19 Commits

Author SHA1 Message Date
611705fa0d Change icon on dropdown 2024-08-16 18:01:08 -04:00
16645eeeda Update Tomo API 2024-08-16 18:01:01 -04:00
3219cb712c Remove TODO input value in swatch.go 2024-08-16 16:28:47 -04:00
7d14a25482 Fixed ctrl+key combos on TextInput 2024-08-16 16:17:11 -04:00
e4857da22d Functions to check for common buttons/keys 2024-08-16 16:15:52 -04:00
114cbb346d Keyboard controls activate on key down instead of key up 2024-08-16 15:31:48 -04:00
43ec7a0311 Swatch accepts hex input 2024-08-16 15:17:44 -04:00
3d28c8fea1 Add functions for parsing/formatting NRGBA values 2024-08-16 15:17:15 -04:00
669c638fad Fix transparency in color pickers again 2024-08-16 13:50:22 -04:00
2fe433991d Rename ColorPicker to HSVAColorPicker 2024-08-15 17:05:19 -04:00
acec0f6222 Fix HSV.RGBA sector overflow 2024-08-15 16:51:36 -04:00
0865c28965 Update color picker code in response to HSV color changes 2024-08-15 16:42:31 -04:00
2546c338ad Separate HSVA color into HSV, HSVA, fix alpha premultiplication 2024-08-15 16:41:22 -04:00
b3e7178176 Bring TextInput in line with all the other inputs 2024-08-15 13:17:43 -04:00
080e4511f2 Add Dropdown 2024-08-14 19:06:41 -04:00
f1ac74dcbc Fix TabbedContainer not setting tags correctly 2024-08-14 11:45:30 -04:00
ce0bc5be3b Add MenuHeading 2024-08-14 11:45:10 -04:00
eb0bf58961 Improvements to menus
Major progress on #4
2024-08-14 11:44:47 -04:00
8068036219 Fix icon sizes 2024-08-12 22:06:06 -04:00
16 changed files with 421 additions and 126 deletions

View File

@@ -89,23 +89,23 @@ func (this *Button) applyLayout () {
} }
func (this *Button) handleKeyDown (key input.Key, numberPad bool) bool { func (this *Button) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false } if !isClickingKey(key) { return false }
return true
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.on.click.Broadcast() this.on.click.Broadcast()
return true return true
} }
func (this *Button) handleKeyUp (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false }
return true
}
func (this *Button) handleButtonDown (button input.Button) bool { func (this *Button) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
return true return true
} }
func (this *Button) handleButtonUp (button input.Button) bool { func (this *Button) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
if this.Window().MousePosition().In(this.Bounds()) { if this.Window().MousePosition().In(this.Bounds()) {
this.on.click.Broadcast() this.on.click.Broadcast()
} }

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@@ -54,23 +54,23 @@ func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
} }
func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool { func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false } if !isClickingKey(key) { return false }
this.Toggle() this.Toggle()
return true return true
} }
func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool { func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false} if !isClickingKey(key) { return false}
return true return true
} }
func (this *Checkbox) handleButtonDown (button input.Button) bool { func (this *Checkbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
return true return true
} }
func (this *Checkbox) handleButtonUp (button input.Button) bool { func (this *Checkbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
if this.Window().MousePosition().In(this.Bounds()) { if this.Window().MousePosition().In(this.Bounds()) {
this.Toggle() this.Toggle()
} }

View File

@@ -8,13 +8,13 @@ import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts" import "git.tebibyte.media/tomo/objects/layouts"
import "git.tebibyte.media/tomo/objects/internal" import "git.tebibyte.media/tomo/objects/internal"
// ColorPicker allows the user to pick a color by controlling its HSBA // HSVAColorPicker allows the user to pick a color by controlling its HSVA
// parameters. // parameters.
type ColorPicker struct { type HSVAColorPicker struct {
tomo.ContainerBox tomo.ContainerBox
value internal.HSVA value internal.HSVA
pickerMap *colorPickerMap pickerMap *hsvaColorPickerMap
hueSlider *Slider hueSlider *Slider
alphaSlider *Slider alphaSlider *Slider
@@ -23,14 +23,14 @@ type ColorPicker struct {
} }
} }
// NewColorPicker creates a new color picker with the specified color. // NewHSVAColorPicker creates a new color picker with the specified color.
func NewColorPicker (value color.Color) *ColorPicker { func NewHSVAColorPicker (value color.Color) *HSVAColorPicker {
picker := &ColorPicker { picker := &HSVAColorPicker {
ContainerBox: tomo.NewContainerBox(), ContainerBox: tomo.NewContainerBox(),
} }
picker.SetRole(tomo.R("objects", "ColorPicker")) picker.SetRole(tomo.R("objects", "ColorPicker"))
picker.SetAttr(tomo.ALayout(layouts.Row { true, false, false })) picker.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
picker.pickerMap = newColorPickerMap(picker) picker.pickerMap = newHsvaColorPickerMap(picker)
picker.Add(picker.pickerMap) picker.Add(picker.pickerMap)
picker.hueSlider = NewVerticalSlider(0.0) picker.hueSlider = NewVerticalSlider(0.0)
@@ -44,7 +44,7 @@ func NewColorPicker (value color.Color) *ColorPicker {
picker.alphaSlider = NewVerticalSlider(0.0) picker.alphaSlider = NewVerticalSlider(0.0)
picker.Add(picker.alphaSlider) picker.Add(picker.alphaSlider)
picker.alphaSlider.OnValueChange(func () { picker.alphaSlider.OnValueChange(func () {
picker.value.A = uint8(picker.alphaSlider.Value() * 255) picker.value.A = uint16(picker.alphaSlider.Value() * 0xFFFF)
picker.on.valueChange.Broadcast() picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate() picker.pickerMap.Invalidate()
}) })
@@ -55,37 +55,38 @@ func NewColorPicker (value color.Color) *ColorPicker {
} }
// Value returns the color of the picker. // Value returns the color of the picker.
func (this *ColorPicker) Value () color.Color { func (this *HSVAColorPicker) Value () color.Color {
return this.value return this.value
} }
// SetValue sets the color of the picker. // SetValue sets the color of the picker.
func (this *ColorPicker) SetValue (value color.Color) { func (this *HSVAColorPicker) SetValue (value color.Color) {
if value == nil { value = color.Transparent } if value == nil { value = color.Transparent }
this.value = internal.RGBAToHSVA(value.RGBA()) this.value = internal.HSVAModel.Convert(value).(internal.HSVA)
this.hueSlider.SetValue(this.value.H) this.hueSlider.SetValue(this.value.H)
this.alphaSlider.SetValue(float64(this.value.A) / 255) this.alphaSlider.SetValue(float64(this.value.A) / 0xFFFF)
this.pickerMap.Invalidate()
} }
// OnValueChange specifies a function to be called when the user changes the // OnValueChange specifies a function to be called when the user changes the
// swatch's color. // swatch's color.
func (this *ColorPicker) OnValueChange (callback func ()) event.Cookie { func (this *HSVAColorPicker) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback) return this.on.valueChange.Connect(callback)
} }
// RGBA satisfies the color.Color interface // RGBA satisfies the color.Color interface
func (this *ColorPicker) RGBA () (r, g, b, a uint32) { func (this *HSVAColorPicker) RGBA () (r, g, b, a uint32) {
return this.value.RGBA() return this.value.RGBA()
} }
type colorPickerMap struct { type hsvaColorPickerMap struct {
tomo.CanvasBox tomo.CanvasBox
dragging bool dragging bool
parent *ColorPicker parent *HSVAColorPicker
} }
func newColorPickerMap (parent *ColorPicker) *colorPickerMap { func newHsvaColorPickerMap (parent *HSVAColorPicker) *hsvaColorPickerMap {
picker := &colorPickerMap { picker := &hsvaColorPickerMap {
CanvasBox: tomo.NewCanvasBox(), CanvasBox: tomo.NewCanvasBox(),
parent: parent, parent: parent,
} }
@@ -97,26 +98,26 @@ func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
return picker return picker
} }
func (this *colorPickerMap) handleButtonDown (button input.Button) bool { func (this *hsvaColorPickerMap) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false } if button != input.ButtonLeft { return false }
this.dragging = true this.dragging = true
this.drag() this.drag()
return true return true
} }
func (this *colorPickerMap) handleButtonUp (button input.Button) bool { func (this *hsvaColorPickerMap) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false } if button != input.ButtonLeft { return false }
this.dragging = false this.dragging = false
return true return true
} }
func (this *colorPickerMap) handleMouseMove () bool { func (this *hsvaColorPickerMap) handleMouseMove () bool {
if !this.dragging { return false } if !this.dragging { return false }
this.drag() this.drag()
return true return true
} }
func (this *colorPickerMap) drag () { func (this *hsvaColorPickerMap) drag () {
pointer := this.Window().MousePosition() pointer := this.Window().MousePosition()
bounds := this.InnerBounds() bounds := this.InnerBounds()
this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx()) this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
@@ -126,7 +127,7 @@ func (this *colorPickerMap) drag () {
this.Invalidate() this.Invalidate()
} }
func (this *colorPickerMap) Draw (can canvas.Canvas) { func (this *hsvaColorPickerMap) Draw (can canvas.Canvas) {
bounds := can.Bounds() bounds := can.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ { for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ { for x := bounds.Min.X; x < bounds.Max.X; x ++ {
@@ -137,7 +138,7 @@ func (this *colorPickerMap) Draw (can canvas.Canvas) {
H: this.parent.value.H, H: this.parent.value.H,
S: float64(xx) / float64(bounds.Dx()), S: float64(xx) / float64(bounds.Dx()),
V: 1 - float64(yy) / float64(bounds.Dy()), V: 1 - float64(yy) / float64(bounds.Dy()),
A: 255, A: 0xFFFF,
} }
sPos := int( this.parent.value.S * float64(bounds.Dx())) sPos := int( this.parent.value.S * float64(bounds.Dx()))

114
dropdown.go Normal file
View File

@@ -0,0 +1,114 @@
package objects
// import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Dropdown is a non-editable text input that allows the user to pick a value
// from a list.
type Dropdown struct {
tomo.ContainerBox
label *Label
value string
items []string
menu *Menu
on struct {
valueChange event.FuncBroadcaster
}
}
// NewDropdown creates a new dropdown input with the specified items
func NewDropdown (items ...string) *Dropdown {
dropdown := &Dropdown {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(""),
}
dropdown.SetRole(tomo.R("objects", "Dropdown"))
dropdown.SetAttr(tomo.ALayout(layouts.Row { true, false }))
dropdown.Add(dropdown.label)
dropdown.Add(NewIcon(tomo.IconListChoose, tomo.IconSizeSmall))
dropdown.SetItems(items...)
if len(items) > 0 {
dropdown.SetValue(items[0])
}
dropdown.SetInputMask(true)
dropdown.OnButtonDown(dropdown.handleButtonDown)
dropdown.OnButtonUp(dropdown.handleButtonUp)
dropdown.OnKeyDown(dropdown.handleKeyDown)
dropdown.OnKeyUp(dropdown.handleKeyUp)
dropdown.SetFocusable(true)
return dropdown
}
// Value returns the value of the dropdown. This does not necissarily have to be
// in the list of items.
func (this *Dropdown) Value () string {
return this.value
}
// SetValue sets the value of the dropdown. This does not necissarily have to be
// in the list of items.
func (this *Dropdown) SetValue (value string) {
this.value = value
this.label.SetText(value)
}
// SetItems sets the items from which the user is able to pick.
func (this *Dropdown) SetItems (items ...string) {
this.items = items
}
// Choose creates a menu that allows the user to pick a value.
func (this *Dropdown) Choose () {
if this.menu != nil {
this.menu.Close()
}
menu, err := NewAnchoredMenu(this, this.itemList()...)
if err != nil { return }
this.menu = menu
menu.SetVisible(true)
}
func (this *Dropdown) itemList () []tomo.Object {
items := make([]tomo.Object, len(this.items))
for index, value := range this.items {
value := value
item := NewMenuItem(value)
item.OnClick(func () {
this.SetValue(value)
this.on.valueChange.Broadcast()
})
items[index] = item
}
return items
}
func (this *Dropdown) handleKeyDown (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false }
this.Choose()
return true
}
func (this *Dropdown) handleKeyUp (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false }
return true
}
func (this *Dropdown) handleButtonDown (button input.Button) bool {
if !isClickingButton(button) { return false }
return true
}
func (this *Dropdown) handleButtonUp (button input.Button) bool {
if !isClickingButton(button) { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.Choose()
}
return true
}

2
go.mod
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@@ -2,4 +2,4 @@ module git.tebibyte.media/tomo/objects
go 1.20 go 1.20
require git.tebibyte.media/tomo/tomo v0.45.0 require git.tebibyte.media/tomo/tomo v0.46.1

4
go.sum
View File

@@ -1,2 +1,2 @@
git.tebibyte.media/tomo/tomo v0.45.0 h1:fQH0WIPidW275hOq9dE6R7p064xG1RGx2QU68Avlr84= git.tebibyte.media/tomo/tomo v0.46.1 h1:/8fT6I9l4TK529zokrThbNDHGRvUsNgif1Zs++0PBSQ=
git.tebibyte.media/tomo/tomo v0.45.0/go.mod h1:WrtilgKB1y8O2Yu7X4mYcRiqOlPR8NuUnoA/ynkQWrs= git.tebibyte.media/tomo/tomo v0.46.1/go.mod h1:WrtilgKB1y8O2Yu7X4mYcRiqOlPR8NuUnoA/ynkQWrs=

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@@ -23,3 +23,9 @@ func NewHeading (level int, text string) *Heading {
return this return this
} }
// NewMenuHeading creatss a new heading for use in menus.
func NewMenuHeading (text string) *Heading {
heading := NewHeading(0, text)
heading.SetTag("menu", true)
return heading
}

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@@ -33,6 +33,7 @@ func NewIcon (icon tomo.Icon, size tomo.IconSize) *Icon {
func (this *Icon) SetIcon (icon tomo.Icon, size tomo.IconSize) { func (this *Icon) SetIcon (icon tomo.Icon, size tomo.IconSize) {
if this.icon == icon { return } if this.icon == icon { return }
this.icon = icon this.icon = icon
this.size = size
this.setTexture(icon.Texture(size)) this.setTexture(icon.Texture(size))
} }

19
input.go Normal file
View File

@@ -0,0 +1,19 @@
package objects
import "git.tebibyte.media/tomo/tomo/input"
func isClickingKey (key input.Key) bool {
return key == input.KeyEnter || key == input.Key(' ')
}
func isConfirmationKey (key input.Key) bool {
return key == input.KeyEnter
}
func isClickingButton (button input.Button) bool {
return button == input.ButtonLeft
}
func isMenuButton (button input.Button) bool {
return button == input.ButtonLeft
}

View File

@@ -1,13 +1,32 @@
package internal package internal
import "fmt"
import "image/color"
// HSV represents a color with hue, saturation, and value components. Each
// component C is in range 0 <= C <= 1.
type HSV struct {
H float64
S float64
V float64
}
// HSVA is an HSV color with an added 8-bit alpha component. The alpha component
// ranges from 0x0000 (fully transparent) to 0xFFFF (opaque), and has no bearing
// on the other components.
type HSVA struct { type HSVA struct {
H float64 H float64
S float64 S float64
V float64 V float64
A uint8 A uint16
} }
func (hsva HSVA) RGBA () (r, g, b, a uint32) { var (
HSVModel color.Model = color.ModelFunc(hsvModel)
HSVAModel color.Model = color.ModelFunc(hsvaModel)
)
func (hsv HSV) RGBA () (r, g, b, a uint32) {
// Adapted from: // Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html // https://www.cs.rit.edu/~ncs/color/t_convert.html
@@ -15,34 +34,57 @@ func (hsva HSVA) RGBA () (r, g, b, a uint32) {
return uint32(float64(0xFFFF) * x) return uint32(float64(0xFFFF) * x)
} }
ca := uint32(hsva.A) << 8 s := clamp01(hsv.S)
s := clamp01(hsva.S) v := clamp01(hsv.V)
v := clamp01(hsva.V)
if s == 0 { if s == 0 {
light := component(v) light := component(v)
return light, light, light, ca return light, light, light, 0xFFFF
} }
h := clamp01(hsva.H) * 360 h := clamp01(hsv.H) * 360
sector := int(h / 60) sector := int(h / 60)
// otherwise when given 1.0 for H, sector would overflow to 6
if sector > 5 { sector = 5 }
offset := (h / 60) - float64(sector) offset := (h / 60) - float64(sector)
fac := float64(hsva.A) / 255 p := component(v * (1 - s))
p := component(fac * v * (1 - s)) q := component(v * (1 - s * offset))
q := component(fac * v * (1 - s * offset)) t := component(v * (1 - s * (1 - offset)))
t := component(fac * v * (1 - s * (1 - offset)))
va := component(v) va := component(v)
switch sector { switch sector {
case 0: return va, t, p, ca case 0: return va, t, p, 0xFFFF
case 1: return q, va, p, ca case 1: return q, va, p, 0xFFFF
case 2: return p, va, t, ca case 2: return p, va, t, 0xFFFF
case 3: return p, q, va, ca case 3: return p, q, va, 0xFFFF
case 4: return t, p, va, ca case 4: return t, p, va, 0xFFFF
default: return va, p, q, ca default: return va, p, q, 0xFFFF
} }
} }
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
r, g, b, a = HSV {
H: hsva.H,
S: hsva.S,
V: hsva.V,
}.RGBA()
a = uint32(hsva.A)
// alpha premultiplication
r = (r * a) / 0xFFFF
g = (g * a) / 0xFFFF
b = (b * a) / 0xFFFF
return
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsv HSV) Canon () HSV {
hsv.H = clamp01(hsv.H)
hsv.S = clamp01(hsv.S)
hsv.V = clamp01(hsv.V)
return hsv
}
// Canon returns the color but with the H, S, and V fields are constrained to // Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0 // the range 0.0-1.0
func (hsva HSVA) Canon () HSVA { func (hsva HSVA) Canon () HSVA {
@@ -58,7 +100,38 @@ func clamp01 (x float64) float64 {
return x return x
} }
func RGBAToHSVA (r, g, b, a uint32) HSVA { func hsvModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return c
case HSVA: return HSV { H: c.H, S: c.S, V: c.V }
default:
r, g, b, a := c.RGBA()
// alpha unpremultiplication
r = (r / a) * 0xFFFF
g = (g / a) * 0xFFFF
b = (b / a) * 0xFFFF
return rgbToHSV(r, g, b)
}
}
func hsvaModel (c color.Color) color.Color {
switch c := c.(type) {
case HSV: return HSVA { H: c.H, S: c.S, V: c.V, A: 0xFFFF }
case HSVA: return c
default:
r, g, b, a := c.RGBA()
hsv := rgbToHSV(r, g, b)
return HSVA {
H: hsv.H,
S: hsv.S,
V: hsv.V,
A: uint16(a),
}
}
}
func rgbToHSV (r, g, b uint32) HSV {
// Adapted from: // Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html // https://www.cs.rit.edu/~ncs/color/t_convert.html
@@ -78,27 +151,81 @@ func RGBAToHSVA (r, g, b, a uint32) HSVA {
if cg < minComponent { minComponent = cg } if cg < minComponent { minComponent = cg }
if cb < minComponent { minComponent = cb } if cb < minComponent { minComponent = cb }
hsva := HSVA { hsv := HSV {
V: maxComponent, V: maxComponent,
A: uint8(a >> 8),
} }
delta := maxComponent - minComponent delta := maxComponent - minComponent
if delta == 0 { if delta == 0 {
// hsva.S is undefined, so hue doesn't matter // hsva.S is undefined, so hue doesn't matter
return hsva return hsv
} }
hsva.S = delta / maxComponent hsv.S = delta / maxComponent
switch { switch {
case cr == maxComponent: hsva.H = (cg - cb) / delta case cr == maxComponent: hsv.H = (cg - cb) / delta
case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta case cg == maxComponent: hsv.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta case cb == maxComponent: hsv.H = 4 + (cr - cg) / delta
} }
hsva.H *= 60 hsv.H *= 60
if hsva.H < 0 { hsva.H += 360 } if hsv.H < 0 { hsv.H += 360 }
hsva.H /= 360 hsv.H /= 360
return hsva return hsv
}
// FormatNRGBA formats an NRGBA value into a hex string.
func FormatNRGBA (nrgba color.NRGBA) string {
return fmt.Sprintf("%02X%02X%02X%02X", nrgba.R, nrgba.G, nrgba.B, nrgba.A)
}
// ParseNRGBA parses an NRGBA value from a hex string. It can be of the format:
// - RGB
// - RGBA
// - RRGGBB
// - RRGGBBAA
// If none of these are specified, this function will return an opaque black
// color. Hex digits may either be upper case or lower case.
func ParseNRGBA (str string) color.NRGBA {
runes := []rune(str)
c := color.NRGBA { A: 255 }
switch len(runes) {
case 3:
c.R = fillOctet(hexDigit(runes[0]))
c.G = fillOctet(hexDigit(runes[1]))
c.B = fillOctet(hexDigit(runes[2]))
case 4:
c.R = fillOctet(hexDigit(runes[0]))
c.G = fillOctet(hexDigit(runes[1]))
c.B = fillOctet(hexDigit(runes[2]))
c.A = fillOctet(hexDigit(runes[3]))
case 6:
c.R = hexOctet(runes[0], runes[1])
c.G = hexOctet(runes[2], runes[3])
c.B = hexOctet(runes[4], runes[5])
case 8:
c.R = hexOctet(runes[0], runes[1])
c.G = hexOctet(runes[2], runes[3])
c.B = hexOctet(runes[4], runes[5])
c.A = hexOctet(runes[6], runes[7])
}
return c
}
func hexDigit (r rune) uint8 {
switch {
case r >= '0' && r <= '9': return uint8(r - '0')
case r >= 'A' && r <= 'F': return uint8(r - 'A') + 10
case r >= 'a' && r <= 'f': return uint8(r - 'a') + 10
default: return 0
}
}
func fillOctet (low uint8) uint8 {
return low << 4 | low
}
func hexOctet (high, low rune) uint8 {
return hexDigit(high) << 4 | hexDigit(low)
} }

View File

@@ -55,12 +55,12 @@ func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
} }
func (this *LabelCheckbox) handleButtonDown (button input.Button) bool { func (this *LabelCheckbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
return true return true
} }
func (this *LabelCheckbox) handleButtonUp (button input.Button) bool { func (this *LabelCheckbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
if this.Window().MousePosition().In(this.Bounds()) { if this.Window().MousePosition().In(this.Bounds()) {
this.checkbox.SetFocused(true) this.checkbox.SetFocused(true)
this.checkbox.Toggle() this.checkbox.Toggle()

38
menu.go
View File

@@ -18,23 +18,28 @@ type Menu struct {
} }
// NewMenu creates a new menu with the specified items. The menu will appear // NewMenu creates a new menu with the specified items. The menu will appear
// directly under the anchor Object. If the anchor is nil, it will appear // directly under the mouse pointer.
// directly under the mouse pointer instead. func NewMenu (parent tomo.Window, items ...tomo.Object) (*Menu, error) {
func NewMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) { bounds := (image.Rectangle { }).Add(parent.MousePosition())
menu := &Menu { } return newMenu(parent, bounds, items...)
if anchor == nil { }
// TODO: *actually* put it under the mouse
window, err := tomo.NewWindow(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
} else {
menu.bounds = menuBoundsFromAnchor(anchor)
menu.parent = anchor.GetBox().Window()
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
}
// NewAnchoredMenu creates a new menu with the specified items. The menu will
// appear directly under the anchor.
func NewAnchoredMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) {
parent := anchor.GetBox().Window()
bounds := menuBoundsFromAnchor(anchor)
return newMenu(parent, bounds, items...)
}
func newMenu (parent tomo.Window, bounds image.Rectangle, items ...tomo.Object) (*Menu, error) {
menu := &Menu { }
menu.bounds = bounds
menu.parent = parent
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
menu.rootContainer = tomo.NewContainerBox() menu.rootContainer = tomo.NewContainerBox()
menu.rootContainer.SetAttr(tomo.ALayout(layouts.ContractVertical)) menu.rootContainer.SetAttr(tomo.ALayout(layouts.ContractVertical))
@@ -74,6 +79,7 @@ func (this *Menu) TearOff () {
this.Window.Close() this.Window.Close()
this.rootContainer.Remove(this.tearLine) this.rootContainer.Remove(this.tearLine)
this.rootContainer.SetTag("torn", true)
this.Window = window this.Window = window
this.Window.SetRoot(this.rootContainer) this.Window.SetRoot(this.rootContainer)

View File

@@ -20,10 +20,15 @@ type MenuItem struct {
// NewMenuItem creates a new menu item with the specified text. // NewMenuItem creates a new menu item with the specified text.
func NewMenuItem (text string) *MenuItem { func NewMenuItem (text string) *MenuItem {
return NewIconMenuItem(tomo.IconUnknown, text)
}
// NewIconMenuItem creates a new menu item with the specified icon and text.
func NewIconMenuItem (icon tomo.Icon, text string) *MenuItem {
box := &MenuItem { box := &MenuItem {
ContainerBox: tomo.NewContainerBox(), ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text), label: NewLabel(text),
icon: NewIcon("", tomo.IconSizeSmall), icon: NewIcon(icon, tomo.IconSizeSmall),
} }
box.SetRole(tomo.R("objects", "MenuItem")) box.SetRole(tomo.R("objects", "MenuItem"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle)) box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
@@ -49,8 +54,7 @@ func (this *MenuItem) SetText (text string) {
// SetIcon sets an icon for this item. Setting the icon to IconUnknown will // SetIcon sets an icon for this item. Setting the icon to IconUnknown will
// remove it. // remove it.
func (this *MenuItem) SetIcon (id tomo.Icon) { func (this *MenuItem) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) } this.icon.SetIcon(id, tomo.IconSizeSmall)
this.Insert(NewIcon(id, tomo.IconSizeSmall), this.label)
} }
// OnClick specifies a function to be called when the menu item is clicked. // OnClick specifies a function to be called when the menu item is clicked.

View File

@@ -8,6 +8,7 @@ import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event" import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas" import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts" import "git.tebibyte.media/tomo/objects/layouts"
import "git.tebibyte.media/tomo/objects/internal"
// Swatch displays a color, allowing the user to edit it by clicking on it. // Swatch displays a color, allowing the user to edit it by clicking on it.
type Swatch struct { type Swatch struct {
@@ -91,26 +92,38 @@ func (this *Swatch) Choose () {
committed := false committed := false
colorPicker := NewColorPicker(this.Value()) colorPicker := NewHSVAColorPicker(this.Value())
colorPicker.OnValueChange(func () {
this.userSetValue(colorPicker.Value())
})
hexInput := NewTextInput("TODO")
colorMemory := this.value colorMemory := this.value
hexInput := NewTextInput("")
hexInput.SetFocused(true)
cancelButton := NewButton("Cancel") cancelButton := NewButton("Cancel")
cancelButton.SetIcon(tomo.IconDialogCancel) cancelButton.SetIcon(tomo.IconDialogCancel)
okButton := NewButton("OK")
okButton.SetIcon(tomo.IconDialogOkay)
updateHexInput := func () {
nrgba := color.NRGBAModel.Convert(colorPicker.Value()).(color.NRGBA)
hexInput.SetValue(internal.FormatNRGBA(nrgba))
}
updateHexInput()
commit := func () {
committed = true
window.Close()
}
colorPicker.OnValueChange(func () {
this.userSetValue(colorPicker.Value())
updateHexInput()
})
hexInput.OnConfirm(commit)
hexInput.OnValueChange(func () {
nrgba := internal.ParseNRGBA(hexInput.Value())
this.userSetValue(nrgba)
colorPicker.SetValue(nrgba)
})
cancelButton.OnClick(func () { cancelButton.OnClick(func () {
window.Close() window.Close()
}) })
okButton := NewButton("OK") okButton.OnClick(commit)
okButton.SetFocused(true)
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
committed = true
window.Close()
})
controlRow := NewInnerContainer ( controlRow := NewInnerContainer (
layouts.ContractHorizontal, layouts.ContractHorizontal,
@@ -158,23 +171,23 @@ func (this *Swatch) userSetValue (value color.Color) {
} }
func (this *Swatch) handleKeyDown (key input.Key, numberPad bool) bool { func (this *Swatch) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false } if !isClickingKey(key) { return false }
return true
}
func (this *Swatch) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.Choose() this.Choose()
return true return true
} }
func (this *Swatch) handleKeyUp (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false }
return true
}
func (this *Swatch) handleButtonDown (button input.Button) bool { func (this *Swatch) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
return true return true
} }
func (this *Swatch) handleButtonUp (button input.Button) bool { func (this *Swatch) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false } if !isClickingButton(button) { return false }
if this.Window().MousePosition().In(this.Bounds()) { if this.Window().MousePosition().In(this.Bounds()) {
this.Choose() this.Choose()
} }

View File

@@ -126,10 +126,10 @@ type tab struct {
func (this *tab) setActive (active bool) { func (this *tab) setActive (active bool) {
if active { if active {
this.SetRole(tomo.R("objects", "Tab")) this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", false) this.SetTag("active", true)
} else { } else {
this.SetRole(tomo.R("objects", "Tab")) this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", true) this.SetTag("active", false)
} }
} }

View File

@@ -31,15 +31,25 @@ func NewTextInput (text string) *TextInput {
return this return this
} }
// SetText sets the text content of the input. // SetValue sets the text content of the input.
func (this *TextInput) SetText (text string) { func (this *TextInput) SetValue (text string) {
this.text = []rune(text) this.text = []rune(text)
this.TextBox.SetText(text) this.TextBox.SetText(text)
} }
// Value returns the text content of the input.
func (this *TextInput) Value () string {
return string(this.text)
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.SetValue(text)
}
// Text returns the text content of the input. // Text returns the text content of the input.
func (this *TextInput) Text () string { func (this *TextInput) Text () string {
return string(this.text) return this.Value()
} }
// OnConfirm specifies a function to be called when the user presses enter // OnConfirm specifies a function to be called when the user presses enter
@@ -77,7 +87,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
} () } ()
switch { switch {
case key == input.KeyEnter: case isConfirmationKey(key):
this.on.confirm.Broadcast() this.on.confirm.Broadcast()
return true return true
case key == input.KeyBackspace: case key == input.KeyBackspace:
@@ -88,11 +98,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
this.text, dot = text.Delete(this.text, dot, word) this.text, dot = text.Delete(this.text, dot, word)
changed = true changed = true
return true return true
case key == input.Key('a') && modifiers.Control: case key.Printable() && !modifiers.Control:
dot.Start = 0
dot.End = len(this.text)
return true
case key.Printable():
this.text, dot = text.Type(this.text, dot, rune(key)) this.text, dot = text.Type(this.text, dot, rune(key))
changed = true changed = true
return true return true
@@ -104,15 +110,13 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool { func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers() modifiers := this.Window().Modifiers()
switch { switch {
case key == input.KeyEnter: case isConfirmationKey(key):
return true return true
case key == input.KeyBackspace: case key == input.KeyBackspace:
return true return true
case key == input.KeyDelete: case key == input.KeyDelete:
return true return true
case key == input.Key('a') && modifiers.Control: case key.Printable() && !modifiers.Control:
return true
case key.Printable():
return true return true
default: default:
return false return false