Text input history is looking good
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parent
63ad06e214
commit
8b1b2e4199
37
textinput.go
37
textinput.go
@ -24,6 +24,7 @@ type TextInput struct {
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multiline bool
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history *history.History[textHistoryItem]
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on struct {
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dotChange event.FuncBroadcaster
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valueChange event.FuncBroadcaster
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confirm event.FuncBroadcaster
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}
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@ -54,6 +55,7 @@ func newTextInput (text string, multiline bool) *TextInput {
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textInput.box.OnKeyDown(textInput.handleKeyDown)
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textInput.box.OnKeyUp(textInput.handleKeyUp)
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textInput.box.OnScroll(textInput.handleScroll)
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textInput.box.OnDotChange(textInput.handleDotChange)
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return textInput
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}
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@ -83,6 +85,7 @@ func (this *TextInput) SetFocused (focused bool) {
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// Select sets the text cursor or selection.
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func (this *TextInput) Select (dot text.Dot) {
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this.box.Select(dot)
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this.historySwapDot()
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}
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// Dot returns the text cursor or selection.
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@ -93,7 +96,7 @@ func (this *TextInput) Dot () text.Dot {
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// OnDotChange specifies a function to be called when the text cursor or
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// selection changes.
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func (this *TextInput) OnDotChange (callback func ()) event.Cookie {
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return this.box.OnDotChange(callback)
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return this.on.dotChange.Connect(callback)
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}
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// SetAlign sets the X and Y alignment of the text input.
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@ -176,6 +179,12 @@ func (this *TextInput) logLargeAction () {
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this.history.Push(this.currentHistoryState())
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}
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func (this *TextInput) historySwapDot () {
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top := this.history.Top()
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top.dot = this.Dot()
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this.history.SwapSilently(top)
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}
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func (this *TextInput) currentHistoryState () textHistoryItem {
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return textHistoryItem {
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text: string(this.text),
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@ -193,29 +202,31 @@ func (this *TextInput) recoverHistoryItem (item textHistoryItem) {
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func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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dot := this.Dot()
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txt := this.text
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modifiers := this.box.Window().Modifiers()
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word := modifiers.Control
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changed := false
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defer func () {
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this.Select(dot)
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if changed {
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this.box.SetText(string(this.text))
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this.historySwapDot()
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this.text = txt
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this.box.SetText(string(txt))
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this.box.Select(dot)
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this.on.valueChange.Broadcast()
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this.logKeystroke()
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}
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} ()
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typ := func () {
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this.text, dot = text.Type(this.text, dot, rune(key))
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typeRune := func () {
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txt, dot = text.Type(txt, dot, rune(key))
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changed = true
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}
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if this.multiline && !modifiers.Control {
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switch {
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case key == '\n', key == '\t':
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typ()
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this.logKeystroke()
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typeRune()
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return true
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}
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}
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@ -225,15 +236,15 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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this.on.confirm.Broadcast()
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return true
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case key == input.KeyBackspace:
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this.text, dot = text.Backspace(this.text, dot, word)
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txt, dot = text.Backspace(txt, dot, word)
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changed = true
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return true
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case key == input.KeyDelete:
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this.text, dot = text.Delete(this.text, dot, word)
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txt, dot = text.Delete(txt, dot, word)
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changed = true
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return true
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case key.Printable() && !modifiers.Control:
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typ()
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typeRune()
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return true
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case key == 'z' && modifiers.Control:
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if modifiers.Shift {
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@ -283,3 +294,9 @@ func (this *TextInput) handleScroll (x, y float64) bool {
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this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y))))
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return true
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}
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func (this *TextInput) handleDotChange () {
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println("asdjhk")
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this.historySwapDot()
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this.on.dotChange.Broadcast()
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}
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