Update code for layouts, objects

This commit is contained in:
2024-07-21 11:48:28 -04:00
parent 9077015db6
commit 6ca6771fc6
26 changed files with 447 additions and 389 deletions

View File

@@ -35,19 +35,20 @@ func newScrollbar (orient string) *Scrollbar {
this.Add(this.handle)
this.SetFocusable(true)
this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
this.CatchDND(true)
this.CatchMouse(true)
this.OnKeyUp(this.handleKeyUp)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnButtonDown(this.handleButtonDown)
this.OnButtonUp(this.handleButtonUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
this.handle.SetRole(tomo.R("objects", "SliderHandle", orient))
this.SetRole(tomo.R("objects", "Slider", orient))
this.handle.SetRole(tomo.R("objects", "SliderHandle"))
this.handle.SetTag(orient, true)
this.SetRole(tomo.R("objects", "Slider"))
this.SetTag(orient, true)
return this
}
@@ -120,22 +121,48 @@ func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
// PageSize returns the scroll distance of a page.
func (this *Scrollbar) PageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.GetBox().InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
// StepSize returns the scroll distance of a step.
func (this *Scrollbar) StepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from tomo somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) handleKeyUp (catch func (), key input.Key, numpad bool) {
catch()
}
func (this *Scrollbar) handleKeyDown (catch func (), key input.Key, numpad bool) {
catch()
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
modifiers := this.Window().Modifiers()
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
if modifiers.Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
if modifiers.Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
@@ -147,8 +174,10 @@ func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
}
}
func (this *Scrollbar) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
func (this *Scrollbar) handleButtonDown (catch func (), button input.Button) {
catch()
pointer := this.Window().MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
@@ -173,20 +202,21 @@ func (this *Scrollbar) handleMouseDown (button input.Button) {
}
case input.ButtonMiddle:
if above {
this.scrollBy(this.pageSize())
this.scrollBy(this.PageSize())
} else {
this.scrollBy(-this.pageSize())
this.scrollBy(-this.PageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(this.stepSize())
this.scrollBy(this.StepSize())
} else {
this.scrollBy(-this.stepSize())
this.scrollBy(-this.StepSize())
}
}
}
func (this *Scrollbar) handleMouseUp (button input.Button) {
func (this *Scrollbar) handleButtonUp (catch func (), button input.Button) {
catch()
if button != input.ButtonLeft || !this.dragging { return }
this.dragging = false
}
@@ -196,7 +226,8 @@ func (this *Scrollbar) handleMouseMove () {
this.drag()
}
func (this *Scrollbar) handleScroll (x, y float64) {
func (this *Scrollbar) handleScroll (catch func(), x, y float64) {
catch()
if this.layout.linked == nil { return }
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
@@ -204,7 +235,7 @@ func (this *Scrollbar) handleScroll (x, y float64) {
}
func (this *Scrollbar) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
pointer := this.Window().MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
@@ -229,22 +260,6 @@ func (this *Scrollbar) fallbackDragOffset () image.Point {
}
}
func (this *Scrollbar) pageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.GetBox().InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
func (this *Scrollbar) stepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from tomo.somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) scrollBy (distance int) {
if this.layout.linked == nil { return }
var vector image.Point; if this.layout.vertical {
@@ -283,14 +298,14 @@ type scrollbarLayout struct {
linked tomo.ContentObject
}
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
if boxes.Len() != 1 { return image.Pt(0, 0) }
return boxes.MinimumSize(0)
}
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if boxes.Len() != 1 { return }
handle := image.Rectangle { Max: boxes.MinimumSize(0) }
gutter := hints.Bounds
var gutterLength float64;
@@ -311,7 +326,7 @@ func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// and we shouldn't be adding and removing boxes, so this is
// really the only good way to hide things.
// TODO perhaps have a "Hidden" rectangle in the Tomo API?
boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
boxes.SetBounds(0, image.Rect(-32, -32, -16, -16))
return
}
if this.vertical {
@@ -331,15 +346,15 @@ func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
handle = handle.Sub(handleOffset).Add(gutter.Min)
// place handle
boxes[0].SetBounds(handle)
boxes.SetBounds(0, handle)
}
func (this scrollbarLayout) RecommendedHeight (hints tomo.LayoutHints, boxes []tomo.Box, width int) int {
func (this scrollbarLayout) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).X
}
func (this scrollbarLayout) RecommendedWidth (hints tomo.LayoutHints, boxes []tomo.Box, height int) int {
func (this scrollbarLayout) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).Y
}