Separate HSVA color into HSV, HSVA, fix alpha premultiplication

This commit is contained in:
Sasha Koshka 2024-08-15 16:41:22 -04:00
parent b3e7178176
commit 2546c338ad

View File

@ -1,13 +1,31 @@
package internal package internal
import "image/color"
// HSV represents a color with hue, saturation, and value components. Each
// component C is in range 0 <= C <= 1.
type HSV struct {
H float64
S float64
V float64
}
// HSVA is an HSV color with an added 8-bit alpha component. The alpha component
// ranges from 0x0000 (fully transparent) to 0xFFFF (opaque), and has no bearing
// on the other components.
type HSVA struct { type HSVA struct {
H float64 H float64
S float64 S float64
V float64 V float64
A uint8 A uint16
} }
func (hsva HSVA) RGBA () (r, g, b, a uint32) { var (
HSVModel color.Model = color.ModelFunc(hsvModel)
HSVAModel color.Model = color.ModelFunc(hsvaModel)
)
func (hsv HSV) RGBA () (r, g, b, a uint32) {
// Adapted from: // Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html // https://www.cs.rit.edu/~ncs/color/t_convert.html
@ -15,34 +33,55 @@ func (hsva HSVA) RGBA () (r, g, b, a uint32) {
return uint32(float64(0xFFFF) * x) return uint32(float64(0xFFFF) * x)
} }
ca := uint32(hsva.A) << 8 s := clamp01(hsv.S)
s := clamp01(hsva.S) v := clamp01(hsv.V)
v := clamp01(hsva.V)
if s == 0 { if s == 0 {
light := component(v) light := component(v)
return light, light, light, ca return light, light, light, 0xFFFF
} }
h := clamp01(hsva.H) * 360 h := clamp01(hsv.H) * 360
sector := int(h / 60) sector := int(h / 60)
offset := (h / 60) - float64(sector) offset := (h / 60) - float64(sector)
fac := float64(hsva.A) / 255 p := component(v * (1 - s))
p := component(fac * v * (1 - s)) q := component(v * (1 - s * offset))
q := component(fac * v * (1 - s * offset)) t := component(v * (1 - s * (1 - offset)))
t := component(fac * v * (1 - s * (1 - offset)))
va := component(v) va := component(v)
switch sector { switch sector {
case 0: return va, t, p, ca case 0: return va, t, p, 0xFFFF
case 1: return q, va, p, ca case 1: return q, va, p, 0xFFFF
case 2: return p, va, t, ca case 2: return p, va, t, 0xFFFF
case 3: return p, q, va, ca case 3: return p, q, va, 0xFFFF
case 4: return t, p, va, ca case 4: return t, p, va, 0xFFFF
default: return va, p, q, ca default: return va, p, q, 0xFFFF
} }
} }
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
r, g, b, a = HSV {
H: hsva.H,
S: hsva.S,
V: hsva.V,
}.RGBA()
a = uint32(hsva.A)
// alpha premultiplication
r = (r * a) / 0xFFFF
g = (g * a) / 0xFFFF
b = (b * a) / 0xFFFF
return
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsv HSV) Canon () HSV {
hsv.H = clamp01(hsv.H)
hsv.S = clamp01(hsv.S)
hsv.V = clamp01(hsv.V)
return hsv
}
// Canon returns the color but with the H, S, and V fields are constrained to // Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0 // the range 0.0-1.0
func (hsva HSVA) Canon () HSVA { func (hsva HSVA) Canon () HSVA {
@ -58,7 +97,38 @@ func clamp01 (x float64) float64 {
return x return x
} }
func RGBAToHSVA (r, g, b, a uint32) HSVA { func hsvModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return c
case HSVA: return HSV { H: c.H, S: c.S, V: c.V }
default:
r, g, b, a := c.RGBA()
// alpha unpremultiplication
r = (r / a) * 0xFFFF
g = (g / a) * 0xFFFF
b = (b / a) * 0xFFFF
return rgbToHSV(r, g, b)
}
}
func hsvaModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return HSVA { H: c.H, S: c.S, V: c.V, A: 0xFFFF }
case HSVA: return c
default:
r, g, b, a := c.RGBA()
hsv := rgbToHSV(r, g, b)
return HSVA {
H: hsv.H,
S: hsv.S,
V: hsv.V,
A: uint16(a),
}
}
}
func rgbToHSV (r, g, b uint32) HSV {
// Adapted from: // Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html // https://www.cs.rit.edu/~ncs/color/t_convert.html
@ -78,27 +148,26 @@ func RGBAToHSVA (r, g, b, a uint32) HSVA {
if cg < minComponent { minComponent = cg } if cg < minComponent { minComponent = cg }
if cb < minComponent { minComponent = cb } if cb < minComponent { minComponent = cb }
hsva := HSVA { hsv := HSV {
V: maxComponent, V: maxComponent,
A: uint8(a >> 8),
} }
delta := maxComponent - minComponent delta := maxComponent - minComponent
if delta == 0 { if delta == 0 {
// hsva.S is undefined, so hue doesn't matter // hsva.S is undefined, so hue doesn't matter
return hsva return hsv
} }
hsva.S = delta / maxComponent hsv.S = delta / maxComponent
switch { switch {
case cr == maxComponent: hsva.H = (cg - cb) / delta case cr == maxComponent: hsv.H = (cg - cb) / delta
case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta case cg == maxComponent: hsv.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta case cb == maxComponent: hsv.H = 4 + (cr - cg) / delta
} }
hsva.H *= 60 hsv.H *= 60
if hsva.H < 0 { hsva.H += 360 } if hsv.H < 0 { hsv.H += 360 }
hsva.H /= 360 hsv.H /= 360
return hsva return hsv
} }