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package system
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/sashakoshka/goutil/container"
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type attrHierarchy [T tomo.Attr] struct {
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fallback T
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style ucontainer.Optional[T]
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user ucontainer.Optional[T]
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}
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func (this *attrHierarchy[T]) SetFallback (fallback T) {
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this.fallback = fallback
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}
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func (this *attrHierarchy[T]) SetStyle (style T) (different bool) {
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styleEquals := false
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if previous, ok := this.style.Value(); ok {
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styleEquals = previous.Equals(style)
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}
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this.style.Set(style)
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return !styleEquals && !this.user.Exists()
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}
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func (this *attrHierarchy[T]) UnsetStyle () (different bool) {
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different = this.style.Exists()
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this.style.Unset()
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return different
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}
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func (this *attrHierarchy[T]) SetUser (user T) (different bool) {
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userEquals := false
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if previous, ok := this.user.Value(); ok {
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userEquals = previous.Equals(user)
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}
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this.user.Set(user)
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return !userEquals
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}
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func (this *attrHierarchy[T]) UnsetUser () (different bool) {
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different = this.user.Exists()
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this.user.Unset()
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return different
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}
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func (this *attrHierarchy[T]) Set (attr T, user bool) (different bool) {
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if user {
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return this.SetUser(attr)
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} else {
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return this.SetStyle(attr)
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}
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}
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func (this *attrHierarchy[T]) Unset (user bool) (different bool) {
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if user {
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return this.UnsetUser()
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} else {
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return this.UnsetStyle()
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}
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}
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func (this *attrHierarchy[T]) Value () T {
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if user, ok := this.user.Value(); ok {
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return user
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} else if style, ok := this.style.Value(); ok{
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return style
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} else {
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return this.fallback
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}
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}
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