backend/internal/system/box.go

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package system
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import "image"
import "image/color"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/backend/internal/util"
type textureMode int; const (
textureModeTile textureMode = iota
textureModeCenter
)
type box struct {
system *System
parent parent
outer anyBox
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role tomo.Role
styleCookie event.Cookie
lastStyleNonce int
lastIconsNonce int
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bounds image.Rectangle
minSize image.Point
userMinSize image.Point
innerClippingBounds image.Rectangle
minSizeQueued bool
focusQueued *bool
padding tomo.Inset
border []tomo.Border
color color.Color
texture canvas.Texture
textureMode textureMode
dndData data.Data
dndAccept []data.Mime
focused bool
focusable bool
canvas util.Memo[canvas.Canvas]
drawer canvas.Drawer
on struct {
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focusEnter event.FuncBroadcaster
focusLeave event.FuncBroadcaster
dndEnter event.FuncBroadcaster
dndLeave event.FuncBroadcaster
dndDrop event.Broadcaster[func (data.Data)]
mouseEnter event.FuncBroadcaster
mouseLeave event.FuncBroadcaster
mouseMove event.FuncBroadcaster
mouseDown event.Broadcaster[func (input.Button)]
mouseUp event.Broadcaster[func (input.Button)]
scroll event.Broadcaster[func (float64, float64)]
keyDown event.Broadcaster[func (input.Key, bool)]
keyUp event.Broadcaster[func (input.Key, bool)]
styleChange event.FuncBroadcaster
iconsChange event.FuncBroadcaster
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}
}
func (this *System) newBox (outer anyBox) *box {
box := &box {
system: this,
color: color.Transparent,
outer: outer,
drawer: outer,
}
box.canvas = util.NewMemo (func () canvas.Canvas {
if box.parent == nil { return nil }
parentCanvas := box.parent.getCanvas()
if parentCanvas == nil { return nil }
return parentCanvas.SubCanvas(box.bounds)
})
if outer == nil {
box.drawer = box
box.outer = box
}
box.invalidateMinimum()
return box
}
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func (this *System) NewBox () tomo.Box {
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return this.newBox(nil)
}
func (this *box) GetBox () tomo.Box {
return this.outer
}
func (this *box) Window () tomo.Window {
hierarchy := this.getHierarchy()
if hierarchy == nil { return nil }
return hierarchy.getWindow()
}
func (this *box) Bounds () image.Rectangle {
return this.bounds
}
func (this *box) InnerBounds () image.Rectangle {
return this.padding.Apply(this.innerClippingBounds)
}
func (this *box) MinimumSize () image.Point {
return this.minSize
}
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func (this *box) Role () tomo.Role {
return this.role
}
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func (this *box) borderSum () tomo.Inset {
sum := tomo.Inset { }
for _, border := range this.border {
sum[0] += border.Width[0]
sum[1] += border.Width[1]
sum[2] += border.Width[2]
sum[3] += border.Width[3]
}
return sum
}
func (this *box) borderAndPaddingSum () tomo.Inset {
sum := this.borderSum()
sum[0] += this.padding[0]
sum[1] += this.padding[1]
sum[2] += this.padding[2]
sum[3] += this.padding[3]
return sum
}
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func (this *box) SetBounds (bounds image.Rectangle) {
if this.bounds == bounds { return }
this.bounds = bounds
this.invalidateLayout()
}
func (this *box) SetColor (c color.Color) {
if c == nil { c = color.Transparent }
if this.color == c { return }
this.color = c
this.invalidateDraw()
}
func (this *box) SetTextureTile (texture canvas.Texture) {
if this.texture == texture && this.textureMode == textureModeTile { return }
this.textureMode = textureModeTile
this.texture = texture
this.invalidateDraw()
}
func (this *box) SetTextureCenter (texture canvas.Texture) {
if this.texture == texture && this.textureMode == textureModeCenter { return }
this.texture = texture
this.textureMode = textureModeCenter
this.invalidateDraw()
}
func (this *box) SetBorder (borders ...tomo.Border) {
previousBorderSum := this.borderSum()
previousBorders := this.border
this.border = borders
// only invalidate the layout if the border is sized differently
if this.borderSum() != previousBorderSum {
this.invalidateLayout()
this.invalidateMinimum()
return
}
// if the border takes up the same amount of space, only invalidate the
// drawing if it looks different
for index, newBorder := range this.border {
different :=
index >= len(previousBorders) ||
newBorder != previousBorders[index]
if different {
this.invalidateDraw()
return
}
}
}
func (this *box) SetMinimumSize (size image.Point) {
if this.userMinSize == size { return }
this.userMinSize = size
this.invalidateMinimum()
}
func (this *box) SetPadding (padding tomo.Inset) {
if this.padding == padding { return }
this.padding = padding
this.invalidateLayout()
this.invalidateMinimum()
}
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func (this *box) SetRole (role tomo.Role) {
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if this.role == role { return }
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this.role = role
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this.lastStyleNonce = -1
this.outer.recursiveReApply()
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}
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func (this *box) SetDNDData (dat data.Data) {
this.dndData = dat
}
func (this *box) SetDNDAccept (types ...data.Mime) {
this.dndAccept = types
}
func (this *box) SetFocused (focused bool) {
hierarchy := this.getHierarchy()
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if hierarchy == nil {
focusedCopy := focused
this.focusQueued = &focusedCopy
return
}
if !this.focusable { return }
if this.Focused () && !focused {
hierarchy.focus(nil)
} else if !this.Focused() && focused {
hierarchy.focus(this.outer)
}
}
func (this *box) SetFocusable (focusable bool) {
if this.focusable == focusable { return }
this.focusable = focusable
if !focusable {
this.SetFocused(false)
}
}
func (this *box) Focused () bool {
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hierarchy := this.getHierarchy()
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if hierarchy == nil { return false }
return hierarchy.isFocused(this.outer)
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}
func (this *box) Modifiers () input.Modifiers {
hierarchy := this.getHierarchy()
if hierarchy == nil { return input.Modifiers { } }
return hierarchy.getModifiers()
}
func (this *box) MousePosition () image.Point {
hierarchy := this.getHierarchy()
if hierarchy == nil { return image.Point { } }
return hierarchy.getMousePosition()
}
// ----- event handler setters ---------------------------------------------- //
func (this *box) OnFocusEnter (callback func()) event.Cookie {
return this.on.focusEnter.Connect(callback)
}
func (this *box) OnFocusLeave (callback func()) event.Cookie {
return this.on.focusLeave.Connect(callback)
}
func (this *box) OnDNDEnter (callback func()) event.Cookie {
return this.on.dndEnter.Connect(callback)
}
func (this *box) OnDNDLeave (callback func()) event.Cookie {
return this.on.dndLeave.Connect(callback)
}
func (this *box) OnDNDDrop (callback func(data.Data)) event.Cookie {
return this.on.dndDrop.Connect(callback)
}
func (this *box) OnMouseEnter (callback func()) event.Cookie {
return this.on.mouseEnter.Connect(callback)
}
func (this *box) OnMouseLeave (callback func()) event.Cookie {
return this.on.mouseLeave.Connect(callback)
}
func (this *box) OnMouseMove (callback func()) event.Cookie {
return this.on.mouseMove.Connect(callback)
}
func (this *box) OnMouseDown (callback func(input.Button)) event.Cookie {
return this.on.mouseDown.Connect(callback)
}
func (this *box) OnMouseUp (callback func(input.Button)) event.Cookie {
return this.on.mouseUp.Connect(callback)
}
func (this *box) OnScroll (callback func(deltaX, deltaY float64)) event.Cookie {
return this.on.scroll.Connect(callback)
}
func (this *box) OnKeyDown (callback func(key input.Key, numberPad bool)) event.Cookie {
return this.on.keyDown.Connect(callback)
}
func (this *box) OnKeyUp (callback func(key input.Key, numberPad bool)) event.Cookie {
return this.on.keyUp.Connect(callback)
}
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func (this *box) OnStyleChange (callback func()) event.Cookie {
return this.on.styleChange.Connect(callback)
}
func (this *box) OnIconsChange (callback func()) event.Cookie {
return this.on.iconsChange.Connect(callback)
}
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func (this *box) handleFocusEnter () {
this.on.focusEnter.Broadcast()
}
func (this *box) handleFocusLeave () {
this.on.focusLeave.Broadcast()
}
func (this *box) handleMouseEnter () {
this.on.mouseEnter.Broadcast()
}
func (this *box) handleMouseLeave () {
this.on.mouseLeave.Broadcast()
}
func (this *box) handleMouseMove () {
this.on.mouseMove.Broadcast()
}
func (this *box) handleMouseDown (button input.Button) {
if this.focusable {
this.SetFocused(true)
} else {
hierarchy := this.getHierarchy()
if hierarchy == nil { return }
hierarchy.focus(nil)
}
for _, listener := range this.on.mouseDown.Listeners() {
listener(button)
}
}
func (this *box) handleMouseUp (button input.Button) {
for _, listener := range this.on.mouseUp.Listeners() {
listener(button)
}
}
func (this *box) handleScroll (x, y float64) {
for _, listener := range this.on.scroll.Listeners() {
listener(x, y)
}
}
func (this *box) handleKeyDown (key input.Key, numberPad bool) {
for _, listener := range this.on.keyDown.Listeners() {
listener(key, numberPad)
}
}
func (this *box) handleKeyUp (key input.Key, numberPad bool) {
for _, listener := range this.on.keyUp.Listeners() {
listener(key, numberPad)
}
}
// -------------------------------------------------------------------------- //
func (this *box) Draw (can canvas.Canvas) {
if can == nil { return }
pen := can.Pen()
bounds := this.Bounds()
// background
pen.Fill(this.color)
if this.textureMode == textureModeTile {
pen.Texture(this.texture)
}
if this.transparent() && this.parent != nil {
this.parent.drawBackgroundPart(can)
}
pen.Rectangle(bounds)
// centered texture
if this.textureMode == textureModeCenter && this.texture != nil {
textureBounds := this.texture.Bounds()
textureOrigin :=
bounds.Min.
Add(image.Pt (
bounds.Dx() / 2,
bounds.Dy() / 2)).
Sub(image.Pt (
textureBounds.Dx() / 2,
textureBounds.Dy() / 2))
pen.Fill(color.Transparent)
pen.Texture(this.texture)
pen.Rectangle(textureBounds.Sub(textureBounds.Min).Add(textureOrigin))
}
}
func (this *box) drawBorders (can canvas.Canvas) {
if can == nil { return }
pen := can.Pen()
bounds := this.bounds
rectangle := func (x0, y0, x1, y1 int, c color.Color) {
area := image.Rect(x0, y0, x1, y1)
if util.Transparent(c) && this.parent != nil {
this.parent.drawBackgroundPart(can.SubCanvas(area))
}
pen.Fill(c)
pen.Rectangle(area)
}
for _, border := range this.border {
rectangle (
bounds.Min.X,
bounds.Min.Y,
bounds.Max.X,
bounds.Min.Y + border.Width[tomo.SideTop],
border.Color[tomo.SideTop])
rectangle (
bounds.Min.X,
bounds.Max.Y - border.Width[tomo.SideBottom],
bounds.Max.X,
bounds.Max.Y,
border.Color[tomo.SideBottom])
rectangle (
bounds.Min.X,
bounds.Min.Y + border.Width[tomo.SideTop],
bounds.Min.X + border.Width[tomo.SideLeft],
bounds.Max.Y - border.Width[tomo.SideBottom],
border.Color[tomo.SideLeft])
rectangle (
bounds.Max.X - border.Width[tomo.SideRight],
bounds.Min.Y + border.Width[tomo.SideTop],
bounds.Max.X,
bounds.Max.Y - border.Width[tomo.SideBottom],
border.Color[tomo.SideRight])
bounds = border.Width.Apply(bounds)
}
}
func (this *box) contentMinimum () image.Point {
var minimum image.Point
minimum.X += this.padding.Horizontal()
minimum.Y += this.padding.Vertical()
borderSum := this.borderSum()
minimum.X += borderSum.Horizontal()
minimum.Y += borderSum.Vertical()
return minimum
}
func (this *box) doMinimumSize () {
this.minSize = this.outer.contentMinimum()
if this.minSize.X < this.userMinSize.X {
this.minSize.X = this.userMinSize.X
}
if this.minSize.Y < this.userMinSize.Y {
this.minSize.Y = this.userMinSize.Y
}
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if this.parent != nil {
this.parent.notifyMinimumSizeChange(this)
}
}
// var drawcnt int
func (this *box) doDraw () {
// println("DRAW", drawcnt)
// drawcnt ++
canvas := this.canvas.Value()
if canvas == nil { return }
if this.drawer != nil {
this.drawBorders(canvas)
this.drawer.Draw(canvas.SubCanvas(this.innerClippingBounds))
}
}
// var laycnt int
func (this *box) doLayout () {
// println("LAYOUT", laycnt)
// laycnt ++
this.innerClippingBounds = this.borderSum().Apply(this.bounds)
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this.outer.recursiveLoseCanvas()
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}
func (this *box) setParent (parent parent) {
if this.parent != parent && this.Focused() {
this.SetFocused(false)
}
this.parent = parent
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this.outer.recursiveReApply()
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}
func (this *box) getParent () parent {
return this.parent
}
func (this *box) flushActionQueue () {
if this.getHierarchy() == nil { return }
if this.minSizeQueued {
this.invalidateMinimum()
}
if this.focusQueued != nil {
this.SetFocused(*this.focusQueued)
}
}
func (this *box) recursiveRedo () {
this.doLayout()
this.doDraw()
}
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func (this *box) recursiveLoseCanvas () {
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this.canvas.InvalidateTo(nil)
}
func (this *box) invalidateLayout () {
hierarchy := this.getHierarchy()
if hierarchy == nil { return }
hierarchy.invalidateLayout(this.outer)
}
func (this *box) invalidateDraw () {
hierarchy := this.getHierarchy()
if hierarchy == nil { return }
hierarchy.invalidateDraw(this.outer)
}
func (this *box) invalidateMinimum () {
hierarchy := this.getHierarchy()
if hierarchy == nil {
this.minSizeQueued = true
} else {
hierarchy.invalidateMinimum(this.outer)
}
}
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func (this *box) recursiveReApply () {
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if this.getHierarchy() == nil { return }
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// re-apply styling, icons *if needed*
// style
hierarchyStyleNonce := this.getStyleNonce()
if this.lastStyleNonce != hierarchyStyleNonce {
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// remove old style
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this.lastStyleNonce = hierarchyStyleNonce
if this.styleCookie != nil {
this.styleCookie.Close()
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this.styleCookie = nil
}
// apply new one
if style := this.getStyle(); style != nil {
this.styleCookie = style.Apply(this.outer)
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}
this.on.styleChange.Broadcast()
}
// icons
hierarchyIconsNonce := this.getIconsNonce()
if this.lastIconsNonce != hierarchyIconsNonce {
this.lastIconsNonce = hierarchyIconsNonce
this.on.iconsChange.Broadcast()
}
}
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func (this *box) canBeFocused () bool {
return this.focusable
}
func (this *box) boxUnder (point image.Point, category eventCategory) anyBox {
if point.In(this.bounds) {
return this.outer
} else {
return nil
}
}
func (this *box) propagate (callback func (anyBox) bool) bool {
return callback(this.outer)
}
func (this *box) propagateAlt (callback func (anyBox) bool) bool {
return callback(this.outer)
}
func (this *box) transparent () bool {
// TODO uncomment once we have
// a way to detect texture transparency
return util.Transparent(this.color) /*&&
(this.texture == nil || !this.texture.Opaque())*/
}
func (this *box) getWindow () tomo.Window {
hierarchy := this.getHierarchy()
if hierarchy == nil { return nil }
return hierarchy.getWindow()
}
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func (this *box) getStyle () tomo.Style {
hierarchy := this.getHierarchy()
if hierarchy == nil { return nil }
return hierarchy.getStyle()
}
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func (this *box) getHierarchy () *Hierarchy {
if this.parent == nil { return nil }
return this.parent.getHierarchy()
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}
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func (this *box) getStyleNonce () int {
// should panic if not in the tree
return this.getHierarchy().getStyleNonce()
}
func (this *box) getIconsNonce () int {
// should panic if not in the tree
return this.getHierarchy().getIconsNonce()
}