||||
tiles = []image.Rectangle { glass }
|
||||
for _, rock := range rocks {
|
||||
|
||||
// check each tile to see if the rock has collided with it
|
||||
tileLen := len(tiles)
|
||||
for tileIndex := 0; tileIndex < tileLen; tileIndex ++ {
|
||||
tile := tiles[tileIndex]
|
||||
if !rock.Overlaps(tile) { continue }
|
||||
newTiles, n := shatterOnce(tile, rock)
|
||||
if n > 0 {
|
||||
// the tile was shattered into one or more sub
|
||||
// tiles
|
||||
tiles[tileIndex] = newTiles[0]
|
||||
tiles = append(tiles, newTiles[1:n]...)
|
||||
} else {
|
||||
// the tile was entirely obscured by the rock
|
||||
// and must be wholly removed
|
||||
tiles = remove(tiles, tileIndex)
|
||||
tileIndex --
|
||||
tileLen --
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func shatterOnce (glass, rock image.Rectangle) (tiles [4]image.Rectangle, n int) {
|
||||
rock = rock.Intersect(glass)
|
||||
|
||||
// |'''''''''''|
|
||||
// | |
|
||||
// |###|'''| |
|
||||
// |###|___| |
|
||||
// | |
|
||||
// |___________|
|
||||
if rock.Min.X > glass.Min.X { tiles[n] = image.Rect (
|
||||
glass.Min.X, rock.Min.Y,
|
||||
rock.Min.X, rock.Max.Y,
|
||||
); n ++ }
|
||||
|
||||
// |'''''''''''|
|
||||
// | |
|
||||
// | |'''|###|
|
||||
// | |___|###|
|
||||
// | |
|
||||
// |___________|
|
||||
if rock.Max.X < glass.Max.X { tiles[n] = image.Rect (
|
||||
rock.Max.X, rock.Min.Y,
|
||||
glass.Max.X, rock.Max.Y,
|
||||
); n ++ }
|
||||
|
||||
// |###########|
|
||||
// |###########|
|
||||
// | |'''| |
|
||||
// | |___| |
|
||||
// | |
|
||||
// |___________|
|
||||
if rock.Min.Y > glass.Min.Y { tiles[n] = image.Rect (
|
||||
glass.Min.X, glass.Min.Y,
|
||||
glass.Max.X, rock.Min.Y,
|
||||
); n ++ }
|
||||
|
||||
// |'''''''''''|
|
||||
// | |
|
||||
// | |'''| |
|
||||
// | |___| |
|
||||
// |###########|
|
||||
// |###########|
|
||||
if rock.Max.Y < glass.Max.Y { tiles[n] = image.Rect (
|
||||
glass.Min.X, rock.Max.Y,
|
||||
glass.Max.X, glass.Max.Y,
|
||||
); n ++ }
|
||||
return
|
||||
}
|
||||
|
||||
func remove[ELEMENT any] (slice []ELEMENT, s int) []ELEMENT {
|
||||
return append(slice[:s], slice[s + 1:]...)
|
||||
}
|
Reference in New Issue
Block a user