X backend uses Close method instead of Destroy to free canvas
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@ -361,7 +361,7 @@ func (this *window) reallocateCanvas () {
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if larger || smaller {
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if larger || smaller {
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if this.xCanvas != nil {
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if this.xCanvas != nil {
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this.xCanvas.Destroy()
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this.xCanvas.Close()
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}
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}
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this.xCanvas = xcanvas.NewCanvasFrom(xgraphics.New (
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this.xCanvas = xcanvas.NewCanvasFrom(xgraphics.New (
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this.backend.x,
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this.backend.x,
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