Scrollbar and ScrollContainer use ScrollTo correctly
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@@ -108,7 +108,7 @@ func (this *ScrollContainer) handleScroll (x, y float64) {
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if this.layout.root == nil { return }
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this.layout.root.ScrollTo (
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this.layout.root.ContentBounds().Min.
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Add(image.Pt(int(x), int(y))))
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Sub(image.Pt(int(x), int(y))))
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}
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type scrollContainerLayout struct {
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