Actually use layouts
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bb082d3989
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7809aac72f
@ -20,7 +20,6 @@ type containerBox struct {
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attrLayout attrHierarchy[tomo.AttrLayout]
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children []anyBox
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layout tomo.Layout
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on struct {
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contentBoundsChange event.FuncBroadcaster
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@ -187,19 +186,21 @@ func (this *containerBox) setAttr (attr tomo.Attr, user bool) {
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}
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func (this *containerBox) recommendedHeight (width int) int {
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if this.layout == nil || this.attrOverflow.Value().Y {
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layout := this.attrLayout.Value().Layout
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if layout == nil || this.attrOverflow.Value().Y {
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return this.minSize.Value().Y
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} else {
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return this.layout.RecommendedHeight(this.layoutHints(), this.boxQuerier(), width) +
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return layout.RecommendedHeight(this.layoutHints(), this.boxQuerier(), width) +
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this.borderAndPaddingSum().Vertical()
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}
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}
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func (this *containerBox) recommendedWidth (height int) int {
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if this.layout == nil || this.attrOverflow.Value().X {
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layout := this.attrLayout.Value().Layout
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if layout == nil || this.attrOverflow.Value().X {
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return this.minSize.Value().X
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} else {
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return this.layout.RecommendedWidth(this.layoutHints(), this.boxQuerier(), height) +
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return layout.RecommendedWidth(this.layoutHints(), this.boxQuerier(), height) +
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this.borderAndPaddingSum().Horizontal()
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}
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}
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@ -274,8 +275,9 @@ func (this *containerBox) layoutHints () tomo.LayoutHints {
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func (this *containerBox) contentMinimum () image.Point {
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overflow := this.attrOverflow.Value()
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minimum := this.box.contentMinimum()
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if this.layout != nil {
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layoutMinimum := this.layout.MinimumSize (
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layout := this.attrLayout.Value().Layout
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if layout != nil {
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layoutMinimum := layout.MinimumSize (
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this.layoutHints(),
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this.boxQuerier())
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if overflow.X { layoutMinimum.X = 0 }
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@ -288,12 +290,13 @@ func (this *containerBox) contentMinimum () image.Point {
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func (this *containerBox) doLayout () {
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this.box.doLayout()
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previousContentBounds := this.contentBounds
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layout := this.attrLayout.Value().Layout
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// by default, use innerBounds (translated to 0, 0) for contentBounds.
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// if a direction overflows, use the layout's minimum size for it.
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var minimum image.Point
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if this.layout != nil {
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minimum = this.layout.MinimumSize (
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if layout != nil {
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minimum = layout.MinimumSize (
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this.layoutHints(),
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this.boxQuerier())
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}
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@ -304,10 +307,10 @@ func (this *containerBox) doLayout () {
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if overflow.Y { this.contentBounds.Max.Y = this.contentBounds.Min.Y + minimum.Y }
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// arrange children
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if this.layout != nil {
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if layout != nil {
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layoutHints := this.layoutHints()
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layoutHints.Bounds = this.contentBounds
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this.layout.Arrange(layoutHints, this.boxArranger())
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layout.Arrange(layoutHints, this.boxArranger())
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}
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// build an accurate contentBounds by unioning the bounds of all child
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@ -323,7 +326,7 @@ func (this *containerBox) doLayout () {
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// offset children and contentBounds by scroll
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for _, box := range this.children {
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assertAnyBox(box).setBounds(box.Bounds().Add(this.scroll).Add(innerBounds.Min))
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box.setBounds(box.Bounds().Add(this.scroll).Add(innerBounds.Min))
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}
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this.contentBounds = this.contentBounds.Add(this.scroll)
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