Improve some doc comments
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@ -31,12 +31,19 @@ type Hierarchy struct {
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minimumClean bool
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}
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// WindowLink allows the Hierarchy to call up into the backend implementation
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// which contains it.
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// WindowLink allows the Hierarchy to call up into the tomo.Window
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// implementation which contains it. This should be a separate entity from the
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// tomo.Window.
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type WindowLink interface {
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GetWindow () tomo.Window
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PushRegion (image.Rectangle)
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PushAll ()
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// GetWindow returns the tomo.Window containing the Hierarchy.
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GetWindow () tomo.Window
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// PushRegion pushes a region of the held canvas.Canvas to the screen.
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PushRegion (image.Rectangle)
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// PushAll pushes the entire canvas.Canvas to the screen.
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PushAll ()
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// NotifyMinimumSizeChange notifies the tomo.Window that the minimum
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// size of the Hierarchy has changed, and if necessary, a resize should
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// be requested.
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NotifyMinimumSizeChange ()
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}
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@ -67,7 +74,7 @@ func (this *Hierarchy) SetRoot (root tomo.Box) {
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}
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// SetCanvas sets the held canvas of the Hierarchy that all boxes within it will
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// draw to. The Hierarchy will take on the canvas's bounds to lay itself out.
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// draw to. The Hierarchy will use the canvas.Canvas's bounds to lay itself out.
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func (this *Hierarchy) SetCanvas (can canvas.Canvas) {
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this.canvas = can
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if this.root != nil { this.root.loseCanvas() }
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@ -3,6 +3,11 @@ package system
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import "errors"
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import "git.tebibyte.media/tomo/tomo"
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// TODO before implementing this, tomo.SurfaceBox needs a Close behavior. That
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// way, we know when to close the surface itself. Additionally, we need some
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// kind of OnReallocate method that is called when the surface is re-allocated
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// due to a resize or something.
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func (this *System) NewSurfaceBox () (tomo.SurfaceBox, error) {
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// TODO
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return nil, errors.New("system: not implemented yet")
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@ -9,11 +9,14 @@ type System struct {
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link BackendLink
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}
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// BackendLink allows the System to call up into the backend implementation
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// BackendLink allows the System to call up into the tomo.Backend implementation
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// which contains it in order to do things such as create new textures.
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type BackendLink interface {
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// NewTexture creates a new texture from an image.
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NewTexture (image.Image) canvas.TextureCloser
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// NewCanvas creates a new blank canvas with the specified bounds.
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NewCanvas (image.Rectangle) canvas.Canvas
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// NewSurface creates a new surface with the specified bounds.
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NewSurface (image.Rectangle) SurfaceLink
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}
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