Add checkboxes

This commit is contained in:
Sasha Koshka 2024-05-07 13:45:06 -04:00
parent 49f010a8d6
commit 4d790f7264
2 changed files with 131 additions and 0 deletions

69
checkbox.go Normal file
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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Checkbox is a control that can be toggled.
type Checkbox struct {
tomo.Box
value bool
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCheckbox creates a new checkbox with the specified value.
func NewCheckbox (value bool) *Checkbox {
box := &Checkbox {
Box: tomo.NewBox(),
}
theme.Apply(box, theme.R("objects", "Checkbox", ""))
box.SetValue(false)
box.OnMouseUp(box.handleMouseUp)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetValue sets the value of the checkbox.
func (this *Checkbox) SetValue (value bool) {
this.value = value
if this.value {
// TODO perhaps have IconStatusOkay/Cancel in actions, and have
// a status icon for checked checkboxes.
this.SetTexture(theme.IconStatusOkay.Texture(theme.IconSizeSmall))
} else {
this.SetTexture(nil)
}
}
// Toggle toggles the value of the checkbox between true and false.
func (this *Checkbox) Toggle () {
this.SetValue(!this.Value())
}
// Value returns the value of the checkbox.
func (this *Checkbox) Value () bool {
return this.value
}
// OnValueChange specifies a function to be called when the checkbox's value
// changes.
func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) {
if key != input.KeyEnter && key != input.Key(' ') { return }
this.Toggle()
}
func (this *Checkbox) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.Toggle()
}
}

62
labelcheckbox.go Normal file
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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelCheckbox is a checkbox with a label.
type LabelCheckbox struct {
tomo.ContainerBox
checkbox *Checkbox
label *Label
}
// NewLabelCheckbox creates a new labeled checkbox with the specified value and
// label text.
func NewLabelCheckbox (value bool, text string) *LabelCheckbox {
box := &LabelCheckbox {
ContainerBox: tomo.NewContainerBox(),
checkbox: NewCheckbox(value),
label: NewLabel(text),
}
theme.Apply(box, theme.R("objects", "LabelCheckbox", ""))
box.label.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
box.Add(box.checkbox)
box.Add(box.label)
box.SetLayout(layouts.NewGrid([]bool { false, true }, []bool { true }))
box.OnMouseUp(box.handleMouseUp)
box.label.OnMouseUp(box.handleMouseUp)
return box
}
// SetValue sets the value of the checkbox.
func (this *LabelCheckbox) SetValue (value bool) {
this.checkbox.SetValue(value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *LabelCheckbox) Toggle () {
this.checkbox.Toggle()
}
// Value returns the value of the checkbox.
func (this *LabelCheckbox) Value () bool {
return this.checkbox.Value()
}
// OnValueChange specifies a function to be called when the checkbox's value
// changes.
func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
return this.checkbox.OnValueChange(callback)
}
func (this *LabelCheckbox) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.checkbox.SetFocused(true)
this.checkbox.Toggle()
}
}