Add an HSVA color implementation
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106
internal/color.go
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106
internal/color.go
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package internal
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type HSVA struct {
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H float64
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S float64
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V float64
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A uint8
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}
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func (hsva HSVA) RGBA () (r, g, b, a uint32) {
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// Adapted from:
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// https://www.cs.rit.edu/~ncs/color/t_convert.html
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component := func (x float64) uint32 {
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return uint32(float64(0xFFFF) * x)
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}
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ca := uint32(hsva.A) << 8
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s := clamp01(hsva.S)
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v := clamp01(hsva.V)
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if s == 0 {
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light := component(v)
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return light, light, light, ca
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}
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h := clamp01(hsva.H) * 360
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sector := int(h / 60)
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offset := (h / 60) - float64(sector)
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fac := float64(hsva.A) / 255
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p := component(fac * v * (1 - s))
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q := component(fac * v * (1 - s * offset))
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t := component(fac * v * (1 - s * (1 - offset)))
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va := component(v)
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switch sector {
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case 0: return va, t, p, ca
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case 1: return q, va, p, ca
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case 2: return p, va, t, ca
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case 3: return p, q, va, ca
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case 4: return t, p, va, ca
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default: return va, p, q, ca
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}
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}
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// Canon returns the color but with the H, S, and V fields are constrained to
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// the range 0.0-1.0
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func (hsva HSVA) Canon () HSVA {
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hsva.H = clamp01(hsva.H)
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hsva.S = clamp01(hsva.S)
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hsva.V = clamp01(hsva.V)
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return hsva
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}
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func clamp01 (x float64) float64 {
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if x > 1.0 { return 1.0 }
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if x < 0.0 { return 0.0 }
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return x
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}
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func RGBAToHSVA (r, g, b, a uint32) HSVA {
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// Adapted from:
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// https://www.cs.rit.edu/~ncs/color/t_convert.html
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// FIXME: this does not always work!
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component := func (x uint32) float64 {
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return clamp01(float64(x) / 0xFFFF)
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}
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cr := component(r)
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cg := component(g)
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cb := component(b)
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var maxComponent float64
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if cr > maxComponent { maxComponent = cr }
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if cg > maxComponent { maxComponent = cg }
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if cb > maxComponent { maxComponent = cb }
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var minComponent = 1.0
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if cr < minComponent { minComponent = cr }
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if cg < minComponent { minComponent = cg }
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if cb < minComponent { minComponent = cb }
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hsva := HSVA {
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V: maxComponent,
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A: uint8(a >> 8),
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}
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delta := maxComponent - minComponent
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if maxComponent == 0 {
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// hsva.S is undefined, so hue doesn't matter
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return hsva
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}
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hsva.S = delta / maxComponent
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switch {
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case cr == maxComponent: hsva.H = (cg - cb) / delta
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case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta
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case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta
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}
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hsva.H *= 60
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if hsva.H < 0 { hsva.H += 360 }
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hsva.H /= 360
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return hsva
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}
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