Overhaul collection of containers
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b8b80f8862
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93
abstractcontainer.go
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93
abstractcontainer.go
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package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/event"
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type abstractContainer struct {
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box tomo.ContainerBox
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}
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func (this *abstractContainer) init (layout tomo.Layout, children ...tomo.Object) {
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this.box = tomo.NewContainerBox()
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this.SetLayout(layout)
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for _, child := range children {
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this.Add(child)
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}
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}
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// GetBox returns the underlying box.
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func (this *abstractContainer) GetBox () tomo.Box {
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return this.box
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}
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// ContentBounds returns the bounds of the inner content of the container
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// relative to the container's InnerBounds.
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func (this *abstractContainer) ContentBounds () image.Rectangle {
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return this.box.ContentBounds()
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}
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// ScrollTo shifts the origin of the container's content to the origin of the
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// container's InnerBounds, offset by the given point.
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func (this *abstractContainer) ScrollTo (position image.Point) {
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this.box.ScrollTo(position)
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}
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// OnContentBoundsChange specifies a function to be called when the container's
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// ContentBounds or InnerBounds changes.
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func (this *abstractContainer) OnContentBoundsChange (callback func ()) event.Cookie {
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return this.box.OnContentBoundsChange(callback)
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}
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// SetLayout sets the layout of the container.
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func (this *abstractContainer) SetLayout (layout tomo.Layout) {
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if layout == nil {
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this.box.UnsetAttr(tomo.AttrKindLayout)
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} else {
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this.box.SetAttr(tomo.ALayout(layout))
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}
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}
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// SetAlign sets the X and Y alignment of the container.
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func (this *abstractContainer) SetAlign (x, y tomo.Align) {
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this.box.SetAttr(tomo.AAlign(x, y))
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}
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// SetOverflow sets the X and Y overflow of the container.
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func (this *abstractContainer) SetOverflow (x, y bool) {
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this.box.SetAttr(tomo.AOverflow(x, y))
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}
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// Add appends a child object. If the object is already a child of another
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// object, it will be removed from that object first.
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func (this *abstractContainer) Add (object tomo.Object) {
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this.box.Add(object)
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}
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// Remove removes a child object, if it is a child of this container.
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func (this *abstractContainer) Remove (object tomo.Object) {
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this.box.Remove(object)
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}
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// Insert inserts a child object before a specified object. If the before object
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// is nil or is not contained within this container, the inserted object is
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// appended. If the inserted object is already a child of another object, it
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// will be removed from that object first.
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func (this *abstractContainer) Insert (child tomo.Object, before tomo.Object) {
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this.box.Insert(child, before)
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}
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// Clear removes all child objects.
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func (this *abstractContainer) Clear () {
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this.box.Clear()
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}
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// Len returns hte amount of child objects.
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func (this *abstractContainer) Len () int {
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return this.box.Len()
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}
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// At returns the child object at the specified index.
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func (this *abstractContainer) At (index int) tomo.Object {
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return this.box.At(index)
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}
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128
container.go
128
container.go
@ -1,133 +1,21 @@
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package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/event"
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var _ tomo.ContentObject = new(Container)
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// Container is an object that can contain other objects. It can be used as a
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// primitive for building more complex layouts. It has two main variants: an
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// outer container, and an inner container. The outer container has padding
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// around its edges, whereas the inner container does not. It also has a
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// "sunken" variation designed to hold a scrolled list of items.
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//
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// Tags:
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// - [outer] The container is the root of a window.
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// - [inner] The container is within another container, and is part of a
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// larger layout.
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// - [sunken] The container holds a visually grouped, usually scrolled, list
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// of items.
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// Container is an object that can contain other objects. It is plain looking,
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// and is intended to be used within other containers as a primitive for
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// building more complex layouts.
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type Container struct {
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box tomo.ContainerBox
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abstractContainer
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}
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func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := &Container {
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box: tomo.NewContainerBox(),
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}
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this.box.SetAttr(tomo.ALayout(layout))
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for _, child := range children {
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this.Add(child)
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}
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return this
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}
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// NewOuterContainer creates a new container that has padding around it, as well
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// as a solid background color. It is meant to be used as a root container for a
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// window, tab pane, etc.
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func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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// NewContainer creates a new container.
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func NewContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := &Container { }
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this.init(layout, children...)
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this.box.SetRole(tomo.R("objects", "Container"))
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this.box.SetTag("outer", true)
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return this
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}
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// NewSunkenContainer creates a new container with a sunken style and padding
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// around it. It is meant to be used as a root container for a ScrollContainer.
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func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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this.box.SetRole(tomo.R("objects", "Container"))
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this.box.SetTag("sunken", true)
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return this
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}
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// NewInnerContainer creates a new container that has no padding around it.
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func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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this.box.SetRole(tomo.R("objects", "Container"))
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this.box.SetTag("inner", true)
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return this
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}
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// GetBox returns the underlying box.
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func (this *Container) GetBox () tomo.Box {
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return this.box
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}
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// ContentBounds returns the bounds of the inner content of the container
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// relative to the container's InnerBounds.
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func (this *Container) ContentBounds () image.Rectangle {
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return this.box.ContentBounds()
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}
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// ScrollTo shifts the origin of the container's content to the origin of the
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// container's InnerBounds, offset by the given point.
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func (this *Container) ScrollTo (position image.Point) {
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this.box.ScrollTo(position)
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}
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// OnContentBoundsChange specifies a function to be called when the container's
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// ContentBounds or InnerBounds changes.
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func (this *Container) OnContentBoundsChange (callback func ()) event.Cookie {
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return this.box.OnContentBoundsChange(callback)
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}
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// SetLayout sets the layout of the container.
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func (this *Container) SetLayout (layout tomo.Layout) {
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this.box.SetAttr(tomo.ALayout(layout))
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}
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// SetAlign sets the X and Y alignment of the container.
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func (this *Container) SetAlign (x, y tomo.Align) {
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this.box.SetAttr(tomo.AAlign(x, y))
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}
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// SetOverflow sets the X and Y overflow of the container.
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func (this *Container) SetOverflow (x, y bool) {
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this.box.SetAttr(tomo.AOverflow(x, y))
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}
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// Add appends a child object. If the object is already a child of another
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// object, it will be removed from that object first.
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func (this *Container) Add (object tomo.Object) {
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this.box.Add(object)
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}
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// Remove removes a child object, if it is a child of this container.
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func (this *Container) Remove (object tomo.Object) {
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this.box.Remove(object)
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}
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// Insert inserts a child object before a specified object. If the before object
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// is nil or is not contained within this container, the inserted object is
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// appended. If the inserted object is already a child of another object, it
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// will be removed from that object first.
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func (this *Container) Insert (child tomo.Object, before tomo.Object) {
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this.box.Insert(child, before)
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}
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// Clear removes all child objects.
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func (this *Container) Clear () {
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this.box.Clear()
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}
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// Len returns hte amount of child objects.
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func (this *Container) Len () int {
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return this.box.Len()
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}
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// At returns the child object at the specified index.
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func (this *Container) At (index int) tomo.Object {
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return this.box.At(index)
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}
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22
pegboard.go
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22
pegboard.go
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package objects
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/objects/layouts"
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var _ tomo.ContentObject = new(Pegboard)
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// Pegboard is an object that can contain other objects. It is intended to
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// contain a flowed list of objects which represent some data, such as files.
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type Pegboard struct {
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abstractContainer
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}
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// NewPegboard creates a new pegboard. If the provided layout is nil, it will
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// use a FlowHorizontal layout.
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func NewPegboard (layout tomo.Layout, children ...tomo.Object) *Pegboard {
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if layout == nil { layout = layouts.FlowHorizontal }
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pegboard := &Pegboard { }
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pegboard.init(layout, children...)
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pegboard.box.SetRole(tomo.R("objects", "Pegboard"))
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return pegboard
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}
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20
root.go
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20
root.go
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package objects
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import "git.tebibyte.media/tomo/tomo"
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var _ tomo.ContentObject = new(Root)
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// Root is an object that can contain other objects. It is intended to be used
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// as the root of a window in order to contain its segments.
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type Root struct {
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abstractContainer
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}
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// NewRoot creates a new container.
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func NewRoot (layout tomo.Layout, children ...tomo.Object) *Container {
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this := &Container { }
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this.init(layout, children...)
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this.box.SetRole(tomo.R("objects", "Container"))
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this.box.SetTag("outer", true)
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return this
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}
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100
segment.go
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100
segment.go
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package objects
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/objects/layouts"
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var _ tomo.ContentObject = new(Segment)
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// Segment is an object that can contain other objects, and provides a way to
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// categorize the functionality of a window. Segments are typically laid out
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// vertically in a window. There are several variants, the main one being
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// the content segment. They can all be created using specialized constructors.
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//
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// The following is a brief visual discription of how they are typically used,
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// and in what order:
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//
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// ┌──────────────────────────┐
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// │ ┌──┐ ┌──┐ ┌────────────┐ ├─ command
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// │ │◄─│ │─►│ │/foo/bar/baz│ │
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// │ └──┘ └──┘ └────────────┘ │
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// ├──────────────────────────┤
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// │ ┌───┐ ┌───┐ ┌───┐ ┌───┐ ├─ content
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// │ │ │ │ │ │ │ │ │ │
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// │ └───┘ └───┘ └───┘ └───┘ │
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// │ ┌───┐ │
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// │ │ │ │
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// │ └───┘ │
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// ├──────────────────────────┤
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// │ 5 items, 4KiB ├─ status
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// └──────────────────────────┘
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// ┌─────────────────┐
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// │ ┌───┐ │
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// │ │ ! │ Continue? │
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// │ └───┘ │
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// ├─────────────────┤
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// │ ┌──┐ ┌───┐ ├────────── option
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// │ │No│ │Yes│ │
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// │ └──┘ └───┘ │
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// └─────────────────┘
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//
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// Tags:
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// - [command] The segment is a command segment.
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// - [content] The segment is a content segment.
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// - [status] The segment is a status segment.
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// - [option] The segment is an option segment.
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type Segment struct {
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abstractContainer
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}
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func newSegment (kind string, layout tomo.Layout, children ...tomo.Object) *Segment {
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segment := &Segment { }
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segment.init(layout, children...)
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segment.box.SetRole(tomo.R("objects", "Segment"))
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segment.box.SetTag(kind, true)
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return segment
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}
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// NewCommandSegment creates a new segment intended to hold the window's
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// navigational controls and command functionality. If the provided layout is
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// nil, it will use a ContractHorizontal layout.
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func NewCommandSegment (layout tomo.Layout, children ...tomo.Object) *Segment {
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if layout == nil { layout = layouts.ContractHorizontal }
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return newSegment("command", layout, children...)
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}
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// NewContentSegment creates a new segment intended to hold the window's main
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// content. If the provided layout is nil, it will use a ContractVertical
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// layout.
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func NewContentSegment (layout tomo.Layout, children ...tomo.Object) *Segment {
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if layout == nil { layout = layouts.ContractVertical }
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return newSegment("content", layout, children...)
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}
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// NewStatusSegment creates a new segment intended to display the window's
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// status. If the provided layout is nil, it will use a ContractHorizontal
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// layout.
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func NewStatusSegment (layout tomo.Layout, children ...tomo.Object) *Segment {
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if layout == nil { layout = layouts.ContractHorizontal }
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return newSegment("status", layout, children...)
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}
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// NewOptionSegment creates a new segment intended to hold the window's options.
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// This is typically used for dialog boxes. If the provided layout is nil, it
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// will use a ContractHorizontal layout. By default, it is end-aligned.
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func NewOptionSegment (layout tomo.Layout, children ...tomo.Object) *Segment {
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if layout == nil { layout = layouts.ContractHorizontal }
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segment := newSegment("option", layout, children...)
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segment.GetBox().SetAttr(tomo.AAlign(tomo.AlignEnd, tomo.AlignMiddle))
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return segment
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}
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// TODO create constructors somewhere that make a window with segments and
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// automatically applied layout
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//
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// window, content, err := NewContentWindow
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// window, nav, content, status, err := NewNavContentStatusWindow
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// window, content, control, err := NewContentControlWindow
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//
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// alternatively:
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// (the constructor will create a column from the types of the segments)
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// window, err := NewSegmentedWindow(NewNavigationSegment(), NewContentSegment(), NewStatusSegment())
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