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dbcd1f5d43
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dbcd1f5d43 | |||
7ba19e7110 |
@ -417,7 +417,7 @@ type iconTheme struct {
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}
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}
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// New creates a new fallback icon theme.
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// New creates a new fallback icon theme.
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func New () tomo.Icons {
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func New () tomo.IconSet {
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return new(iconTheme)
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return new(iconTheme)
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}
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}
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@ -14,13 +14,13 @@ import "git.tebibyte.media/tomo/tomo/canvas"
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type iconTheme struct {
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type iconTheme struct {
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xdg xdgIconTheme.Theme
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xdg xdgIconTheme.Theme
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fallback tomo.Icons
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fallback tomo.IconSet
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texturesSmall map[tomo.Icon] canvas.Texture
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texturesSmall map[tomo.Icon] canvas.Texture
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texturesMedium map[tomo.Icon] canvas.Texture
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texturesMedium map[tomo.Icon] canvas.Texture
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texturesLarge map[tomo.Icon] canvas.Texture
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texturesLarge map[tomo.Icon] canvas.Texture
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}
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}
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func FindThemeWarn (name string, fallback tomo.Icons, path ...string) (tomo.Icons, error) {
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func FindThemeWarn (name string, fallback tomo.IconSet, path ...string) (tomo.IconSet, error) {
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this := &iconTheme {
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this := &iconTheme {
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fallback: fallback,
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fallback: fallback,
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texturesLarge: make(map[tomo.Icon] canvas.Texture),
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texturesLarge: make(map[tomo.Icon] canvas.Texture),
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@ -1,41 +0,0 @@
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package style
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import "image"
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import "image/color"
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import "golang.org/x/image/font"
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import "git.tebibyte.media/tomo/tomo"
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// Attr modifies one thing about an Objects's style.
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type Attr interface { attr () int }
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// AttrColor sets the background color of an Objects.
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type AttrColor struct { color.Color }
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// AttrTexture sets the texture of an Objects to a named texture.
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type AttrTexture string
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// AttrBorder sets the border of an Objects.
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type AttrBorder []tomo.Border
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// AttrMinimumSize sets the minimum size of an Objects.
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type AttrMinimumSize image.Point
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// AttrPadding sets the inner padding of an Objects.
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type AttrPadding tomo.Inset
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// AttrGap sets the gap between child Objects, if the Object is a ContainerBox.
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type AttrGap image.Point
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// AttrTextColor sets the text color, if the Object is a TextBox.
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type AttrTextColor struct { color.Color }
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// AttrDotColor sets the text selection color, if the Object is a TextBox.
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type AttrDotColor struct { color.Color }
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// AttrFace sets the font face, if the Object is a TextBox.
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type AttrFace struct { font.Face }
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// AttrAlign sets the alignment, if the Object is a ContentBox.
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type AttrAlign struct { X, Y tomo.Align }
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func (AttrColor) attr () int { return 0 }
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func (AttrTexture) attr () int { return 1 }
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func (AttrBorder) attr () int { return 2 }
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func (AttrMinimumSize) attr () int { return 3 }
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func (AttrPadding) attr () int { return 4 }
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func (AttrGap) attr () int { return 5 }
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func (AttrTextColor) attr () int { return 6 }
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func (AttrDotColor) attr () int { return 7 }
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func (AttrFace) attr () int { return 8 }
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func (AttrAlign) attr () int { return 9 }
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@ -1,24 +0,0 @@
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package style
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import "image"
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import "image/color"
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type missingTexture int
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func (texture missingTexture) ColorModel () color.Model {
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return color.RGBAModel
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}
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func (texture missingTexture) Bounds () image.Rectangle {
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return image.Rect(0, 0, int(texture), int(texture))
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}
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func (texture missingTexture) At (x, y int) color.Color {
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x /= 8
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y /= 8
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if (x + y) % 2 == 0 {
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return color.RGBA { R: 0xFF, B: 0xFF, A: 0xFF }
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} else {
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return color.RGBA { A: 0xFF }
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}
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}
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@ -1,239 +0,0 @@
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// Package style provides a data-driven style implementation.
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package style
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import "image"
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import "image/color"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/event"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/canvas"
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// this is CSS's bastard child
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// Style allows the use of data to define a visual style.
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type Style struct {
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// Textures maps texture names to image textures.
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Textures map[string] image.Image
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textures map[string] canvas.TextureCloser // private texture cache
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missing canvas.TextureCloser // cache for "missing" texture
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// Rules determines which styles get applied to which Objects.
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Rules []Rule
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// Colors maps tomo.Color values to color.RGBA values.
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Colors map[tomo.Color] color.Color
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}
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// Rule describes under what circumstances should certain style attributes be
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// active.
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type Rule struct {
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Role tomo.Role
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Default AttrSet
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Hovered AttrSet
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Pressed AttrSet
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Focused AttrSet
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}
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// AttrSet is a set of attributes wherein only one/zero of each attribute type
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// can exist. I deserve to be imprisoned for the way I made this work (look in
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// attribute.go). Its zero value can be used safely, and you can copy it if you
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// want, but it will point to the same set of attributes.
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type AttrSet struct {
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set map[int] Attr
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}
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// AS builds an AttrSet out of a vararg list of Attr values.
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func AS (attrs ...Attr) AttrSet {
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set := AttrSet { }
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set.Add(attrs...)
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return set
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}
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// Add adds attributes to the set.
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func (this *AttrSet) Add (attrs ...Attr) {
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this.ensure()
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for _, attr := range attrs {
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this.set[attr.attr()] = attr
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}
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}
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// MergeUnder takes attributes from another set and adds them if they don't
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// already exist in this one.
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func (this *AttrSet) MergeUnder (other AttrSet) {
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this.ensure()
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if other.set == nil { return }
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for _, attr := range other.set {
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if _, exists := this.set[attr.attr()]; !exists {
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this.Add(attr)
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}
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}
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}
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// MergeOver takes attributes from another set and adds them, overriding this
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// one.
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func (this *AttrSet) MergeOver (other AttrSet) {
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this.ensure()
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if other.set == nil { return }
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for _, attr := range other.set {
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this.Add(attr)
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}
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}
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func (this *AttrSet) ensure () {
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if this.set == nil { this.set = make(map[int] Attr) }
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}
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func (this *Style) execute (object tomo.Object, set AttrSet) {
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box := object.GetBox()
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for _, attr := range set.set {
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switch attr := attr.(type) {
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case AttrColor:
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box.SetColor(attr.Color)
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case AttrTexture:
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box.SetTextureTile(this.texture(string(attr)))
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case AttrBorder:
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box.SetBorder([]tomo.Border(attr)...)
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case AttrMinimumSize:
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box.SetMinimumSize(image.Point(attr))
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case AttrPadding:
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box.SetPadding(tomo.Inset(attr))
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case AttrGap:
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if box, ok := box.(tomo.ContainerBox); ok {
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box.SetGap(image.Point(attr))
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}
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case AttrTextColor:
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if box, ok := box.(tomo.TextBox); ok {
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box.SetTextColor(attr.Color)
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}
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case AttrDotColor:
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if box, ok := box.(tomo.TextBox); ok {
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box.SetDotColor(attr.Color)
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}
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case AttrFace:
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if box, ok := box.(tomo.TextBox); ok {
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box.SetFace(attr)
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}
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case AttrAlign:
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if box, ok := box.(tomo.ContentBox); ok {
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box.SetAlign(attr.X, attr.Y)
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}
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default:
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panic("bug: nasin/internal/tomo.Theme: unexpected attribute")
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}
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}
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}
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func (this *Style) texture (name string) canvas.Texture {
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this.ensureTextureCache()
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if texture, ok := this.textures[name]; ok {
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return texture
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}
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if this.Textures == nil {
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if source, ok := this.Textures[name]; ok {
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texture := tomo.NewTexture(source)
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this.textures[name] = texture
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return texture
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}
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}
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return this.missingTexture()
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}
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func (this *Style) missingTexture () canvas.Texture {
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if this.missing == nil {
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this.missing = tomo.NewTexture(missingTexture(16))
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}
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return this.missing
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}
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func (this *Style) ensureTextureCache () {
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if this.textures == nil { this.textures = make(map[string] canvas.TextureCloser) }
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}
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// setsFor builds flattened attr sets for a specific role based on the rules list
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func (this *Style) setsFor (role tomo.Role) (defaul, hovered, pressed, focused AttrSet) {
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for _, current := range this.Rules {
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// check for a match
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packageMatch := current.Role.Package == role.Package || current.Role.Package == ""
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objectMatch := current.Role.Object == role.Object || current.Role.Object == ""
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variantMatch := current.Role.Variant == role.Variant || current.Role.Variant == ""
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if packageMatch && objectMatch && variantMatch {
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// if found, merge and override
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defaul.MergeOver(current.Default)
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hovered.MergeOver(current.Hovered)
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pressed.MergeOver(current.Pressed)
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focused.MergeOver(current.Focused)
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}
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}
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// hovered and pressed are mutually exclusive states, so we compress
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// them with the default state.
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hovered.MergeUnder(defaul)
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pressed.MergeUnder(defaul)
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return defaul, hovered, pressed, focused
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}
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func (this *Style) Apply (object tomo.Object) event.Cookie {
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pressed := false
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hovered := false
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box := object.GetBox()
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role := box.Role()
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defaultSet, hoveredSet, pressedSet, focusedSet := this.setsFor(role)
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updateStyle := func () {
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if pressed {
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this.execute(object, pressedSet)
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} else if hovered {
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this.execute(object, hoveredSet)
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} else {
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this.execute(object, defaultSet)
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}
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if box.Focused() && !pressed {
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this.execute(object, focusedSet)
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}
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}
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updateStyle()
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return event.MultiCookie (
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box.OnFocusEnter(updateStyle),
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box.OnFocusLeave(updateStyle),
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box.OnMouseDown(func (button input.Button) {
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if button != input.ButtonLeft { return }
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pressed = true
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updateStyle()
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}),
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box.OnMouseUp(func (button input.Button) {
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if button != input.ButtonLeft { return }
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pressed = false
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updateStyle()
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}),
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box.OnMouseEnter(func () {
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hovered = true
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updateStyle()
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}),
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box.OnMouseLeave(func () {
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hovered = false
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updateStyle()
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}))
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}
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func (this *Style) RGBA (c tomo.Color) (r, g, b, a uint32) {
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if this.Colors == nil { return 0xFFFF, 0, 0xFFFF, 0xFFFF }
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color, ok := this.Colors[c]
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if !ok { return 0xFFFF, 0, 0xFFFF, 0xFFFF }
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return color.RGBA()
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}
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// Close closes all cached textures this style has open. Do not call this while
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// the style is in use.
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func (this *Style) Close () error {
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this.missing.Close()
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this.missing = nil
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for _, texture := range this.textures {
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texture.Close()
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}
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this.textures = nil
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return nil
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}
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Reference in New Issue
Block a user