package patterns import "art" import "image" // Texture is a pattern that tiles the content of a canvas both horizontally and // vertically. type Texture struct { art.Canvas } // Draw tiles the pattern's canvas within the given bounds. The minimum // point of the pattern's canvas will be lined up with the minimum point of the // bounding rectangle. func (pattern Texture) Draw (destination art.Canvas, bounds image.Rectangle) { dstBounds := bounds.Canon().Intersect(destination.Bounds()) if dstBounds.Empty() { return } dstData, dstStride := destination.Buffer() srcData, srcStride := pattern.Buffer() srcBounds := pattern.Bounds() // offset is a vector that is added to points in destination space to // convert them to points in source space offset := srcBounds.Min.Sub(bounds.Min) // calculate the starting position in source space srcPoint := dstBounds.Min.Add(offset) srcPoint.X = wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X) srcPoint.Y = wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y) srcStartPoint := srcPoint // for each row dstPoint := image.Point { } for dstPoint.Y = dstBounds.Min.Y; dstPoint.Y < dstBounds.Max.Y; dstPoint.Y ++ { srcPoint.X = srcStartPoint.X dstPoint.X = dstBounds.Min.X dstYComponent := dstPoint.Y * dstStride srcYComponent := srcPoint.Y * srcStride // for each pixel in the row for { // draw pixel dstIndex := dstYComponent + dstPoint.X srcIndex := srcYComponent + srcPoint.X dstData[dstIndex] = srcData[srcIndex] // increment X in source space. wrap to start if out of // bounds. srcPoint.X ++ if srcPoint.X >= srcBounds.Max.X { srcPoint.X = srcBounds.Min.X } // increment X in destination space. stop drawing this // row if out of bounds. dstPoint.X ++ if dstPoint.X >= dstBounds.Max.X { break } } // increment row in source space. wrap to start if out of // bounds. srcPoint.Y ++ if srcPoint.Y >= srcBounds.Max.Y { srcPoint.Y = srcBounds.Min.Y } } } func wrap (value, min, max int) int { difference := max - min value = (value - min) % difference if value < 0 { value += difference } return value + min }