Propagate mouse motion events to boxes
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d944f6016f
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@ -115,17 +115,18 @@ func (this *Hierarchy) HandleMouseMove (position image.Point) {
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for _, dragSet := range this.drags {
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for _, dragSet := range this.drags {
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for _, box := range dragSet {
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for _, box := range dragSet {
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if box.handleMouseMove() { break }
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if box.handleMouseMove() { break }
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}
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dragged = true
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dragged = true
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}
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}
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}
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if dragged { return }
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if dragged { return }
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// TODO we can hover over multiple boxes at once. however, any way of
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// TODO we can hover over multiple boxes at once. however, any way of
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// detecting this involves several slice allocations every time we
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// detecting this involves several slice allocations every time we
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// process a MouseMove event. perhaps we just ought to suck it up and do
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// process a MouseMove event. perhaps we just ought to suck it up and do
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// it.
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// it. or perhaps doing *this* is the better way? we may never know.
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box := this.boxUnder(position)
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box := this.boxUnder(position)
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if box != nil {
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if box != nil {
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box := this.considerMaskingParents(box)
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this.hover(box)
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this.hover(box)
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box.handleMouseMove()
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box.handleMouseMove()
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}
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}
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