Make value getters/setters more consistent

See #6
This commit is contained in:
2024-06-27 14:01:14 -04:00
parent d0ee6c432c
commit 638fc61d83
11 changed files with 128 additions and 105 deletions

View File

@@ -15,8 +15,8 @@ type NumberInput struct {
increment *Button
decrement *Button
on struct {
enter event.FuncBroadcaster
edit event.FuncBroadcaster
enter event.FuncBroadcaster
valueChange event.FuncBroadcaster
}
}
@@ -44,37 +44,38 @@ func NewNumberInput (value float64) *NumberInput {
box.OnScroll(box.handleScroll)
box.OnKeyDown(box.handleKeyDown)
box.input.OnEnter(box.handleEnter)
box.input.OnEdit(box.on.edit.Broadcast)
box.input.OnValueChange(box.on.valueChange.Broadcast)
box.increment.OnClick(func () { box.shift(1) })
box.decrement.OnClick(func () { box.shift(-1) })
return box
}
// SetValue sets the value of the input.
func (this *NumberInput) SetValue (value float64) {
this.input.SetText(strconv.FormatFloat(value, 'g', -1, 64))
}
// Value returns the value of the input.
func (this *NumberInput) Value () float64 {
value, _ := strconv.ParseFloat(this.input.Text(), 64)
return value
}
// SetValue sets the value of the input.
func (this *NumberInput) SetValue (value float64) {
this.input.SetText(strconv.FormatFloat(value, 'g', -1, 64))
}
// OnValueChange specifies a function to be called when the user edits the input
// value.
func (this *NumberInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// OnEnter specifies a function to be called when the user presses enter within
// the text input.
func (this *NumberInput) OnEnter (callback func ()) event.Cookie {
return this.on.enter.Connect(callback)
}
// OnEdit specifies a function to be called when the user edits the input value.
func (this *NumberInput) OnEdit (callback func ()) event.Cookie {
return this.on.edit.Connect(callback)
}
func (this *NumberInput) shift (by int) {
this.SetValue(this.Value() + float64(by))
this.on.edit.Broadcast()
this.on.valueChange.Broadcast()
}
func (this *NumberInput) handleKeyDown (key input.Key, numpad bool) {