143 lines
4.8 KiB
Go
143 lines
4.8 KiB
Go
package system
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import "image"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/config"
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// TODO: once go v1.23 comes out, replace the explicit iterator calls here with
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// range loops
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// HandleFocusChange sets whether or not the window containing this Hierarchy
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// has input focus.
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func (this *Hierarchy) HandleFocusChange (focused bool) {
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if this.windowFocused == focused { return }
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this.windowFocused = focused
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}
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// HandleModifiers sets the modifier keys that are currently being pressed.
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func (this *Hierarchy) HandleModifiers (modifiers input.Modifiers) {
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if this.modifiers == modifiers { return }
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this.modifiers = modifiers
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}
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// HandleKeyDown sends a key down event to the currently focused Box. If the
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// event which triggers this comes with modifier key information,
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// HandleModifiers must be called *before* HandleKeyDown.
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func (this *Hierarchy) HandleKeyDown (key input.Key, numberPad bool) {
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caught := false
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if this.anyFocused() {
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this.keyboardTargets(func (target anyBox) bool {
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if target.handleKeyDown(key, numberPad) {
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caught = true
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return false
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}
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return true
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})
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} else {
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if this.root != nil {
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caught = this.root.handleKeyDown(key, numberPad)
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}
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}
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if caught { return }
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switch input.KC(key, this.modifiers) {
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case config.KeyChordFocusNext: this.focusNext()
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case config.KeyChordFocusPrevious: this.focusPrevious()
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// TODO: up, down, left, and right should find a box to the top, bottom,
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// left, and right respectively to move the focus to. we might want to
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// have four corresponding key chords in tomo/config.
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case input.KC(input.KeyDown, input.ModNone): this.focusNext()
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case input.KC(input.KeyUp, input.ModNone): this.focusPrevious()
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}
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}
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// HandleKeyUp sends a key up event to the currently focused Box. If the event
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// which triggers this comes with modifier key information, HandleModifiers must
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// be called *before* HandleKeyUp.
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func (this *Hierarchy) HandleKeyUp (key input.Key, numberPad bool) {
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if this.anyFocused() {
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this.keyboardTargets(func (target anyBox) bool {
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if target.handleKeyUp(key, numberPad) {
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return false
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}
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return true
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})
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} else {
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if this.root != nil {
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this.root.handleKeyUp(key, numberPad)
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}
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}
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}
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// HandleMouseDown sends a mouse down event to the Boxes positioned underneath
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// the mouse cursor and marks them as being "dragged" by that mouse button,
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// starting at the first Box to mask events and ending at the first box to
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// catch the event. If the event which triggers this comes with mouse position
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// information, HandleMouseMove must be called *before* HandleMouseDown.
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func (this *Hierarchy) HandleMouseDown (button input.Button) {
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boxes := []anyBox { }
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first := true
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this.boxesUnder(this.mousePosition)(func (box anyBox) bool {
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if first {
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if box.canBeFocused() {
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this.focus(box)
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} else {
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this.focus(nil)
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}
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first = false
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}
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boxes = append(boxes, box)
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return !box.handleMouseDown(button)
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})
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this.drags[button] = boxes
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}
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// HandleMouseUp sends a mouse up event to the Boxes currently being "dragged"
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// by the specified mouse button, and marks them as being "not dragged" by that
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// mouse button. If the event which triggers this comes with mouse position
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// information, HandleMouseMove must be caleld *before* HandleMouseUp
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func (this *Hierarchy) HandleMouseUp (button input.Button) {
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for _, box := range this.drags[button] {
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box.handleMouseUp(button)
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}
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this.drags[button] = nil
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}
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// HandleMouseMove sends a mouse move event to any Boxes currently being
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// "dragged" by a mouse button. If none are, it sends the event to the Boxes
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// which are underneath the mouse pointer, starting at the first Box to mask
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// events and ending at the first box to catch the event.
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func (this *Hierarchy) HandleMouseMove (position image.Point) {
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if this.mousePosition == position { return }
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this.mousePosition = position
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dragged := false
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for _, dragSet := range this.drags {
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for _, box := range dragSet {
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if box.handleMouseMove() { break }
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dragged = true
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}
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}
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if dragged { return }
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// TODO we can hover over multiple boxes at once. however, any way of
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// detecting this involves several slice allocations every time we
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// process a MouseMove event. perhaps we just ought to suck it up and do
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// it. or perhaps doing *this* is the better way? we may never know.
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box := this.boxUnder(position)
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if box != nil {
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box := this.considerMaskingParents(box)
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this.hover(box)
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box.handleMouseMove()
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}
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}
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// HandleScroll sends a scroll event to the Box currently underneath the mouse
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// cursor. If the event which triggers this comes with mouse position
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// information, HandleMouseMove must be called *before* HandleScroll.
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func (this *Hierarchy) HandleScroll (x, y float64) {
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this.boxesUnder(this.mousePosition)(func (box anyBox) bool {
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return !box.handleScroll(x, y)
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})
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}
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