Glaggle example draws glaggle as expected
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@ -1,6 +1,7 @@
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package main
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import "os"
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import "math"
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import "image"
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import "image/png"
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import "git.tebibyte.media/tomo/ggfx"
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@ -14,17 +15,20 @@ func main () {
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Width: 4,
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}
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black := []uint8 { 0, 0, 0, 255 }
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red := []uint8 { 255, 0, 0, 255 }
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canvas.FillPolygon (
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black,
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image.Pt(10, 10),
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image.Pt(70, 50),
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image.Pt(20, 70))
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canvas.StrokePolygon (
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red, 1,
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image.Pt(10, 10),
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image.Pt(70, 50),
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image.Pt(20, 70))
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yellow := []uint8 { 255, 255, 0, 255 }
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midpoint := image.Pt(canvas.Bounds.Dx() / 2, canvas.Bounds.Dy() / 2)
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face := circle(32, 100, midpoint)
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canvas.FillPolygon(yellow, face...)
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canvas.StrokePolygon(black, 2, face...)
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eye := circle(12, 16, midpoint.Add(image.Pt(-40, -30)))
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canvas.FillPolygon(black, eye...)
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eye = circle(12, 16, midpoint.Add(image.Pt(40, -30)))
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canvas.FillPolygon(black, eye...)
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mouth := circle(16, 70, midpoint)
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canvas.StrokePolygon(black, 2, mouth[1:8]...)
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file, err := os.Create("TEST.png")
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if err != nil { panic(err.Error()) }
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@ -35,3 +39,14 @@ func main () {
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println("Open TEST.png to see the result.")
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}
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func circle (resolution int, radius float64, center image.Point) []image.Point {
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points := make([]image.Point, resolution)
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for index := range points {
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angle := float64(index) * ((2 * math.Pi) / float64(len(points)))
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point := image.Pt (
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int(math.Cos(angle) * radius),
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int(math.Sin(angle) * radius))
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points[index] = point.Add(center)
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}
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return points
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}
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