Add color picker
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1efb946953
commit
0b7e5392f4
156
colorpicker.go
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156
colorpicker.go
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package objects
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import "image/color"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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import "git.tebibyte.media/tomo/tomo/canvas"
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import "git.tebibyte.media/tomo/objects/layouts"
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import "git.tebibyte.media/tomo/objects/internal"
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// ColorPicker allows the user to pick a color by controlling its HSBA
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// parameters.
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type ColorPicker struct {
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tomo.ContainerBox
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value internal.HSVA
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pickerMap *colorPickerMap
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hueSlider *Slider
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alphaSlider *Slider
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on struct {
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valueChange event.FuncBroadcaster
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}
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}
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// NewColorPicker creates a new color picker with the specified color.
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func NewColorPicker (value color.Color) *ColorPicker {
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picker := &ColorPicker {
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ContainerBox: tomo.NewContainerBox(),
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}
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picker.SetRole(tomo.R("objects", "ColorPicker", ""))
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picker.SetLayout(layouts.Row { true, false, false })
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picker.pickerMap = newColorPickerMap(picker)
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picker.Add(picker.pickerMap)
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picker.hueSlider = NewVerticalSlider(0.0)
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picker.Add(picker.hueSlider)
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picker.hueSlider.OnSlide(func () {
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picker.value.H = picker.hueSlider.Value()
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picker.on.valueChange.Broadcast()
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picker.pickerMap.Invalidate()
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})
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picker.alphaSlider = NewVerticalSlider(0.0)
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picker.Add(picker.alphaSlider)
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picker.alphaSlider.OnSlide(func () {
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picker.value.A = uint8(picker.alphaSlider.Value() * 255)
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picker.on.valueChange.Broadcast()
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picker.pickerMap.Invalidate()
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})
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if value == nil { value = color.Transparent }
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picker.SetValue(value)
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return picker
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}
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// SetValue sets the color of the picker.
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func (this *ColorPicker) SetValue (value color.Color) {
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if value == nil { value = color.Transparent }
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this.value = internal.RGBAToHSVA(value.RGBA())
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this.hueSlider.SetValue(this.value.H)
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this.alphaSlider.SetValue(float64(this.value.A) / 255)
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}
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// Value returns the color of the picker.
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func (this *ColorPicker) Value () color.Color {
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return this.value
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}
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// RGBA satisfies the color.Color interface
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func (this *ColorPicker) RGBA () (r, g, b, a uint32) {
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return this.value.RGBA()
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}
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// OnValueChange specifies a function to be called when the swatch's color
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// changes.
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func (this *ColorPicker) OnValueChange (callback func ()) event.Cookie {
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return this.on.valueChange.Connect(callback)
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}
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type colorPickerMap struct {
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tomo.CanvasBox
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dragging bool
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parent *ColorPicker
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}
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func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
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picker := &colorPickerMap {
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CanvasBox: tomo.NewCanvasBox(),
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parent: parent,
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}
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picker.SetDrawer(picker)
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picker.SetRole(tomo.R("objects", "ColorPickerMap", ""))
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picker.OnMouseUp(picker.handleMouseUp)
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picker.OnMouseDown(picker.handleMouseDown)
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picker.OnMouseMove(picker.handleMouseMove)
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return picker
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}
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func (this *colorPickerMap) handleMouseDown (button input.Button) {
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if button != input.ButtonLeft { return }
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this.dragging = true
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this.drag()
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}
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func (this *colorPickerMap) handleMouseUp (button input.Button) {
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if button != input.ButtonLeft || !this.dragging { return }
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this.dragging = false
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}
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func (this *colorPickerMap) handleMouseMove () {
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if !this.dragging { return }
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this.drag()
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}
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func (this *colorPickerMap) drag () {
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pointer := this.MousePosition()
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bounds := this.InnerBounds()
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this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
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this.parent.value.V = 1 - float64(pointer.Y - bounds.Min.Y) / float64(bounds.Dy())
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this.parent.value = this.parent.value.Canon()
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this.parent.on.valueChange.Broadcast()
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this.Invalidate()
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}
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func (this *colorPickerMap) Draw (can canvas.Canvas) {
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bounds := can.Bounds()
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for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
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for x := bounds.Min.X; x < bounds.Max.X; x ++ {
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xx := x - bounds.Min.X
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yy := y - bounds.Min.Y
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pixel := internal.HSVA {
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H: this.parent.value.H,
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S: float64(xx) / float64(bounds.Dx()),
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V: 1 - float64(yy) / float64(bounds.Dy()),
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A: 255,
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}
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sPos := int( this.parent.value.S * float64(bounds.Dx()))
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vPos := int((1 - this.parent.value.V) * float64(bounds.Dy()))
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sDist := sPos - xx
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vDist := vPos - yy
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crosshair :=
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(sDist == 0 || vDist == 0) &&
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-8 < sDist && sDist < 8 &&
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-8 < vDist && vDist < 8
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if crosshair {
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pixel.S = 1 - pixel.S
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pixel.V = 1 - pixel.V
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}
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can.Set(x, y, pixel)
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}}
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}
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