Should work with sub-images now
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dd0655ea3c
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@ -10,12 +10,12 @@ func main () {
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canvas := ggfx.Image[uint8] {
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Pix: img.Pix,
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Stride: img.Stride,
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Bounds: img.Rect,
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Rect: img.Rect,
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Width: 4,
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}
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black := []uint8 { 0, 0, 0, 255 }
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yellow := []uint8 { 255, 255, 0, 255 }
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midpoint := image.Pt(canvas.Bounds.Dx() / 2, canvas.Bounds.Dy() / 2)
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midpoint := image.Pt(canvas.Rect.Dx() / 2, canvas.Rect.Dy() / 2)
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face := ggfx.Circle(32, 100, midpoint)
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canvas.FillPolygon(yellow, face...)
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@ -10,14 +10,14 @@ func main () {
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canvas := ggfx.Image[uint8] {
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Pix: img.Pix,
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Stride: img.Stride,
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Bounds: img.Rect,
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Rect: img.Rect,
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Width: 4,
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}
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black := []uint8 { 0, 0, 0, 255 }
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orange := []uint8 { 255, 48, 0, 255 }
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midpoint := image.Pt(canvas.Bounds.Dx() / 2, canvas.Bounds.Dy() / 2)
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midpoint := image.Pt(canvas.Rect.Dx() / 2, canvas.Rect.Dy() / 2)
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canvas.FillRectangle(orange, canvas.Bounds)
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canvas.FillRectangle(orange, canvas.Rect)
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for x := 1; x <= 6; x ++ {
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point := image.Pt(x, 7 - x)
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canvas.FillRectangle(black, image.Rectangle {
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12
ggfx.go
12
ggfx.go
@ -13,10 +13,18 @@ type Image[T any] struct {
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// Width specifies how many slice elements make up a single pixel.
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Width int
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// Bounds specifies a rectangle that all drawing operations will be
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// Rect specifies a rectangle that all drawing operations will be
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// clipped to. It must not reside outside of Data. It is measured in
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// pixels and not slice elements.
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Bounds image.Rectangle
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Rect image.Rectangle
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}
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func (this Image[T]) Bounds () image.Rectangle {
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return this.Rect
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}
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func (this Image[T]) PixOffset (x, y int) int {
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return (y - this.Rect.Min.Y) * this.Stride + (x - this.Rect.Min.X) * this.Width
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}
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func (this Image[T]) assertWidth (pixel []T) {
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5
line.go
5
line.go
@ -25,12 +25,9 @@ func (this Image[T]) lineInternal (
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) {
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context := linePlottingContext[T] {
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plottingContext: plottingContext[T] {
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data: this.Pix,
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stride: this.Stride,
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Image: this,
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color: stroke,
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weight: weight,
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bounds: this.Bounds,
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width: this.Width,
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offset: offset,
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},
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min: min,
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11
plot.go
11
plot.go
@ -3,12 +3,9 @@ package ggfx
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import "image"
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type plottingContext[T any] struct {
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data []T
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stride int
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Image[T]
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color T
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weight int
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bounds image.Rectangle
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width int
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offset int
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}
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@ -16,14 +13,14 @@ func (context plottingContext[T]) square (center image.Point) (square image.Rect
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return image.Rect(0, 0, context.weight, context.weight).
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Sub(image.Pt(context.weight / 2, context.weight / 2)).
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Add(center).
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Intersect(context.bounds)
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Intersect(context.Rect)
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}
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func (context plottingContext[T]) plot (center image.Point) {
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square := context.square(center)
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for y := square.Min.Y; y < square.Max.Y; y ++ {
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for x := square.Min.X; x < square.Max.X; x ++ {
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index := y * context.stride + x * context.width + context.offset
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context.data[index] = context.color
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index := context.PixOffset(x, y) + context.offset
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context.Pix[index] = context.color
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}}
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}
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@ -17,7 +17,7 @@ func (this Image[T]) FillPolygon (fill []T, points ...image.Point) {
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if point.X > area.Max.X { area.Max.X = point.X }
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if point.Y > area.Max.Y { area.Max.Y = point.Y }
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}
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area = this.Bounds.Intersect(area)
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area = this.Rect.Intersect(area)
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if area.Empty() { return }
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// this algorithm is adapted from:
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@ -70,9 +70,7 @@ func (this Image[T]) FillPolygon (fill []T, points ...image.Point) {
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// fill for each pixel part
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for offset, part := range fill {
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for x := left; x < right; x ++ {
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index :=
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y * this.Stride + x *
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this.Width + offset
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index := this.PixOffset(x, y) + offset
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this.Pix[index] = part
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}
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}
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@ -4,14 +4,14 @@ import "image"
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func (this Image[T]) FillRectangle (fill []T, rectangle image.Rectangle) {
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this.assertWidth(fill)
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rectangle = this.Bounds.Intersect(rectangle.Canon())
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rectangle = this.Rect.Intersect(rectangle.Canon())
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if rectangle.Empty () { return }
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var pos image.Point
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for pos.Y = rectangle.Min.Y; pos.Y < rectangle.Max.Y; pos.Y ++ {
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for offset, part := range fill {
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for pos.X = rectangle.Min.X; pos.X < rectangle.Max.X; pos.X ++ {
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index := pos.Y * this.Stride + pos.X * this.Width + offset
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index := this.PixOffset(pos.X, pos.Y) + offset
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this.Pix[index] = part
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}}}
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}
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