11 Commits

10 changed files with 291 additions and 78 deletions

View File

@@ -8,13 +8,13 @@ import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
import "git.tebibyte.media/tomo/objects/internal"
// ColorPicker allows the user to pick a color by controlling its HSBA
// HSVAColorPicker allows the user to pick a color by controlling its HSVA
// parameters.
type ColorPicker struct {
type HSVAColorPicker struct {
tomo.ContainerBox
value internal.HSVA
pickerMap *colorPickerMap
pickerMap *hsvaColorPickerMap
hueSlider *Slider
alphaSlider *Slider
@@ -23,14 +23,14 @@ type ColorPicker struct {
}
}
// NewColorPicker creates a new color picker with the specified color.
func NewColorPicker (value color.Color) *ColorPicker {
picker := &ColorPicker {
// NewHSVAColorPicker creates a new color picker with the specified color.
func NewHSVAColorPicker (value color.Color) *HSVAColorPicker {
picker := &HSVAColorPicker {
ContainerBox: tomo.NewContainerBox(),
}
picker.SetRole(tomo.R("objects", "ColorPicker"))
picker.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
picker.pickerMap = newColorPickerMap(picker)
picker.pickerMap = newHsvaColorPickerMap(picker)
picker.Add(picker.pickerMap)
picker.hueSlider = NewVerticalSlider(0.0)
@@ -44,7 +44,7 @@ func NewColorPicker (value color.Color) *ColorPicker {
picker.alphaSlider = NewVerticalSlider(0.0)
picker.Add(picker.alphaSlider)
picker.alphaSlider.OnValueChange(func () {
picker.value.A = uint8(picker.alphaSlider.Value() * 255)
picker.value.A = uint16(picker.alphaSlider.Value() * 0xFFFF)
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
@@ -55,37 +55,37 @@ func NewColorPicker (value color.Color) *ColorPicker {
}
// Value returns the color of the picker.
func (this *ColorPicker) Value () color.Color {
func (this *HSVAColorPicker) Value () color.Color {
return this.value
}
// SetValue sets the color of the picker.
func (this *ColorPicker) SetValue (value color.Color) {
func (this *HSVAColorPicker) SetValue (value color.Color) {
if value == nil { value = color.Transparent }
this.value = internal.RGBAToHSVA(value.RGBA())
this.value = internal.HSVAModel.Convert(value).(internal.HSVA)
this.hueSlider.SetValue(this.value.H)
this.alphaSlider.SetValue(float64(this.value.A) / 255)
this.alphaSlider.SetValue(float64(this.value.A) / 0xFFFF)
}
// OnValueChange specifies a function to be called when the user changes the
// swatch's color.
func (this *ColorPicker) OnValueChange (callback func ()) event.Cookie {
func (this *HSVAColorPicker) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *ColorPicker) RGBA () (r, g, b, a uint32) {
func (this *HSVAColorPicker) RGBA () (r, g, b, a uint32) {
return this.value.RGBA()
}
type colorPickerMap struct {
type hsvaColorPickerMap struct {
tomo.CanvasBox
dragging bool
parent *ColorPicker
parent *HSVAColorPicker
}
func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
picker := &colorPickerMap {
func newHsvaColorPickerMap (parent *HSVAColorPicker) *hsvaColorPickerMap {
picker := &hsvaColorPickerMap {
CanvasBox: tomo.NewCanvasBox(),
parent: parent,
}
@@ -97,26 +97,26 @@ func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
return picker
}
func (this *colorPickerMap) handleButtonDown (button input.Button) bool {
func (this *hsvaColorPickerMap) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = true
this.drag()
return true
}
func (this *colorPickerMap) handleButtonUp (button input.Button) bool {
func (this *hsvaColorPickerMap) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = false
return true
}
func (this *colorPickerMap) handleMouseMove () bool {
func (this *hsvaColorPickerMap) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *colorPickerMap) drag () {
func (this *hsvaColorPickerMap) drag () {
pointer := this.Window().MousePosition()
bounds := this.InnerBounds()
this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
@@ -126,7 +126,7 @@ func (this *colorPickerMap) drag () {
this.Invalidate()
}
func (this *colorPickerMap) Draw (can canvas.Canvas) {
func (this *hsvaColorPickerMap) Draw (can canvas.Canvas) {
bounds := can.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
@@ -137,7 +137,7 @@ func (this *colorPickerMap) Draw (can canvas.Canvas) {
H: this.parent.value.H,
S: float64(xx) / float64(bounds.Dx()),
V: 1 - float64(yy) / float64(bounds.Dy()),
A: 255,
A: 0xFFFF,
}
sPos := int( this.parent.value.S * float64(bounds.Dx()))

115
dropdown.go Normal file
View File

@@ -0,0 +1,115 @@
package objects
// import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Dropdown is a non-editable text input that allows the user to pick a value
// from a list.
type Dropdown struct {
tomo.ContainerBox
label *Label
value string
items []string
menu *Menu
on struct {
valueChange event.FuncBroadcaster
}
}
// NewDropdown creates a new dropdown input with the specified items
func NewDropdown (items ...string) *Dropdown {
dropdown := &Dropdown {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(""),
}
dropdown.SetRole(tomo.R("objects", "Dropdown"))
dropdown.SetAttr(tomo.ALayout(layouts.Row { true, false }))
dropdown.Add(dropdown.label)
// TODO: replace IconValueDecrement with a drop-down expand icon once
// we get that
dropdown.Add(NewIcon(tomo.IconValueDecrement, tomo.IconSizeSmall))
dropdown.SetItems(items...)
if len(items) > 0 {
dropdown.SetValue(items[0])
}
dropdown.SetInputMask(true)
dropdown.OnButtonDown(dropdown.handleButtonDown)
dropdown.OnButtonUp(dropdown.handleButtonUp)
dropdown.OnKeyDown(dropdown.handleKeyDown)
dropdown.OnKeyUp(dropdown.handleKeyUp)
dropdown.SetFocusable(true)
return dropdown
}
// Value returns the value of the dropdown. This does not necissarily have to be
// in the list of items.
func (this *Dropdown) Value () string {
return this.value
}
// SetValue sets the value of the dropdown. This does not necissarily have to be
// in the list of items.
func (this *Dropdown) SetValue (value string) {
this.value = value
this.label.SetText(value)
}
// SetItems sets the items from which the user is able to pick.
func (this *Dropdown) SetItems (items ...string) {
this.items = items
}
func (this *Dropdown) itemList () []tomo.Object {
items := make([]tomo.Object, len(this.items))
for index, value := range this.items {
value := value
item := NewMenuItem(value)
item.OnClick(func () {
this.SetValue(value)
this.on.valueChange.Broadcast()
})
items[index] = item
}
return items
}
func (this *Dropdown) showMenu () {
if this.menu != nil {
this.menu.Close()
}
menu, err := NewAnchoredMenu(this, this.itemList()...)
if err != nil { return }
this.menu = menu
menu.SetVisible(true)
}
func (this *Dropdown) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *Dropdown) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.showMenu()
return true
}
func (this *Dropdown) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Dropdown) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.showMenu()
}
return true
}

View File

@@ -23,3 +23,9 @@ func NewHeading (level int, text string) *Heading {
return this
}
// NewMenuHeading creatss a new heading for use in menus.
func NewMenuHeading (text string) *Heading {
heading := NewHeading(0, text)
heading.SetTag("menu", true)
return heading
}

View File

@@ -33,6 +33,7 @@ func NewIcon (icon tomo.Icon, size tomo.IconSize) *Icon {
func (this *Icon) SetIcon (icon tomo.Icon, size tomo.IconSize) {
if this.icon == icon { return }
this.icon = icon
this.size = size
this.setTexture(icon.Texture(size))
}

View File

@@ -1,13 +1,31 @@
package internal
import "image/color"
// HSV represents a color with hue, saturation, and value components. Each
// component C is in range 0 <= C <= 1.
type HSV struct {
H float64
S float64
V float64
}
// HSVA is an HSV color with an added 8-bit alpha component. The alpha component
// ranges from 0x0000 (fully transparent) to 0xFFFF (opaque), and has no bearing
// on the other components.
type HSVA struct {
H float64
S float64
V float64
A uint8
A uint16
}
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
var (
HSVModel color.Model = color.ModelFunc(hsvModel)
HSVAModel color.Model = color.ModelFunc(hsvaModel)
)
func (hsv HSV) RGBA () (r, g, b, a uint32) {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
@@ -15,34 +33,57 @@ func (hsva HSVA) RGBA () (r, g, b, a uint32) {
return uint32(float64(0xFFFF) * x)
}
ca := uint32(hsva.A) << 8
s := clamp01(hsva.S)
v := clamp01(hsva.V)
s := clamp01(hsv.S)
v := clamp01(hsv.V)
if s == 0 {
light := component(v)
return light, light, light, ca
return light, light, light, 0xFFFF
}
h := clamp01(hsva.H) * 360
h := clamp01(hsv.H) * 360
sector := int(h / 60)
// otherwise when given 1.0 for H, sector would overflow to 6
if sector > 5 { sector = 5 }
offset := (h / 60) - float64(sector)
fac := float64(hsva.A) / 255
p := component(fac * v * (1 - s))
q := component(fac * v * (1 - s * offset))
t := component(fac * v * (1 - s * (1 - offset)))
p := component(v * (1 - s))
q := component(v * (1 - s * offset))
t := component(v * (1 - s * (1 - offset)))
va := component(v)
switch sector {
case 0: return va, t, p, ca
case 1: return q, va, p, ca
case 2: return p, va, t, ca
case 3: return p, q, va, ca
case 4: return t, p, va, ca
default: return va, p, q, ca
case 0: return va, t, p, 0xFFFF
case 1: return q, va, p, 0xFFFF
case 2: return p, va, t, 0xFFFF
case 3: return p, q, va, 0xFFFF
case 4: return t, p, va, 0xFFFF
default: return va, p, q, 0xFFFF
}
}
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
r, g, b, a = HSV {
H: hsva.H,
S: hsva.S,
V: hsva.V,
}.RGBA()
a = uint32(hsva.A)
// alpha premultiplication
r = (r * a) / 0xFFFF
g = (g * a) / 0xFFFF
b = (b * a) / 0xFFFF
return
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsv HSV) Canon () HSV {
hsv.H = clamp01(hsv.H)
hsv.S = clamp01(hsv.S)
hsv.V = clamp01(hsv.V)
return hsv
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsva HSVA) Canon () HSVA {
@@ -58,7 +99,38 @@ func clamp01 (x float64) float64 {
return x
}
func RGBAToHSVA (r, g, b, a uint32) HSVA {
func hsvModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return c
case HSVA: return HSV { H: c.H, S: c.S, V: c.V }
default:
r, g, b, a := c.RGBA()
// alpha unpremultiplication
r = (r / a) * 0xFFFF
g = (g / a) * 0xFFFF
b = (b / a) * 0xFFFF
return rgbToHSV(r, g, b)
}
}
func hsvaModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return HSVA { H: c.H, S: c.S, V: c.V, A: 0xFFFF }
case HSVA: return c
default:
r, g, b, a := c.RGBA()
hsv := rgbToHSV(r, g, b)
return HSVA {
H: hsv.H,
S: hsv.S,
V: hsv.V,
A: uint16(a),
}
}
}
func rgbToHSV (r, g, b uint32) HSV {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
@@ -78,27 +150,26 @@ func RGBAToHSVA (r, g, b, a uint32) HSVA {
if cg < minComponent { minComponent = cg }
if cb < minComponent { minComponent = cb }
hsva := HSVA {
hsv := HSV {
V: maxComponent,
A: uint8(a >> 8),
}
delta := maxComponent - minComponent
if delta == 0 {
// hsva.S is undefined, so hue doesn't matter
return hsva
return hsv
}
hsva.S = delta / maxComponent
hsv.S = delta / maxComponent
switch {
case cr == maxComponent: hsva.H = (cg - cb) / delta
case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta
case cr == maxComponent: hsv.H = (cg - cb) / delta
case cg == maxComponent: hsv.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsv.H = 4 + (cr - cg) / delta
}
hsva.H *= 60
if hsva.H < 0 { hsva.H += 360 }
hsva.H /= 360
hsv.H *= 60
if hsv.H < 0 { hsv.H += 360 }
hsv.H /= 360
return hsva
return hsv
}

38
menu.go
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@@ -18,23 +18,28 @@ type Menu struct {
}
// NewMenu creates a new menu with the specified items. The menu will appear
// directly under the anchor Object. If the anchor is nil, it will appear
// directly under the mouse pointer instead.
func NewMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) {
menu := &Menu { }
if anchor == nil {
// TODO: *actually* put it under the mouse
window, err := tomo.NewWindow(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
} else {
menu.bounds = menuBoundsFromAnchor(anchor)
menu.parent = anchor.GetBox().Window()
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
}
// directly under the mouse pointer.
func NewMenu (parent tomo.Window, items ...tomo.Object) (*Menu, error) {
bounds := (image.Rectangle { }).Add(parent.MousePosition())
return newMenu(parent, bounds, items...)
}
// NewAnchoredMenu creates a new menu with the specified items. The menu will
// appear directly under the anchor.
func NewAnchoredMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) {
parent := anchor.GetBox().Window()
bounds := menuBoundsFromAnchor(anchor)
return newMenu(parent, bounds, items...)
}
func newMenu (parent tomo.Window, bounds image.Rectangle, items ...tomo.Object) (*Menu, error) {
menu := &Menu { }
menu.bounds = bounds
menu.parent = parent
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
menu.rootContainer = tomo.NewContainerBox()
menu.rootContainer.SetAttr(tomo.ALayout(layouts.ContractVertical))
@@ -74,6 +79,7 @@ func (this *Menu) TearOff () {
this.Window.Close()
this.rootContainer.Remove(this.tearLine)
this.rootContainer.SetTag("torn", true)
this.Window = window
this.Window.SetRoot(this.rootContainer)

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@@ -20,10 +20,15 @@ type MenuItem struct {
// NewMenuItem creates a new menu item with the specified text.
func NewMenuItem (text string) *MenuItem {
return NewIconMenuItem(tomo.IconUnknown, text)
}
// NewIconMenuItem creates a new menu item with the specified icon and text.
func NewIconMenuItem (icon tomo.Icon, text string) *MenuItem {
box := &MenuItem {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
icon: NewIcon("", tomo.IconSizeSmall),
icon: NewIcon(icon, tomo.IconSizeSmall),
}
box.SetRole(tomo.R("objects", "MenuItem"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
@@ -49,8 +54,7 @@ func (this *MenuItem) SetText (text string) {
// SetIcon sets an icon for this item. Setting the icon to IconUnknown will
// remove it.
func (this *MenuItem) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) }
this.Insert(NewIcon(id, tomo.IconSizeSmall), this.label)
this.icon.SetIcon(id, tomo.IconSizeSmall)
}
// OnClick specifies a function to be called when the menu item is clicked.

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@@ -91,7 +91,7 @@ func (this *Swatch) Choose () {
committed := false
colorPicker := NewColorPicker(this.Value())
colorPicker := NewHSVAColorPicker(this.Value())
colorPicker.OnValueChange(func () {
this.userSetValue(colorPicker.Value())
})

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@@ -126,10 +126,10 @@ type tab struct {
func (this *tab) setActive (active bool) {
if active {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", false)
this.SetTag("active", true)
} else {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", true)
this.SetTag("active", false)
}
}

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@@ -31,15 +31,25 @@ func NewTextInput (text string) *TextInput {
return this
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
// SetValue sets the text content of the input.
func (this *TextInput) SetValue (text string) {
this.text = []rune(text)
this.TextBox.SetText(text)
}
// Value returns the text content of the input.
func (this *TextInput) Value () string {
return string(this.text)
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.SetValue(text)
}
// Text returns the text content of the input.
func (this *TextInput) Text () string {
return string(this.text)
return this.Value()
}
// OnConfirm specifies a function to be called when the user presses enter