392 lines
8.9 KiB
Go
392 lines
8.9 KiB
Go
package system
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/canvas"
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import "git.tebibyte.media/tomo/backend/style"
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import "git.tebibyte.media/sashakoshka/goutil/container"
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// Hierarchy is coupled to a tomo.Window implementation, and manages a tree of
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// Boxes.
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type Hierarchy struct {
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link WindowLink
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system *System
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canvas canvas.Canvas
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root anyBox
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focused anyBox
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hovered anyBox
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windowFocused bool
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modifiers input.Modifiers
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mousePosition image.Point
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drags [10][]anyBox
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minimumSize image.Point
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needStyle ucontainer.Set[anyBox]
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needLayout ucontainer.Set[anyBox]
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needDraw ucontainer.Set[anyBox]
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needRedo bool
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minimumClean bool
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}
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// WindowLink allows the Hierarchy to call up into the tomo.Window
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// implementation which contains it. This should be a separate entity from the
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// tomo.Window.
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type WindowLink interface {
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// GetWindow returns the tomo.Window containing the Hierarchy.
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GetWindow () tomo.Window
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// PushRegion pushes a region of the held canvas.Canvas to the screen.
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PushRegion (image.Rectangle)
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// PushAll pushes the entire canvas.Canvas to the screen.
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PushAll ()
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// NotifyMinimumSizeChange notifies the tomo.Window that the minimum
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// size of the Hierarchy has changed, and if necessary, a resize should
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// be requested.
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NotifyMinimumSizeChange ()
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}
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// NewHierarchy creates a new Hierarchy.
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func (this *System) NewHierarchy (link WindowLink) *Hierarchy {
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hierarchy := &Hierarchy {
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system: this,
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link: link,
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needStyle: make(ucontainer.Set[anyBox]),
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needLayout: make(ucontainer.Set[anyBox]),
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needDraw: make(ucontainer.Set[anyBox]),
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}
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this.hierarchies.Add(hierarchy)
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return hierarchy
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}
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// SetRoot sets the root Box of the hierarchy.
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func (this *Hierarchy) SetRoot (root tomo.Box) {
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if this.root != nil {
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this.root.setParent(nil)
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}
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if root == nil {
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this.root = nil
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} else {
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box := assertAnyBox(root.GetBox())
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box.setParent(this)
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box.flushActionQueue()
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this.invalidateLayout(box)
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this.root = box
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}
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this.minimumClean = false
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}
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// Empty returns whether or not the root of the Hierarchy is nil.
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func (this *Hierarchy) Empty () bool {
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return this.root == nil
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}
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// SetCanvas sets the held canvas of the Hierarchy that all boxes within it will
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// draw to. The Hierarchy will use the canvas.Canvas's bounds to lay itself out.
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func (this *Hierarchy) SetCanvas (can canvas.Canvas) {
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this.canvas = can
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if this.root != nil { this.root.recursiveLoseCanvas() }
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this.needRedo = true
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}
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// MinimumSize returns the minimum size of the Hierarchy.
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func (this *Hierarchy) MinimumSize () image.Point {
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return this.minimumSize
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}
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// Modifiers returns the current modifier keys being held.
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func (this *Hierarchy) Modifiers () input.Modifiers {
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return this.modifiers
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}
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// MousePosition returns the current mouse position.
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func (this *Hierarchy) MousePosition () image.Point {
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return this.mousePosition
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}
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// AfterEvent should be called at the end of every event cycle.
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func (this *Hierarchy) AfterEvent () {
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if this.canvas == nil { return }
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if this.needRedo {
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// set child bounds
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childBounds := this.canvas.Bounds()
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childBounds = childBounds.Sub(childBounds.Min)
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if this.root != nil {
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this.root.setBounds(childBounds)
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}
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// full relayout/redraw
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if this.root != nil {
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this.root.recursiveRedo()
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}
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this.link.PushAll()
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this.needRedo = false
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return
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}
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for len(this.needStyle) > 0 {
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this.needStyle.Pop().doStyle()
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}
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if !this.minimumClean {
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this.doMinimumSize()
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}
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for len(this.needLayout) > 0 {
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this.needLayout.Pop().doLayout()
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}
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var toPush image.Rectangle
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for len(this.needDraw) > 0 {
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box := this.needDraw.Pop()
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box.doDraw()
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toPush = toPush.Union(box.Bounds())
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}
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if !toPush.Empty() {
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this.link.PushRegion(toPush)
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}
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}
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// Close closes the Hierarchy. This should be called when the Window that
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// contains it has been closed.
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func (this *Hierarchy) Close () {
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this.system.removeHierarchy(this)
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}
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func (this *Hierarchy) setStyle () {
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if this.root != nil { this.root.recursiveReApply() }
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}
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func (this *Hierarchy) setIconSet () {
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if this.root != nil { this.root.recursiveReApply() }
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}
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func (this *Hierarchy) getHierarchy () *Hierarchy {
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return this
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}
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func (this *Hierarchy) getWindow () tomo.Window {
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return this.link.GetWindow()
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}
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func (this *Hierarchy) getStyle () *style.Style {
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return this.system.style
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}
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func (this *Hierarchy) getIconSet () style.IconSet {
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return this.system.iconSet
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}
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func (this *Hierarchy) getFaceSet () style.FaceSet {
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return this.system.faceSet
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}
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func (this *Hierarchy) getStyleNonce () int {
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return this.system.styleNonce
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}
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func (this *Hierarchy) getIconSetNonce () int {
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return this.system.iconSetNonce
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}
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func (this *Hierarchy) getCanvas () canvas.Canvas {
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return this.canvas
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}
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func (this *Hierarchy) getInnerClippingBounds () image.Rectangle {
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return this.canvas.Bounds()
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}
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func (this *Hierarchy) getModifiers () input.Modifiers {
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return this.modifiers
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}
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func (this *Hierarchy) getMousePosition () image.Point {
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return this.mousePosition
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}
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func (this *Hierarchy) notifyMinimumSizeChange (anyBox) {
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this.minimumClean = false
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}
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func (this *Hierarchy) invalidateStyle (box anyBox) {
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this.needStyle.Add(box)
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}
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func (this *Hierarchy) invalidateDraw (box anyBox) {
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this.needDraw.Add(box)
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}
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func (this *Hierarchy) invalidateLayout (box anyBox) {
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this.needLayout.Add(box)
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this.invalidateDraw(box)
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}
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func (this *Hierarchy) focus (box anyBox) {
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if this.focused == box { return }
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previous := this.focused
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this.focused = box
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if previous != nil {
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previous.handleFocusLeave()
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}
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if box != nil && box.canBeFocused() {
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box.handleFocusEnter()
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}
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}
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func (this *Hierarchy) isFocused (box anyBox) bool {
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return this.focused == box
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}
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func (this *Hierarchy) hover (box anyBox) {
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if this.hovered == box { return }
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previous := this.hovered
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this.hovered = box
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if previous != nil {
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previous.handleMouseLeave()
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}
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if box != nil {
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box.handleMouseEnter()
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}
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}
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func (this *Hierarchy) anyFocused () bool {
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return this.focused != nil
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}
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func (this *Hierarchy) masks () bool {
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return false
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}
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func (this *Hierarchy) boxUnder (point image.Point) anyBox {
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if this.root == nil { return nil }
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return this.root.boxUnder(point)
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}
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func (this *Hierarchy) parents (box anyBox) func (func (anyBox) bool) {
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return func (yield func (anyBox) bool) {
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for box != nil && yield(box) {
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parent, ok := box.getParent().(anyBox)
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if !ok { break }
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box = parent
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}
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}
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}
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func (this *Hierarchy) boxesUnder (point image.Point) func (func (anyBox) bool) {
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return this.parents(this.boxUnder(point))
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}
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func (this *Hierarchy) keyboardTargets (yield func (anyBox) bool) {
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focused := this.focused
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if focused == nil { return }
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this.parents(this.considerMaskingParents(focused))(yield)
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}
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func (this *Hierarchy) considerMaskingParents (box anyBox) anyBox {
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parent := box.getParent()
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for {
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parentBox, ok := parent.(anyBox)
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if !ok { break }
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if parent.masks() {
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return parentBox
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}
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parent = parentBox.getParent()
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}
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return box
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}
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func (this *Hierarchy) isMasked (box anyBox) bool {
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parent := box.getParent()
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for {
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parentBox, ok := parent.(anyBox)
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if !ok { break }
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if parent.masks() {
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return true
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}
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parent = parentBox.getParent()
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}
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return false
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}
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func (this *Hierarchy) focusNext () {
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found := !this.anyFocused()
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focused := false
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this.propagateAlt(func (box anyBox) bool {
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if found {
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// looking for the next box to select
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if box.canBeFocused() && !this.isMasked(box) {
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// found it
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this.focus(box)
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focused = true
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return false
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}
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} else {
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// looking for the current focused element
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if box == this.focused {
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// found it
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found = true
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}
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}
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return true
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})
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if !focused { this.focus(nil) }
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}
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func (this *Hierarchy) focusPrevious () {
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var behind anyBox
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this.propagate(func (box anyBox) bool {
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if box == this.focused {
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return false
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}
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if box.canBeFocused() && !this.isMasked(box) { behind = box }
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return true
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})
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this.focus(behind)
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}
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func (this *Hierarchy) propagate (callback func (box anyBox) bool) {
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if this.root == nil { return }
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this.root.propagate(callback)
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}
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func (this *Hierarchy) propagateAlt (callback func (box anyBox) bool) {
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if this.root == nil { return }
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this.root.propagateAlt(callback)
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}
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func (this *Hierarchy) drawBackgroundPart (canvas.Canvas) {
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// TODO
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// no-op for now? maybe eventually windows will be able to have a
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// background
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// if so, windows should be transparent if the color has transparency
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}
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// var minimumSizeCount = 0
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func (this *Hierarchy) doMinimumSize () {
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this.minimumClean = true
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// println("doMinimumSize", minimumSizeCount)
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// minimumSizeCount ++
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previousMinimumSize := this.minimumSize
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this.minimumSize = image.Point { }
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if this.root != nil {
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this.minimumSize = this.root.minimumSize()
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}
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if previousMinimumSize != this.minimumSize {
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this.link.NotifyMinimumSizeChange()
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}
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}
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func (this *Hierarchy) newStyleApplicator () *styleApplicator {
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return &styleApplicator {
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style: this.getStyle(),
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}
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}
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