Add checkboxes
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69
checkbox.go
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69
checkbox.go
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package objects
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/theme"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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// Checkbox is a control that can be toggled.
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type Checkbox struct {
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tomo.Box
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value bool
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on struct {
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valueChange event.FuncBroadcaster
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}
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}
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// NewCheckbox creates a new checkbox with the specified value.
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func NewCheckbox (value bool) *Checkbox {
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box := &Checkbox {
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Box: tomo.NewBox(),
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}
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theme.Apply(box, theme.R("objects", "Checkbox", ""))
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box.SetValue(false)
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box.OnMouseUp(box.handleMouseUp)
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box.OnKeyUp(box.handleKeyUp)
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box.SetFocusable(true)
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return box
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}
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// SetValue sets the value of the checkbox.
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func (this *Checkbox) SetValue (value bool) {
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this.value = value
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if this.value {
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// TODO perhaps have IconStatusOkay/Cancel in actions, and have
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// a status icon for checked checkboxes.
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this.SetTexture(theme.IconStatusOkay.Texture(theme.IconSizeSmall))
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} else {
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this.SetTexture(nil)
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}
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}
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// Toggle toggles the value of the checkbox between true and false.
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func (this *Checkbox) Toggle () {
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this.SetValue(!this.Value())
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}
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// Value returns the value of the checkbox.
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func (this *Checkbox) Value () bool {
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return this.value
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}
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// OnValueChange specifies a function to be called when the checkbox's value
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// changes.
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func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
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return this.on.valueChange.Connect(callback)
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}
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func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) {
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if key != input.KeyEnter && key != input.Key(' ') { return }
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this.Toggle()
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}
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func (this *Checkbox) handleMouseUp (button input.Button) {
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if button != input.ButtonLeft { return }
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if this.MousePosition().In(this.Bounds()) {
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this.Toggle()
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}
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}
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62
labelcheckbox.go
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62
labelcheckbox.go
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@ -0,0 +1,62 @@
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package objects
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/theme"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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import "git.tebibyte.media/tomo/objects/layouts"
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// LabelCheckbox is a checkbox with a label.
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type LabelCheckbox struct {
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tomo.ContainerBox
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checkbox *Checkbox
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label *Label
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}
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// NewLabelCheckbox creates a new labeled checkbox with the specified value and
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// label text.
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func NewLabelCheckbox (value bool, text string) *LabelCheckbox {
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box := &LabelCheckbox {
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ContainerBox: tomo.NewContainerBox(),
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checkbox: NewCheckbox(value),
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label: NewLabel(text),
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}
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theme.Apply(box, theme.R("objects", "LabelCheckbox", ""))
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box.label.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
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box.Add(box.checkbox)
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box.Add(box.label)
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box.SetLayout(layouts.NewGrid([]bool { false, true }, []bool { true }))
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box.OnMouseUp(box.handleMouseUp)
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box.label.OnMouseUp(box.handleMouseUp)
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return box
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}
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// SetValue sets the value of the checkbox.
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func (this *LabelCheckbox) SetValue (value bool) {
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this.checkbox.SetValue(value)
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}
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// Toggle toggles the value of the checkbox between true and false.
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func (this *LabelCheckbox) Toggle () {
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this.checkbox.Toggle()
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}
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// Value returns the value of the checkbox.
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func (this *LabelCheckbox) Value () bool {
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return this.checkbox.Value()
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}
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// OnValueChange specifies a function to be called when the checkbox's value
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// changes.
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func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
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return this.checkbox.OnValueChange(callback)
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}
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func (this *LabelCheckbox) handleMouseUp (button input.Button) {
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if button != input.ButtonLeft { return }
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if this.MousePosition().In(this.Bounds()) {
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this.checkbox.SetFocused(true)
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this.checkbox.Toggle()
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}
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}
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