diff --git a/checkbox.go b/checkbox.go index ab65dbc..e8ffacd 100644 --- a/checkbox.go +++ b/checkbox.go @@ -4,9 +4,11 @@ import "git.tebibyte.media/tomo/tomo" import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/event" +var _ tomo.Object = new(Checkbox) + // Checkbox is a control that can be toggled. type Checkbox struct { - tomo.Box + box tomo.Box value bool on struct { valueChange event.FuncBroadcaster @@ -15,18 +17,30 @@ type Checkbox struct { // NewCheckbox creates a new checkbox with the specified value. func NewCheckbox (value bool) *Checkbox { - box := &Checkbox { - Box: tomo.NewBox(), + checkbox := &Checkbox { + box: tomo.NewBox(), } - box.SetRole(tomo.R("objects", "Checkbox")) - box.SetValue(value) + checkbox.box.SetRole(tomo.R("objects", "Checkbox")) + checkbox.SetValue(value) - box.OnButtonDown(box.handleButtonDown) - box.OnButtonUp(box.handleButtonUp) - box.OnKeyDown(box.handleKeyDown) - box.OnKeyUp(box.handleKeyUp) - box.SetFocusable(true) - return box + checkbox.box.OnButtonDown(checkbox.handleButtonDown) + checkbox.box.OnButtonUp(checkbox.handleButtonUp) + checkbox.box.OnKeyDown(checkbox.handleKeyDown) + checkbox.box.OnKeyUp(checkbox.handleKeyUp) + checkbox.box.SetFocusable(true) + return checkbox +} + +// GetBox returns the underlying box. +func (this *Checkbox) GetBox () tomo.Box { + return this.box +} + +// SetFocused sets whether or not this checkbox has keyboard focus. If set to +// true, this method will steal focus away from whichever object currently has +// focus. +func (this *Checkbox) SetFocused (focused bool) { + this.box.SetFocused(focused) } // Value returns the value of the checkbox. @@ -38,8 +52,8 @@ func (this *Checkbox) Value () bool { func (this *Checkbox) SetValue (value bool) { this.value = value // the theme shall decide what checked and unchecked states look like - this.SetTag("checked", value) - this.SetTag("unchecked", !value) + this.box.SetTag("checked", value) + this.box.SetTag("unchecked", !value) } // Toggle toggles the value of the checkbox between true and false. @@ -71,7 +85,7 @@ func (this *Checkbox) handleButtonDown (button input.Button) bool { func (this *Checkbox) handleButtonUp (button input.Button) bool { if !isClickingButton(button) { return false } - if this.Window().MousePosition().In(this.Bounds()) { + if this.box.Window().MousePosition().In(this.box.Bounds()) { this.Toggle() } return true