Made the Cut layout significantly more powerful
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@ -5,87 +5,46 @@ import "git.tebibyte.media/tomo/tomo"
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// Cut is a layout that can be divided into smaller and smaller sections.
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type Cut struct {
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branches [2]*Cut
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expand [2]bool
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branches []*Cut
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expand []bool
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vertical bool
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}
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// Vertical divides the layout in equal halves vertically.
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func (this *Cut) Vertical () (top, bottom *Cut) {
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this.fill()
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this.even()
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// NewCut creates and returns a new Cut layout.
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func NewCut () *Cut {
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return new(Cut)
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}
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// Vertical divides the layout vertically. Sections are specified using
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// booleans. If a section is true, it will expand. If false, it will contract.
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func (this *Cut) Vertical (expand ...bool) {
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this.expand = expand
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this.vertical = true
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return this.Branches()
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}
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// Top divides the layout vertically, expanding the top half and contracting the
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// bottom half.
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func (this *Cut) Top () (top, bottom *Cut) {
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this.fill()
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this.first()
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this.vertical = true
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return this.Branches()
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}
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// Bottom divides the layout vertically, expanding the bottom half and
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// contracting the top half.
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func (this *Cut) Bottom () (top, bottom *Cut) {
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// Horizontal divides the layout horizontally. Sections are specified using
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// booleans. If a section is true, it will expand. If false, it will contract.
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func (this *Cut) Horizontal (expand ...bool) {
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this.expand = expand
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this.vertical = false
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this.fill()
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this.second()
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this.vertical = true
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return this.Branches()
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}
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// Horizontal divides the layout in equal halves horizontally.
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func (this *Cut) Horizontal () (top, bottom *Cut) {
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this.fill()
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this.even()
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return this.Branches()
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}
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// Left divides the layout horizontally, expanding the left half and contracting
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// the right half.
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func (this *Cut) Left () (top, bottom *Cut) {
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this.fill()
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this.first()
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return this.Branches()
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}
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// Right divides the layout horizontally, expanding the right half and
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// contracting the left half.
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func (this *Cut) Right () (top, bottom *Cut) {
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this.fill()
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this.second()
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return this.Branches()
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}
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// Branches returns the two halves of this layout.
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func (this *Cut) Branches () (first, second *Cut) {
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return this.branches[0], this.branches[1]
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// At returns the section of this layout at the specified index.
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func (this *Cut) At (index int) *Cut {
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return this.branches[index]
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}
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func (this *Cut) real () bool {
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return this != nil && this.branches[0] != nil && this.branches[1] != nil
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return this != nil && this.branches != nil
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}
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func (this *Cut) fill () {
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this.branches[0] = &Cut { }
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this.branches[1] = &Cut { }
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this.branches = make([]*Cut, len(this.expand))
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for index := range this.branches {
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this.branches[index] = new(Cut)
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}
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func (this *Cut) first () {
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this.expand[0] = true
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this.expand[1] = false
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}
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func (this *Cut) second () {
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this.expand[0] = false
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this.expand[1] = true
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}
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func (this *Cut) even () {
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this.expand[0] = true
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this.expand[1] = true
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}
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func (this *Cut) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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@ -126,9 +85,11 @@ func (this *Cut) minimumSize (hints tomo.LayoutHints, boxes []tomo.Box) (image.P
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}
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func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
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nChildren := len(this.branches)
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// collect minimum sizes and physical endpoints
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var minimums [2]image.Point
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var leaves [2]tomo.Box
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var minimums = make([]image.Point, nChildren)
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var leaves = make([]tomo.Box, nChildren)
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var nBranches int
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remaining := boxes
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for index, branch := range this.branches {
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@ -163,7 +124,7 @@ func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
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expandingSize := freeSpace / nExpanding
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// calculate the size and position of branches
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var bounds [2]image.Rectangle
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var bounds = make([]image.Rectangle, nChildren)
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x := float64(hints.Bounds.Min.X)
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y := float64(hints.Bounds.Min.Y)
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for index, minimum := range minimums {
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