Add grid layout
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108
layouts/grid.go
Normal file
108
layouts/grid.go
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package layouts
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import "math"
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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// Grid is a layout that arranges boxes in a grid formation with distinct rows
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// and columns. It is great for creating forms.
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type Grid struct {
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xExpand []bool
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yExpand []bool
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}
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// NewGrid creates a new grid layout. Rows and columns are specified as slices
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// of booleans, where true means a row or column will expand and false means it
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// will contract. Boxes are laid out left to right, then top to bottom. Boxes
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// that go beyond the lengh of rows will be laid out according to columns, but
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// they will not expand vertically.
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func NewGrid (columns, rows []bool) *Grid {
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this := &Grid {
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xExpand: columns,
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yExpand: rows,
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}
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return this
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}
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func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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cols, rows := this.minimums(boxes)
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size := image.Pt (
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(len(cols) - 1) * hints.Gap.X,
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(len(rows) - 1) * hints.Gap.Y)
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for _, width := range cols { size.X += width }
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for _, height := range rows { size.Y += height }
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return size
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}
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func (this *Grid) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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xExpand := func (index int) bool {
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return this.xExpand[index]
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}
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yExpand := func (index int) bool {
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if index < len(this.yExpand) { return this.yExpand[index] }
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return false
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}
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cols, rows := this.minimums(boxes)
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expand(hints, cols, hints.Bounds.Dx(), xExpand)
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expand(hints, rows, hints.Bounds.Dy(), yExpand)
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position := hints.Bounds.Min
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for index, box := range boxes {
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col, row := index % len(cols), index / len(cols)
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box.SetBounds(image.Rectangle {
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Min: position,
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Max: position.Add(image.Pt(cols[col], rows[row])),
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})
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if col == len(cols) - 1 {
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position.X = hints.Bounds.Min.X
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position.Y += rows[row] + hints.Gap.Y
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} else {
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position.X += cols[col] + hints.Gap.X
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}
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}
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}
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func (this *Grid) minimums (boxes []tomo.Box) ([]int, []int) {
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nCols, nRows := this.dimensions(boxes)
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cols, rows := make([]int, nCols), make([]int, nRows)
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for index, box := range boxes {
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col, row := index % len(cols), index / len(cols)
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minimum := box.MinimumSize()
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if cols[col] < minimum.X {
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cols[col] = minimum.X
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}
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if rows[row] < minimum.Y {
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rows[row] = minimum.Y
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}
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}
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return cols, rows
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}
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func (this *Grid) dimensions (boxes []tomo.Box) (int, int) {
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return len(this.xExpand), ceilDiv(len(boxes), len(this.xExpand))
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}
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func expand (hints tomo.LayoutHints, sizes []int, space int, expands func (int) bool) {
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gaps := len(sizes) - 1
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freeSpace := float64(space - hints.Gap.Y * gaps)
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nExpanding := 0; for index, minimum := range sizes {
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if expands(index) {
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nExpanding ++
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} else {
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freeSpace -= float64(minimum)
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}
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}
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expandingSize := freeSpace / float64(nExpanding)
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for index := range sizes {
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if expands(index) {
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sizes[index] = int(expandingSize)
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}
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}
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}
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func ceilDiv (x, y int) int {
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return int(math.Ceil(float64(x) / float64(y)))
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}
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@ -189,7 +189,7 @@ func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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if this.vertical {
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height := gutter.Dy() - handle.Dy()
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offset := int(float64(height) * this.value)
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gutter.Max.X = handle.Max.X
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handle.Max.X = gutter.Dx()
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boxes[0].SetBounds (
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handle.
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Add(image.Pt(0, offset)).
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@ -197,7 +197,7 @@ func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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} else {
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width := gutter.Dx() - handle.Dx()
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offset := int(float64(width) * this.value)
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gutter.Max.Y = handle.Max.Y
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handle.Max.Y = gutter.Dy()
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boxes[0].SetBounds (
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handle.
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Add(image.Pt(offset, 0)).
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