Should work with sub-images now

This commit is contained in:
Sasha Koshka 2023-07-05 04:08:22 -04:00
parent dd0655ea3c
commit a0a4bac5e2
7 changed files with 24 additions and 24 deletions

View File

@ -10,12 +10,12 @@ func main () {
canvas := ggfx.Image[uint8] {
Pix: img.Pix,
Stride: img.Stride,
Bounds: img.Rect,
Rect: img.Rect,
Width: 4,
}
black := []uint8 { 0, 0, 0, 255 }
yellow := []uint8 { 255, 255, 0, 255 }
midpoint := image.Pt(canvas.Bounds.Dx() / 2, canvas.Bounds.Dy() / 2)
midpoint := image.Pt(canvas.Rect.Dx() / 2, canvas.Rect.Dy() / 2)
face := ggfx.Circle(32, 100, midpoint)
canvas.FillPolygon(yellow, face...)

View File

@ -10,14 +10,14 @@ func main () {
canvas := ggfx.Image[uint8] {
Pix: img.Pix,
Stride: img.Stride,
Bounds: img.Rect,
Rect: img.Rect,
Width: 4,
}
black := []uint8 { 0, 0, 0, 255 }
orange := []uint8 { 255, 48, 0, 255 }
midpoint := image.Pt(canvas.Bounds.Dx() / 2, canvas.Bounds.Dy() / 2)
midpoint := image.Pt(canvas.Rect.Dx() / 2, canvas.Rect.Dy() / 2)
canvas.FillRectangle(orange, canvas.Bounds)
canvas.FillRectangle(orange, canvas.Rect)
for x := 1; x <= 6; x ++ {
point := image.Pt(x, 7 - x)
canvas.FillRectangle(black, image.Rectangle {

12
ggfx.go
View File

@ -13,10 +13,18 @@ type Image[T any] struct {
// Width specifies how many slice elements make up a single pixel.
Width int
// Bounds specifies a rectangle that all drawing operations will be
// Rect specifies a rectangle that all drawing operations will be
// clipped to. It must not reside outside of Data. It is measured in
// pixels and not slice elements.
Bounds image.Rectangle
Rect image.Rectangle
}
func (this Image[T]) Bounds () image.Rectangle {
return this.Rect
}
func (this Image[T]) PixOffset (x, y int) int {
return (y - this.Rect.Min.Y) * this.Stride + (x - this.Rect.Min.X) * this.Width
}
func (this Image[T]) assertWidth (pixel []T) {

View File

@ -25,12 +25,9 @@ func (this Image[T]) lineInternal (
) {
context := linePlottingContext[T] {
plottingContext: plottingContext[T] {
data: this.Pix,
stride: this.Stride,
Image: this,
color: stroke,
weight: weight,
bounds: this.Bounds,
width: this.Width,
offset: offset,
},
min: min,

11
plot.go
View File

@ -3,12 +3,9 @@ package ggfx
import "image"
type plottingContext[T any] struct {
data []T
stride int
Image[T]
color T
weight int
bounds image.Rectangle
width int
offset int
}
@ -16,14 +13,14 @@ func (context plottingContext[T]) square (center image.Point) (square image.Rect
return image.Rect(0, 0, context.weight, context.weight).
Sub(image.Pt(context.weight / 2, context.weight / 2)).
Add(center).
Intersect(context.bounds)
Intersect(context.Rect)
}
func (context plottingContext[T]) plot (center image.Point) {
square := context.square(center)
for y := square.Min.Y; y < square.Max.Y; y ++ {
for x := square.Min.X; x < square.Max.X; x ++ {
index := y * context.stride + x * context.width + context.offset
context.data[index] = context.color
index := context.PixOffset(x, y) + context.offset
context.Pix[index] = context.color
}}
}

View File

@ -17,7 +17,7 @@ func (this Image[T]) FillPolygon (fill []T, points ...image.Point) {
if point.X > area.Max.X { area.Max.X = point.X }
if point.Y > area.Max.Y { area.Max.Y = point.Y }
}
area = this.Bounds.Intersect(area)
area = this.Rect.Intersect(area)
if area.Empty() { return }
// this algorithm is adapted from:
@ -70,9 +70,7 @@ func (this Image[T]) FillPolygon (fill []T, points ...image.Point) {
// fill for each pixel part
for offset, part := range fill {
for x := left; x < right; x ++ {
index :=
y * this.Stride + x *
this.Width + offset
index := this.PixOffset(x, y) + offset
this.Pix[index] = part
}
}

View File

@ -4,14 +4,14 @@ import "image"
func (this Image[T]) FillRectangle (fill []T, rectangle image.Rectangle) {
this.assertWidth(fill)
rectangle = this.Bounds.Intersect(rectangle.Canon())
rectangle = this.Rect.Intersect(rectangle.Canon())
if rectangle.Empty () { return }
var pos image.Point
for pos.Y = rectangle.Min.Y; pos.Y < rectangle.Max.Y; pos.Y ++ {
for offset, part := range fill {
for pos.X = rectangle.Min.X; pos.X < rectangle.Max.X; pos.X ++ {
index := pos.Y * this.Stride + pos.X * this.Width + offset
index := this.PixOffset(pos.X, pos.Y) + offset
this.Pix[index] = part
}}}
}