211 lines
5.3 KiB
Go
211 lines
5.3 KiB
Go
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package config
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import "os"
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import "log"
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import "sync"
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import "slices"
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import "path/filepath"
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import "github.com/fsnotify/fsnotify"
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import "git.tebibyte.media/tomo/tomo/event"
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type config struct {
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open bool
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watcher *fsnotify.Watcher
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paths struct {
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user string
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system []string
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watching map[string] struct { }
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}
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data struct {
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user *File
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system []map[string] Value
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}
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on struct {
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lock sync.RWMutex
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change event.Broadcaster[func (string)]
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}
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}
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// NewConfig creates a new Config using paths to the user-level config file, and
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// a set of system config files. These files need not exist: the user-level file
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// will be created when Set is called for the first time if it does not exist
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// already, and nonexistent system files are simply ignored (unless the Config
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// finds them at any point to have been spontaneously created).
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//
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// The user file is written to when Set is called, and the system files are only
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// read from. Values in the user file override those in the system files, and
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// system files specified nearer to the start of the vararg list will override
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// those farther down.
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func NewConfig (user string, system ...string) (ConfigCloser, error) {
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conf := new(config)
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conf.paths.user = user
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conf.paths.system = system
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err := conf.init()
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if err != nil { return nil, err }
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go conf.run()
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return conf, nil
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}
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func (this *config) init () error {
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watcher, err := fsnotify.NewWatcher()
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if err != nil { return err }
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this.watcher = watcher
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this.paths.watching = make(map[string] struct { })
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this.watcher.Add(filepath.Dir(this.paths.user))
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this.paths.watching[this.paths.user] = struct { } { }
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this.reloadUser()
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for index, path := range this.paths.system {
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this.watcher.Add(filepath.Dir(path))
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this.paths.watching[path] = struct { } { }
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this.reloadSystem(index)
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}
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return nil
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}
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func (this *config) run () {
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for event := range this.watcher.Events {
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if !(event.Has(fsnotify.Write)) { continue }
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if _, ok := this.paths.watching[event.Name]; !ok { continue }
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if event.Name == this.paths.user {
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this.reloadUser()
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} else {
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index := slices.Index(this.paths.system, event.Name)
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if index > 0 {
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this.reloadSystem(index)
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}
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}
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// TODO diff and call event handler if changed
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}
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}
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func (this *config) Close () error {
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this.open = false
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return this.watcher.Close()
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}
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func (this *config) errIfClosed () error {
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if this.open {
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return nil
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} else {
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return ErrClosed
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}
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}
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func (this *config) reloadUser () {
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file, err := os.Open(this.paths.user)
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if err != nil { return }
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defer file.Close()
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userFile, err := Parse(file)
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if err != nil {
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log.Printf("nasin: problems loading user config file %s: %v", this.paths.user, err)
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return
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}
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this.data.user = userFile
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}
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func (this *config) reloadSystem (index int) {
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path := this.paths.system[index]
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file, err := os.Open(path)
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if err != nil { return }
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defer file.Close()
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systemFile, err := Parse(file)
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if err != nil {
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log.Printf("nasin: problems loading system config file %s: %v", path, err)
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return
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}
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this.data.system[index] = systemFile.Map()
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}
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func (this *config) saveUser () error {
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// TODO set some sort of flag to ignore the next inotify event for the
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// user file so we dont reload it immediately after. also need to
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// broadacast Changed event.
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enclosingDir := filepath.Dir(this.paths.user)
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err := os.MkdirAll(enclosingDir, 755)
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if err != nil { return err }
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file, err := os.Create(this.paths.user)
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if err != nil { return err }
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defer file.Close()
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_, err = this.data.user.WriteTo(file)
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if err != nil { return err }
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return nil
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}
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func (this *config) Get (key string, fallback Value) (Value, error) {
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// try user config
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if !KeyValid(key) { return nil, ErrMalformedKey }
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if this.data.user != nil {
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value, err := this.data.user.Get(key)
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if err == nil && err != ErrNonexistentEntry {
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return value, nil
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}
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}
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// try system configs
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for _, config := range this.data.system {
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if value, ok := config[key]; ok {
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return value, nil
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}
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}
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// use fallback
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return fallback, nil
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}
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func (this *config) GetString (key string, fallback string) (string, error) {
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value, err := this.Get(key, ValueString(fallback))
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if err != nil { return "", err }
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if value, ok := value.(ValueString); ok {
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return string(value), nil
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}
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return fallback, nil
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}
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func (this *config) GetNumber (key string, fallback float64) (float64, error) {
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value, err := this.Get(key, ValueNumber(fallback))
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if err != nil { return 0, err }
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if value, ok := value.(ValueNumber); ok {
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return float64(value), nil
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}
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return fallback, nil
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}
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func (this *config) GetBool (key string, fallback bool) (bool, error) {
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value, err := this.Get(key, ValueBool(fallback))
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if err != nil { return false, err }
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if value, ok := value.(ValueBool); ok {
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return bool(value), nil
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}
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return fallback, nil
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}
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func (this *config) Set (key string, value Value) error {
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if this.data.user == nil { this.data.user = NewFile() }
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err := this.data.user.Set(key, value)
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if err != nil { return err }
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return this.saveUser()
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}
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func (this *config) Reset (key string) error {
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if this.data.user == nil { this.data.user = NewFile() }
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err := this.data.user.Reset(key)
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if err != nil { return err }
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return this.saveUser()
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}
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func (this *config) OnChange (callback func (string)) event.Cookie {
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this.on.lock.Lock()
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defer this.on.lock.Unlock()
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return this.on.change.Connect(callback)
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}
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