All selectable TextBoxes have keyboard controls

This commit is contained in:
Sasha Koshka 2024-07-26 18:43:12 -04:00
parent ddde2a79a8
commit fad46eafd3

View File

@ -24,6 +24,7 @@ type textBox struct {
attrOverflow attrHierarchy[tomo.AttrOverflow]
text string
runes []rune
selectable bool
selecting bool
selectStart int
@ -70,8 +71,9 @@ func (this *textBox) OnContentBoundsChange (callback func()) event.Cookie {
func (this *textBox) SetText (text string) {
if this.text == text { return }
this.text = text
this.drawer.SetText([]rune(text))
this.text = text
this.runes = []rune(text)
this.drawer.SetText(this.runes)
this.invalidateMinimum()
this.invalidateLayout()
}
@ -286,6 +288,71 @@ func (this *textBox) runeUnderMouse () int {
return this.drawer.AtPosition(fixPt(position))
}
func (this *textBox) handleKeyDown (key input.Key, numberPad bool) bool {
if this.box.handleKeyDown(key, numberPad) { return true }
if this.selectable { return false }
// because fuck you thats why!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
modifiers := this.Window().Modifiers()
dot := this.Dot()
sel := modifiers.Shift
word := modifiers.Control
switch {
case key == input.KeyHome || (modifiers.Alt && key == input.KeyLeft):
dot.End = 0
if !sel { dot.Start = dot.End }
this.Select(dot)
return true
case key == input.KeyEnd || (modifiers.Alt && key == input.KeyRight):
dot.End = len(this.text)
if !sel { dot.Start = dot.End }
this.Select(dot)
return true
case key == input.KeyLeft:
if sel {
this.Select(text.SelectLeft(this.runes, dot, word))
} else {
this.Select(text.MoveLeft(this.runes, dot, word))
}
return true
case key == input.KeyRight:
if sel {
this.Select(text.SelectRight(this.runes, dot, word))
} else {
this.Select(text.MoveRight(this.runes, dot, word))
}
return true
case key == input.Key('a') && modifiers.Control:
dot.Start = 0
dot.End = len(this.text)
this.Select(dot)
return true
default:
return false
}
}
func (this *textBox) handleKeyUp (key input.Key, numberPad bool) bool {
if this.box.handleKeyUp(key, numberPad) { return true }
if this.selectable { return false }
modifiers := this.Window().Modifiers()
switch {
case key == input.KeyHome || (modifiers.Alt && key == input.KeyLeft):
return true
case key == input.KeyEnd || (modifiers.Alt && key == input.KeyRight):
return true
case key == input.KeyLeft:
return true
case key == input.KeyRight:
return true
case key == input.Key('a') && modifiers.Control:
return true
default:
return false
}
}
func (this *textBox) normalizedLayoutBoundsSpace () image.Rectangle {
bounds := this.drawer.LayoutBoundsSpace()
return bounds.Sub(bounds.Min)